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AgeCommit message (Expand)Author
2005-10-14Added missing -framework CoreMIDIMax Horn
2005-10-14Removed very old GP32 hack (any new port would have to revise this code anywa...Max Horn
2005-10-14Don't hardcode platform code stringsMax Horn
2005-10-14cleanup (really would like to unify all those typedef's eventually; maybe we ...Max Horn
2005-10-14loadFlObject() should use object index, when checking if object is already lo...Travis Howell
2005-10-14I have to make this tool available. Without it, the SKY.CPT file can't be inc...Robert Göffringmann
2005-10-14Eliminate ite-demo and ihnm-demo targets as we do in SAGA. Just use plainEugene Sandulenko
2005-10-14Added Linux platform. Now it is used by some ITE version and is requiredEugene Sandulenko
2005-10-14HE games store and restore locked FlObjects between rooms.Travis Howell
2005-10-14Add language and platform to game description and use that accross the source.Eugene Sandulenko
2005-10-13Workaround for bug #1310846 "DIG: Text bug in intro". Proper fix maybeEugene Sandulenko
2005-10-13Add possibility to see exact md5s of your game and save when they don'tEugene Sandulenko
2005-10-13Committed patch #1325945 ( KYRA: md5 game detection ) with a few changesJohannes Schickel
2005-10-13Patch from wjp which fixed parser operands and now protection screen alwaysEugene Sandulenko
2005-10-13Improved savefile error handling:Marcus Comstedt
2005-10-13Some cleanup. Updated mouse position on EVENT_RBUTTONDOWN for WinCE and PalmO...Gregory Montoir
2005-10-13Rewrite of the script interpretation class:Johannes Schickel
2005-10-13This message is much too annoying to be a printf(). I should know -- ITorbjörn Andersson
2005-10-13It should not be a fatal error if allocate_part() fails. As far as ITorbjörn Andersson
2005-10-13Objects were not been swapped in HE games.Travis Howell
2005-10-13Added note about possible BS2 alignment problems that I wish I had beenTorbjörn Andersson
2005-10-13Set _HEAPOK to correct value,if using earlier mingw-runtime.Travis Howell
2005-10-13Sync with upstream. It has checks for some 64bits systems.Eugene Sandulenko
2005-10-12o Add fate to obsolete targets. It was just an oversightEugene Sandulenko
2005-10-12Patch from wjp #1325224 "Fix for Gobliiins 1 EGA crash on game-over"Eugene Sandulenko
2005-10-1268k modules and frontend prefix filesChris Apers
2005-10-12Fix bug #1316605 "DIG: some saved games crash scummvm". Actually it'sEugene Sandulenko
2005-10-12Manage palmos versionsChris Apers
2005-10-12- Removed cache since new stdio functions do itChris Apers
2005-10-12Added volume parameterChris Apers
2005-10-12Little changeChris Apers
2005-10-12Added GoLCD supportChris Apers
2005-10-12Not neededChris Apers
2005-10-12Added getVolume() (what the hell with these newlines :\ )Chris Apers
2005-10-12Revamped PocketTunes supportChris Apers
2005-10-12Added battery infoChris Apers
2005-10-12Added grabPaletteChris Apers
2005-10-12Added battery info and 'Fight mode' OSD messageChris Apers
2005-10-12Ease 68K/ARM communicationChris Apers
2005-10-12New backendsChris Apers
2005-10-12PalmOS ARM tooChris Apers
2005-10-12PalmOS : Reorder resource file names so that I can save data segment spaceChris Apers
2005-10-12Not neededChris Apers
2005-10-12Applied patch #1320381 (KYRA: Adds speech support to CD version)Johannes Schickel
2005-10-12Updated info savegame chunk:Johannes Schickel
2005-10-12fix #1324803 ITE: Freeze during stormAndrew Kurushin
2005-10-12Edited credits files:Johannes Schickel
2005-10-12Looks like my pitch wheel change still has the ability to break things. SeeTorbjörn Andersson
2005-10-12Revert last change and add a safe work around for bug.Travis Howell
2005-10-12Reverted default case error in o5_resourceRoutines to a warning, in order to ...James Brown