Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-12-28 | PRINCE: I18N: Update translation (Russian) | Eugene Sandulenko | |
Currently translated at 100.0% (2757 of 2757 strings) | |||
2019-12-28 | PRINCE: I18N: Update translation (English) | Eugene Sandulenko | |
Currently translated at 76.5% (2108 of 2757 strings) | |||
2019-12-27 | DIRECTOR: Properly implement sprite pattern setting | Eugene Sandulenko | |
2019-12-27 | DIRECTOR: LINGO: Added manipulation of sprite patterns. | Eugene Sandulenko | |
TODO: Figure out where in data it is stored. | |||
2019-12-27 | GRAPHICS: MACGUI: Enhance sanity check for pattern references | Eugene Sandulenko | |
2019-12-27 | SCI: Removed unneeded debug output. The bug has been confirmed fixed | Eugene Sandulenko | |
2019-12-27 | DIRECTOR: Improved debug output | Eugene Sandulenko | |
2019-12-27 | DIRECTOR: Clip to scene dimensions all Ink-based rendering | Eugene Sandulenko | |
2019-12-27 | STARTREK: Simplify setBackgroundImage() | Filippos Karapetis | |
2019-12-27 | STARTREK: Simplify the BAN (misc animations) code | Filippos Karapetis | |
2019-12-27 | STARTREK: Reduce usage of SharedPtr | Filippos Karapetis | |
2019-12-27 | STARTREK: Use a 32-bit integer for the file offset | Filippos Karapetis | |
2019-12-27 | DIRECTOR: Shuffle code around | Eugene Sandulenko | |
2019-12-27 | DIRECTOR: Clip Matte sprites properly | Eugene Sandulenko | |
2019-12-27 | DIRECTOR: More debug output | Eugene Sandulenko | |
2019-12-27 | GRAPHICS: Make ManagedSurface::clip() public | Eugene Sandulenko | |
2019-12-27 | DIRECTOR: Improved debug output, some renames | Eugene Sandulenko | |
2019-12-27 | WINTERMUTE: Solve 'Chinese' language conflicts. Add more game entries (#1969) | aviloria | |
2019-12-27 | COMMON: Add ZH_ANY language for generic chinese languages | aviloria | |
We have a game that has actual ZH_CNA, ZH_TWN translations and also ships with the same file set that formed ZH_CNA in previous game versions, when there was no separate Traditional/Simplified variants and was only one 'Chinese' | |||
2019-12-27 | STARTREK: Move isPointInPolygon() inside the Room class | Filippos Karapetis | |
This accesses the room data, so it's better to move it inside the Room class, to reduce direct visibility of the room vertex data | |||
2019-12-27 | STARTREK: Fix texts in the MUDD mission | Filippos Karapetis | |
2019-12-26 | GRAPHICS: MACGUI: Fix incorrect text dimension calculations | Eugene Sandulenko | |
2019-12-26 | GRAPHICS: MACGUI: Use proper width when rendering MacText | Eugene Sandulenko | |
2019-12-26 | GRAPHICS: MACGUI: Sanity check for empty lines | Eugene Sandulenko | |
2019-12-26 | GRAPHICS: FONT: Really fix mismatched new/delete | Eugene Sandulenko | |
2019-12-26 | DIRECTOR: Fix label loading | Eugene Sandulenko | |
2019-12-26 | GRAPHICS: FONTS: Fix mismatched new/delete. | Eugene Sandulenko | |
2019-12-26 | DIRECTOR: Fix number of labels to read | Eugene Sandulenko | |
2019-12-26 | DIRECTOR: Fix index type | Eugene Sandulenko | |
2019-12-26 | COMMON: Add sanity check to MacResMan | Eugene Sandulenko | |
2019-12-26 | SCI: Swap lowercase Alt+'a'/'s' for Polish, in order to avoid conflicting ↵ | Eugene Sandulenko | |
keybingings | |||
2019-12-26 | SCI: Fix lowercase Alt+'n' for Polish | Eugene Sandulenko | |
2019-12-26 | SCI: Added support for typing Polish characters with 'Alt' | Eugene Sandulenko | |
2019-12-26 | DIRECTOR: Renamed few variables | Eugene Sandulenko | |
2019-12-25 | SCI: Added temporary debug ouput for Polish input | Eugene Sandulenko | |
2019-12-25 | DIRECTOR: Imporved text cast loading | Eugene Sandulenko | |
2019-12-25 | DIRECTOR: More loading debug output | Eugene Sandulenko | |
2019-12-25 | DIRECTOR: Temporarily revert the ink selection for QuickDraw shapes | Eugene Sandulenko | |
2019-12-25 | DIRECTOR: Added drawing for QuickDraw cast members | Eugene Sandulenko | |
2019-12-25 | DIRECTOR: Implemented 'fast' playback debug flag | Eugene Sandulenko | |
2019-12-25 | PRINCE: I18N: Update translation (Russian) | Eugene Sandulenko | |
Currently translated at 100.0% (2757 of 2757 strings) | |||
2019-12-25 | PRINCE: I18N: Update translation (English) | Eugene Sandulenko | |
Currently translated at 73.5% (2027 of 2757 strings) | |||
2019-12-25 | DIRECTOR: Correctly use ink information for sprites | Eugene Sandulenko | |
2019-12-25 | DIRECTOR: Loop movies by default, added 'noloop' debug flag | Eugene Sandulenko | |
2019-12-25 | SCI: Reformatted the conversion table | Eugene Sandulenko | |
2019-12-25 | KYRA: Remove GCC -Wlogical-op Compiler Warning | D G Turner | |
This piece of code is not functional as the test will always evaluate to false so hiding this with a preprocessor guard will not cause any functional change. It is now clearly marked with FIXME and TODO along with a comment for future reference. | |||
2019-12-25 | SCI: Added detection and support for Polish LSL7 | Eugene Sandulenko | |
Fixes bug #11274 | |||
2019-12-25 | 3DS: Add missing makefile dependency | Bastien Bouclet | |
Make cannot automatically deduce that the shader assembler generates the .h file that is required to build osystem-graphics.cpp. | |||
2019-12-25 | SDL: Remove duplicated cursorStretch200To240() function | Cameron Cawley | |
2019-12-25 | WINTERMUTE: Fix fallback detection | Bastien Bouclet | |
Now the singleId property has been removed, the gameIds returned by the MetaEngines when detecting games must be accepted by the `findGame` method. Wintermute was generating gameIds based on datafiles in the fallback detector. With this change, the gameId for fallback detected games is always `wintermute`, the target name is generated based on the `extra` value that contains the game caption. The `(unknown)` mention that was previously added to the game title has been removed. The unknown game dialog now makes it very clear that the game version is not known to ScummVM. Fixes #11288. |