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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2009-05-21
Fixed indentation. (Don't worry, it's just a small change, and it matches the
Torbjörn Andersson
2009-05-21
simplified sound handling in animation sequences
Gregory Montoir
2009-05-20
- Changed the demo player to allow playing directly inlined scripts using a n...
Sven Hesse
2009-05-20
Fix bug #1544799: "ALL: Engine creates launcher entry when failing to launch"
Eugene Sandulenko
2009-05-20
Moving CoktelVideo (IMD/VMD) and the Indeo3 code (needed for Urban Runner's V...
Sven Hesse
2009-05-20
Remove superfluous indeo3-includes
Sven Hesse
2009-05-20
removed trailing whitespaces
Max Horn
2009-05-20
SCI: Moved code related to loading/setting up kernel function names from voca...
Max Horn
2009-05-20
SCI: Changed EngineState::opcodes to a Common::Array (maybe we shold just rem...
Max Horn
2009-05-20
SCI: Moved some private decls from kernel.h to kernel.cpp; removed pointless ...
Max Horn
2009-05-20
SCI: Moved the few kernel functions that were in kernel.cpp to a new file kmi...
Max Horn
2009-05-20
fix warning
Max Horn
2009-05-20
- Reverted commit #40730, as it introduced rounding errors
Filippos Karapetis
2009-05-20
Removed the rest of the hard-coded cutscene information. It was only needed to
Torbjörn Andersson
2009-05-20
Removed the "seamless" flag. It was something I added to cope with the fade
Torbjörn Andersson
2009-05-19
Start of fixing bug #2537054: "AGI: Using GMM to load causes graphics glitches"
Eugene Sandulenko
2009-05-19
SCI: Some debugger fixes and cleanup.
Walter van Niftrik
2009-05-19
Fix regression introduced in r40438. Saves were badly broken.
Eugene Sandulenko
2009-05-19
Changed calculations based on frame delay to be based on the scale of 1ms, no...
Filippos Karapetis
2009-05-19
Some fixes to the video decoders, thanks to salty-horse's comments
Filippos Karapetis
2009-05-19
Removed some redundant variables, and renamed some variables with strange nam...
Filippos Karapetis
2009-05-19
- Formatting
Johannes Schickel
2009-05-19
COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecate...
Max Horn
2009-05-19
SCI: Changed K_FILEIO_FILE_EXISTS to check regular files too.
Walter van Niftrik
2009-05-19
Improved Common::Serializer in several ways:
Max Horn
2009-05-19
Converted unit tests to use TS_ASSERT_EQUALS / TS_ASSERT_DIFFERS where possib...
Max Horn
2009-05-19
Updated link to CxxTest homepage
Max Horn
2009-05-19
SCI: Doxygenified a few comments
Max Horn
2009-05-19
SCI: Added some stubs for LSL6CD (lores).
Walter van Niftrik
2009-05-19
Correct translation error.
Travis Howell
2009-05-19
Formatting.
Johannes Schickel
2009-05-19
Improve looping of videos, in the demo version of The Feeble Files.
Travis Howell
2009-05-19
Remov lots of superfluous debug output.
Johannes Schickel
2009-05-19
SCI: Introduce a new subclass StringFrag of MemObject (does nothing right now...
Max Horn
2009-05-19
SCI: got rid of EngineState::savegame_version; some cleanup
Max Horn
2009-05-19
SCI: Init the diff .#&$ EngineState::flags field in the constructor and when ...
Max Horn
2009-05-19
SCI: Cleanup/paranoia checks
Max Horn
2009-05-18
Don't quit when the user selects "Load game" in main menu.
Johannes Schickel
2009-05-18
Don't crash on debugger shortcut when no debugger is present. (Fixes crash in...
Johannes Schickel
2009-05-18
Add some simple implementation for type 8 data blocks:
Johannes Schickel
2009-05-18
Add support for music in the LoL intro demo.
Johannes Schickel
2009-05-18
Preliminary support for LoL intro demo.
Johannes Schickel
2009-05-18
Implement FR#2103654: "AGI sound volume"
Eugene Sandulenko
2009-05-18
Fix bug with AGI ignoring music volume.
Eugene Sandulenko
2009-05-18
Fix bug #2791868: "GUI: Glitch when closing menu after hovering on option"
Eugene Sandulenko
2009-05-18
LOL: fixed automap
Florian Kagerer
2009-05-18
Fixed long standing palette loading bug in WSA v1 code.
Johannes Schickel
2009-05-18
Don't delay any longer, when engine is asked to quit.
Johannes Schickel
2009-05-18
tinsel: fixed "Unknown drawing type" for inventory in Discworld PSX
Fabio Battaglia
2009-05-18
tinsel: start adding transparency support to Discworld PSX
Fabio Battaglia
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