Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-12-10 | ACCESS: Fix showing inventory after loading a close-up savegame | Paul Gilbert | |
2015-12-09 | SHERLOCK: Add validation for journal entry values | Paul Gilbert | |
2015-12-10 | Merge pull request #634 from jwilk/spelling | Eugene Sandulenko | |
SWORD25: Fix typo | |||
2015-12-09 | SWORD25: Fix typo | Jakub Wilk | |
2015-12-08 | Merge branch 'rpi-sdl2' | Johannes Schickel | |
This is a manual merge of pull request #632. The history fo the PR has been cleaned up. | |||
2015-12-08 | RASPBERRYPI: Disable OpenGL ES because it offers no advantage over SDL2. | vanfanel | |
2015-12-08 | RASPBERRYPI: Prefer SDL2 over SDL1.2. | vanfanel | |
2015-12-08 | SDL/DISPMANX: Remove dispmanx graphics output. | vanfanel | |
2015-12-08 | CONFIGURE: Fix OpenGL ES detection for Raspberry Pi and other SBCs. | vanfanel | |
2015-12-08 | OPENGLSDL: Request GLES1.1 context with SDL2 for GLES targets. | vanfanel | |
2015-12-08 | SDL: Prevent cursor from leaving screen area in fullscreen with SDL2. | Johannes Schickel | |
2015-12-08 | SDL: Prevent graphics stretching in fullscreen when using SDL2. | Johannes Schickel | |
As a side effect we get better coordinates from mouse move events in fullscreen, i.e. we do not get actual window coordinates but something close to actual viewport coordinates. The easily noticable issue is that mouse coordinates inside black bars are outside of the viewport. For example, the x coordinate can get negative when there's a black bar at the left side. | |||
2015-12-06 | ACCESS: Prevent multiple copies of the same sound being queued | Paul Gilbert | |
2015-12-07 | CREDITS: Fix the case of mindFactory | Strangerke | |
2015-12-06 | ACCESS: Prevent scenes being briefly shown before fading in | Paul Gilbert | |
2015-12-06 | CREDITS: Add credit to the Mindfactory team for Broken Sword 2.5 | Strangerke | |
2015-12-06 | SWORD25: Build engine by default | Strangerke | |
2015-12-06 | ACCESS: Fix character loading for floppy version | Paul Gilbert | |
2015-12-06 | ACCESS: Fix crash on Darlene's 'I Told You No' sample | Paul Gilbert | |
2015-12-06 | AGI: Remove unused variable | Torbjörn Andersson | |
2015-12-06 | Merge pull request #631 from fedor4ever/fedor4ever-patch-1 | Eugene Sandulenko | |
SYMBIAN: various fixes in build scripts | |||
2015-12-06 | Merge pull request #633 from emillon/readme-broken-links | Eugene Sandulenko | |
README: Fix broken links | |||
2015-12-06 | README: Fix broken links | Etienne Millon | |
2015-12-05 | AGI: stub for AGI1 newRoom() | Eugene Sandulenko | |
2015-12-04 | SWORD25: Mark Sword 2.5 as testing | Eugene Sandulenko | |
2015-12-03 | Symbian: cleanup build script | Fedor | |
Add missed engines, all engines ordered by names, simplified and clear comments | |||
2015-12-03 | Symbian: add Sherlock engine support | Fedor | |
2015-12-03 | WIN32: Don't install QUICKSTART file | Willem Jan Palenstijn | |
The English version is only intended as a template for translation; not for installing. See FR#699. | |||
2015-12-02 | ACCESS: Explicit cast in figuring out fade out pixel values | Paul Gilbert | |
2015-12-02 | ACCESS: Fix corruption of scrolling screen when using ui buttons | Paul Gilbert | |
2015-12-02 | VOYEUR: Remove useless global variable | Strangerke | |
2015-12-01 | TINSEL: Remove redundant assert check in SetHookScene | Paul Gilbert | |
In the original, a second SetHookScene call can validly occur due to first placing the cover-switched book in the bookcase, and then by the thief leaving if his arrival happens immediately. | |||
2015-12-01 | SHERLOCK: SS: Fix crash moving box at Tabbacconists | Paul Gilbert | |
2015-11-30 | SWORD25: Remove unused class variable | Eugene Sandulenko | |
2015-11-30 | SWORD25: Init variables | Eugene Sandulenko | |
2015-11-30 | BBVS: Use memmove(), not memcpy(), for overlapping memory areas | Torbjörn Andersson | |
CID 1230310. This fixes the credits easter eggs for me. | |||
2015-11-30 | TIMIDITY: Fix resource leak (CID 1003919) | Torbjörn Andersson | |
2015-11-30 | ACCESS: video player: initialize variable | Martin Kiewitz | |
also remove another unused variable | |||
2015-11-29 | BUILD: Add access.dat to DIST_FILES_ENGINEDATA | Eugene Sandulenko | |
2015-11-27 | ACCESS: Fix crash in demo when changing scene | Paul Gilbert | |
2015-11-27 | ACCESS: Fix loading character data in English demo | Paul Gilbert | |
2015-11-28 | TESTBED: Sanity check | Eugene Sandulenko | |
2015-11-28 | BUILD: Add access.dat to resource file for Windows builds. | Kirben | |
2015-11-28 | SCUMM: Add safety check | Eugene Sandulenko | |
2015-11-28 | TESTBED: Added safety check | Eugene Sandulenko | |
2015-11-28 | AGI: Improve debug output | Eugene Sandulenko | |
2015-11-28 | FULLPIPE: Fix cursor comparison | Eugene Sandulenko | |
2015-11-27 | ACCESS: Fix redrawing buttons after changing selection | Paul Gilbert | |
2015-11-27 | HE: Proper cast to double to avoid integer division | Eugene Sandulenko | |
2015-11-27 | SCUMM: Enforcing numbers to double | Eugene Sandulenko | |