Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-04-04 | TITANIC: Change debug level constants to have a DEBUG_ prefix | Paul Gilbert | |
2017-04-04 | DIRECTOR: Initial work to load D5 assets. | stevenhoefel | |
2017-04-03 | TITANIC: Add missing break to switch statement | Paul Gilbert | |
2017-04-03 | DIRECTOR: Bring cast children back for D4 or higher. | stevenhoefel | |
2017-04-03 | I18N: Update translation (Hungarian) | George Kormendi | |
Currently translated at 99.8% (943 of 944 strings) | |||
2017-04-03 | DIRECTOR: Use button cast when rendering button text. | stevenhoefel | |
2017-04-03 | I18N: Regenerate translations data file | Thierry Crozat | |
2017-04-03 | I18N: Update translation (Hungarian) | mézes gergely | |
Currently translated at 99.8% (943 of 944 strings) | |||
2017-04-03 | DIRECTOR: Pre-load Button child text members. | stevenhoefel | |
2017-04-02 | TITANIC: Add missing code from CBaseStar draw3 | Paul Gilbert | |
2017-04-02 | Xeen: Add detection for the 2CD "talkie" version | Michael Drüing | |
2017-04-02 | TITANIC: Add missing code in CBaseStar draw4 | Paul Gilbert | |
2017-04-02 | DIRECTOR: Shorted detection tables | Eugene Sandulenko | |
2017-04-02 | TITANIC: Fix warnings | Willem Jan Palenstijn | |
2017-04-02 | BLADERUNNER: fixed lighting cache | Peter Kohaut | |
actors can be now partially illuminated (per slice), it iss visible in scene rc02 in the right part of the room | |||
2017-04-02 | TITANIC: Temporarily hard-code random vectors to ease debuggin | Paul Gilbert | |
2017-04-02 | TITANIC: Further cleanup of star drawing methods | Paul Gilbert | |
2017-04-02 | I18N: Update translation (Hungarian) | George Kormendi | |
Currently translated at 99.7% (942 of 944 strings) | |||
2017-04-02 | TITANIC: Cleanup and minor fixes in star drawing code | Paul Gilbert | |
2017-04-02 | I18N: Update translation (Hungarian) | mézes gergely | |
Currently translated at 99.7% (942 of 944 strings) | |||
2017-04-01 | TITANIC: Fix CStarControlSub13 _valArray setup | Paul Gilbert | |
2017-04-01 | TITANIC: Renamings for CStarControlSub13 class | Paul Gilbert | |
2017-04-01 | TITANIC: Fix CStarControlSub13 loading/saving width & height | Paul Gilbert | |
2017-04-01 | TITANIC: Fix matrix comparison in CStarControlSub12 proc15 | Paul Gilbert | |
2017-04-01 | TITANIC: Fix vector equality operators | Paul Gilbert | |
2017-04-01 | TITANIC: Fix loading of star position data | Paul Gilbert | |
2017-04-01 | TITANIC: Fix incorrect function parameter | Paul Gilbert | |
2017-04-01 | DIRECTOR: Fix Ernie detection | Eugene Sandulenko | |
2017-04-01 | BLADERUNNER: improvements to the walking code | Peter Kohaut | |
path finding is still missing video player has audio preloading small fixes | |||
2017-03-31 | TITANIC: Renaming of crosshairs related code | Paul Gilbert | |
2017-03-31 | TITANIC: Fix drawing bounds in CSurfaceArea fillRect | Paul Gilbert | |
2017-03-31 | TITANIC: Merge fader classes into one, video surface setup fix | Paul Gilbert | |
2017-03-31 | TITANIC: Merge CSurfaceFader and base into a single file | Paul Gilbert | |
2017-03-31 | DIRECTOR: Score label names are case insensitive | Eugene Sandulenko | |
2017-03-30 | TITANIC: Fix initialization of CStarControl _petControl reference | Paul Gilbert | |
2017-03-30 | TITANIC: Fix rect calculation in CSurfaceArea fillRect | Paul Gilbert | |
2017-03-30 | SCI32: Check for game aborts in all kList iteration methods | Colin Snover | |
This fixes a use-after-free in GK2 when restoring a second save game, when the List reg_t is still considered valid but the List has moved due to a partial game restore. | |||
2017-03-30 | SCI: Add clarifying comment to op_rest | Colin Snover | |
2017-03-30 | SCI: Stop getCurrentCallOrigin from mutating stack frames | Colin Snover | |
This fixes incorrect backtraces after a workaround failure or other call to getCurrentCallOrigin when one or more stack frames are calls to local procedures. | |||
2017-03-30 | SCI32: Hack around MIDI parser causing stuck harp animation in KQ7 | Colin Snover | |
The eventual proper fix for this is to change the current MIDI parser to work the same as in SSCI, but for now this workaround allows the game to continue. Fixes Trac#9696. | |||
2017-03-30 | SCI32: Improve bounds checking in SciString trim | Colin Snover | |
2017-03-30 | SCI: Ensure object name reg_ts are valid before dereferencing them | Colin Snover | |
2017-03-30 | SCI32: Add workaround for uninitialised read in Torin | Colin Snover | |
2017-03-30 | SCI32: Add workaround for uninitialised read in GK1 | Colin Snover | |
2017-03-30 | SCI32: Always reinit GfxText32 statics on game startup | Colin Snover | |
Fixes bad scaling of text when switching between games with different script resolutions. | |||
2017-03-30 | SCI: Change default master MIDI volume to 15 | Colin Snover | |
GK1 handles MIDI volume by changing the volumes of individual sound objects, rather than by using the MIDI master volume. As a result, the master volume needs to default to the maximum output level in order for GK1 to play music at the correct volume. This change does not affect earlier games, since SCI16 managed MIDI volume via the master volume, and for these games the master volume from ScummVM is synced at startup. | |||
2017-03-30 | SCI: Give kernel calls a valid stack pointer | Colin Snover | |
Some kernel calls need to be able to call back into game script code, which requires a valid stack pointer for use with invokeSelector. An example of this is the guest additions code that syncs audio volumes from ScummVM: it needs to be able to call into the game scripts responsible for managing the in-game audio volume UI. | |||
2017-03-30 | SCI32: Do not default to General MIDI for SCI2.1 games | Colin Snover | |
The only SCI32 game that uses MIDI and does not support AdLib is MGDX, and it its MIDI playback is currently broken regardless of the synth setting. | |||
2017-03-30 | SCI: Whitespace alignment | Colin Snover | |
2017-03-30 | SCI32: Fix crash when using brightness slider in Shivers | Colin Snover | |