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2019-06-09GLK: ADVSYS: Basic initialization and header loading in-gamePaul Gilbert
2019-06-09GLK: ADVSYS: Added game heder reading and detectionsPaul Gilbert
2019-06-09GLK: ADVSYS: Engine skeletonPaul Gilbert
2019-06-09GRAPHICS: Fix rects handling in ManagedSurface::copyFromLe Philousophe
Like in create(), when using copyFrom the whole surface gets new data and is now completely dirty so let's use markAllDirty.
2019-06-09GRAPHICS: Fix ManagedSurface::copyFrom memory handlingLe Philousophe
When calling ManagedSurface::copyFrom, _disposeAfterUse should be set to YES because inner surface frees up old pixels array and creates a new one.
2019-06-09XEEN: Fix mistakes in xeen.ccs datafile, bump up version numberPaul Gilbert
2019-06-09XEEN: Add missing armor class modifiersPeter Helbing
2019-06-09XEEN: Check bounds of stat values array, bug #10971Peter Helbing
2019-06-09WINTERMUTE: Add missing comment line for new rhiannon demoLothar Serra Mari
2019-06-09WINTERMUTE: Add detection entries for reported rhiannon demosLothar Serra Mari
closes #10972 closes #10973
2019-06-09BLADERUNNER: Restored a cue in Grigorian's VKThanasis Antoniou
2019-06-09XEEN: fix result type for readUint32LE()Peter Helbing
2019-06-09CRYOMNI3D: Fix various memory errorsLe Philousophe
2019-06-09WIN32: Let the PE header control showing the console.Henrik "Henke37" Andersson
This applies DRY to the console config and avoids junk code changes seen by git.
2019-06-08SCI: Do not apply script patches when checking for static selectorsFilippos Karapetis
Fixes bug #10969
2019-06-08CRYOMNI3D: Implement load/save in-game with GMMLe Philousophe
2019-06-08CRYOMNI3D: Improve compatibility with ScummVM global UILe Philousophe
2019-06-08CRYOMNI3D: Revamp loading and savingLe Philousophe
Add support to manage saves from startup screen
2019-06-08CRYOMNI3D: Use shouldAbort to prepare GMM in-game loadLe Philousophe
2019-06-08CRYOMNI3D: Use CursorMan instead of using backend directlyLe Philousophe
This avoids bugs when GMM is displayed. It uses GMM like all dialogs in ScummVM and without CursorMan our cursor get erased when GMM is closed.
2019-06-08SCI: Update SQ4 Sequel Police patch for arcadesluicebox
2019-06-07SCI: Fix SQ4 sewer tunnel lockup, bug #10970sluicebox
2019-06-07CREDITS: Add cpasjuste and myself to Nintendo Switchrsn8887
2019-06-06CONFIGURE: Add --disable-all-unstable-engines for use with buildbotrsn8887
2019-06-06CONFIGURE: Add PSP to platforms where debug is off by defaultrsn8887
2019-06-06AMIGA: Sync RM2AG.rexx with RM2AG.rexx.inLothar Serra Mari
2019-06-06AMIGAOS4: RM2AG.rexx rewriteHubert Maier
closes #1631
2019-06-06SCI: Fix backend events treated as keyboard eventssluicebox
Prevents backend events such as EVENT_SCREEN_CHANGED from being misinterpreted as SCI keyboard events
2019-06-06WINTERMUTE: Show warning on running 2.5D gameslolbot-iichan
This is shown for the 2 games added in 0d8834b5616aa8fc936c750ed92ef4423610d641, as both of them use ACTOR3DX entities, i.e. 3D models, which are not supported in ScummVM
2019-06-04WINTERMUTE: Janitorial edits at detection tablelolbot-iichan
2019-06-04WINTERMUTE: Add detection tables for thekite v1.4lolbot-iichan
You can get the Kite v1.4 at https://anatolii.itch.io/the-kite The Kite v1.5 is remade with Unity engine, so only v1.4 or lower are supported
2019-06-04I18N: Update translation (French)Purple T
Currently translated at 99.9% (1069 of 1070 strings)
2019-06-04I18N: Update translation (Finnish)Timo Mikkolainen
Currently translated at 100.0% (1070 of 1070 strings)
2019-06-04I18N: Regenerate translations data fileThierry Crozat
2019-06-03STARTREK: Fix use of uninitialized variableThierry Crozat
2019-06-03AGOS: Fix Accolade MIDI Driver Compilation BreakageD G Turner
These were broken by the last PR merge which included a cpp file in a way which will not build reliably. This splits the Accolade MIDI driver structure definitions into headers allowing these to be included instead. Also, minor cleanup by removal of unused header includes.
2019-06-03BLADERUNNER: Restore Gordo's lighter (Rep) commentThanasis Antoniou
2019-06-03BLADERUNNER: Fix exit 0 in BB01 and remove more awry clickablesThanasis Antoniou
2019-06-03WIN32: Fix leaked handles in CreateProcessSupSuper
2019-06-03AGOS: Mute fix for ADLIB AccoladeFedor Antokhin
2019-06-02BLADERUNNER: Make the Moraji encounter easier on easyDavid Fioramonti
This extending the bomb duration by 10secs while Moraji is chained. Additionally, the blast radius is decreased so that the player may survive closer. All of this only happens on the uncut version when playing on easy.
2019-06-02CONFIGURE: Remove the 'u' flag from 'ar' in mingw32Lothar Serra Mari
This patch silences the warnings about the (outdated?) 'u' flag that appears at least when building and linking ScummVM statically on mingw32: "`u' modifier ignored since `D' is the default (see `U')" The cause for this appears to be a bug in recent versions of libtool that most likely will also appear when building on Linux. However, since I have not tested this yet, this patch only disables it for mingw32. The only downside from this patch is that building a non-clean build will take (slightly?) longer since we are no longer just updating (that's what the 'u' is for) changed libraries during the linking stage, but linking all .a files again.
2019-06-01CRYOMNI3D: Fix places documentationLe Philousophe
2019-06-01CRYOMNI3D: Fix missed clicks when occuring beteen two pollEventLe Philousophe
2019-06-01CRYOMNI3D: Handle cursor moves during fadingLe Philousophe
2019-06-01CRYOMNI3D: Fix search path of filesLe Philousophe
Without that, when images are reused from one level to another, they are not found. For example in level 2 when displaying images in The Bassano Antechamber.
2019-06-01CRYOMNI3D: Put delayMillis out of pollEventsLe Philousophe
This let's improve reaction times
2019-06-01CRYOMNI3D: Fix constants namesLe Philousophe
2019-06-01CRYOMNI3D: Make ignored reads explicitLe Philousophe
2019-06-01CRYOMNI3D: Use byte instead of charLe Philousophe