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2016-04-21WAGE: Make sure we're reporting only actually processed by the callback eventsEugene Sandulenko
2016-04-21JANITORIAL: Remove unnecessary execution flagEugene Sandulenko
2016-04-21BUILD: Update config.guess and config.sub to their latest versionsEugene Sandulenko
2016-04-21WAGE: Moved console text selection to callbacksEugene Sandulenko
2016-04-20WAGE: Fix warningsEugene Sandulenko
2016-04-20WAGE: CleanupEugene Sandulenko
2016-04-20WAGE: Console scroll via callbacksEugene Sandulenko
2016-04-20WAGE: Implement object clicking as part of callbacksEugene Sandulenko
2016-04-19WAGE: Fixed border highlightsEugene Sandulenko
2016-04-19WAGE: Implemented text console callbackEugene Sandulenko
2016-04-19WAGE: Switched WM::add() to returning window pointer instead of idEugene Sandulenko
2016-04-19WAGE: Implement callback calling in MacWindowEugene Sandulenko
2016-04-19WAGE: Switched event processing to generic codeEugene Sandulenko
2016-04-19WAGE: Further work on WindowManagerEugene Sandulenko
2016-04-19WAGE: Fixed window switchingEugene Sandulenko
2016-04-19WAGE: Started mouse processing in the WMEugene Sandulenko
2016-04-19WAGE: Draw windows with WindowManagerEugene Sandulenko
2016-04-18WAGE: Silence signed/unsigned comparison warningTorbjörn Andersson
2016-04-18WAGE: Manage window redraws in the WMEugene Sandulenko
2016-04-18NEWS: Add missing whitespace in GCW0 paragraphLothar Serra Mari
2016-04-18NEWS/DE: Update German NEWS fileLothar Serra Mari
2016-04-18GCW0: Mention location of scummvm.log file in READMEEugene Sandulenko
2016-04-18NEWS: Mention GCW0 port improvementsEugene Sandulenko
2016-04-18SKY: Two more adjustments to Russian BASSEugene Sandulenko
2016-04-17NEWS: Add multiple bug fix in drascula for 1.8.1Thierry Crozat
2016-04-17DRASCULA: Remove delays when showing and hiding the inventoryThierry Crozat
I don't see any purpose to this delays and they were not present in the original engine. It works fine without those and the interface seems more responsive. This fixes bug #7121 DRASCULA: Delay and freeze when pressing right mouse click on game Also move a delay when left clicking to after performing the action. With the delay between the left click and the action, the mouse position could have moved when performing the action, resulting in the wrong action being performed (e.g. activating the wrong verb or picking the wrong object in the inventory). But removing the delay altogether causes flickering when picking objects from the inventory.
2016-04-17DRASCULA: Remove delay for select verbThierry Crozat
The delay, since it updates the mouse position, resulted in a different verb being selected than the one we clicked on when moving the mouse quickly after the clic. This was quite confusing and frustrating. I can't see any reason for this delay and it seems to work well without it. The initial commit adding it indicates this was "for better mouse response", but it added a lot of other delays at the same time, and removing this one doesn't see to impact the mouse response (on the contrary, we get the new cursor quicker).
2016-04-17DRASCULA: Fix noise when playing sound.Thierry Crozat
The original engine skipped the first 32 and last 32 bytes of the data when playing a sound. We did not do it in ScummVM which resulted in noise at the start and/or end of some speech. This was most noticeable with Spanish speech but also occurred occasionally with English speech. This fixes bug #7120 Drascula: Audio noise before every voice in the game
2016-04-17DRASCULA: Fix axe visibility flag when entering room 31Thierry Crozat
The visible[1] flag in room 31 (i.e. for the axe) is now reset according to flags[13] (which indicate if we picked up the axe already or not). This fixes bug #7118 Drascula: Axe item can be picked up infinite times
2016-04-17Merge pull request #749 from salty-horse/sticky_buttonsEugene Sandulenko
GUI: Remove 'sticky button' feature
2016-04-17Merge pull request #744 from salty-horse/dialog_focus_mouseEugene Sandulenko
GUI: When dialogs gain focus, inform them of the current mouse position
2016-04-17Merge pull request #740 from fuzzie/readline-dropeventsEugene Sandulenko
DEBUGGER: Drop events when using readline debugger
2016-04-17SCI: Fix spellingEugene Sandulenko
2016-04-17WAGE: Improved accuracy of think line drawing.Eugene Sandulenko
Still not perfect, it looks like our Bresenham is a bit different from the one used by QuickDraw, or (most likely) the polygon drawing is different.
2016-04-17SKY: Proper support for Russian BASSEugene Sandulenko
2016-04-17Merge pull request #752 from CrazyMax/masterEugene Sandulenko
SCI: Add Russian translate of Torin's Passage (Windows version)
2016-04-17Merge pull request #748 from salty-horse/fullpipe_headersEugene Sandulenko
FULLPIPE: Reduce audio header dependencies
2016-04-17MOHAWK: Update the screen immediatly when changing stacksBastien Bouclet
This fixes the linking sound being played before the new age is displayed. Thanks to rootfather for noticing.
2016-04-17NEWS/DE: Mention Drascula animation speed fixLothar Serra Mari
2016-04-16SKY: Added localized quit message for Russian translationEugene Sandulenko
2016-04-16AGOS: Added Russian Simon2 Talkie. Submitted by DimouseEugene Sandulenko
2016-04-16NEWS: Add fix for Drascula animations speedThierry Crozat
2016-04-16DRASCULA: Fix animations speedThierry Crozat
To time animations the original engine uses interrupt to get the Real Time Clock and divides the number of clock ticks by 0.182. Since there is approximately 18.2 ticks per second, this means it uses values in 1/100th of a second. In ScummVM we were using getMillis() / 20, so the animations was two times slower than in the original. This might fix bug #7115 Drascula: FPS are incorrect or some frames are dropped. Note that for the walk animation we are still not exactly using the timing of the original. The original engines keeps each walk frames for 5.7 times 1/100th of a second (i.e. 17.54 FPS). In ScummVM getTime returns an integer value and as a result each walk frame is now kept for 6 times 1/100th of a second (i.e. 16.67 FPS, which i better than the 8.33 FPS we were getting before this commit). as our getTime returns integer values and thus we use frames for 6 of 1/100th of a second while the original is slightly faster as it kept frames for 5.7 times 1/100th of a second.
2016-04-16DRASCULA: Swap extraSurface and tableSurface use in chapter 6 for Spanish ↵Thierry Crozat
version This simplifies the code and bring it closer to the original source code. This should help if we need to debug issues in the future.
2016-04-16MADS: Remove git conflict markers in menu_views.hRob Loach
2016-04-15I18N: Improve translation for COMI object line settingLothar Serra Mari
The tooltip translation for the object line setting in COMI is now taken directly from the LANGUAGE.TAB file of the original German Monkey Island 3 release which makes this translation the most accurate possible for this string.
2016-04-15WAGE: Draw console via MacWindowEugene Sandulenko
2016-04-15WAGE: Fix border blittingEugene Sandulenko
2016-04-15WAGE: Fix window title drawingEugene Sandulenko
2016-04-15WAGE: Fix window composing offsetEugene Sandulenko