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2018-06-28PINK: moved more values to constants sectionwhiterandrek
2018-06-28PINK: created constants for magic numbers, improved code in filewhiterandrek
2018-06-28PINK: bugfixes and added basic inventory implementationwhiterandrek
2018-06-28PINK: implemented page state savingwhiterandrek
2018-06-28PINK: started inventory implementationwhiterandrek
2018-06-28PINK: basic walk, left click and seqTimer implementationwhiterandrek
2018-06-28PINK: added onMouseOver method to LeadActorwhiterandrek
2018-06-28PINK: fixed finding actor on screenwhiterandrek
2018-06-28PINK: added basic cursor implementation, fixed sequenceAudio restarting and ↵whiterandrek
skipping, fixed various mem leaks, hopefully fixed finding of transparent color index.
2018-06-28PINK: small fixeswhiterandrek
2018-06-28PINK: fixed some segfaultswhiterandrek
2018-06-28PINK: added ActionTalk implementationwhiterandrek
2018-06-28PINK: added ActionPlayWithSfx implementationwhiterandrek
2018-06-28PINK: added basic ActionLoop implementationwhiterandrek
2018-06-28PINK: Implemented SequenceAudio as in original.whitertandrek
Now Peril's intro is almost like in original
2018-06-28PINK: fixes for Perilwhiterandrek
2018-06-28PINK: fixed sideEffect and choosing of handlerwhiterandrek
2018-06-28PINK: added restart method to SequenceAudiowhiterandrek
2018-06-28PINK: hacky implementation of SequenceAudiowhiterandrek
2018-06-28PINK: implemented skipping to last subsequencewhiterandrek
2018-06-28PINK: implemented sequence restartingwhiterandrek
2018-06-28PINK: added button to toggle Drawing of Bounding Rectangleswhiterandrek
2018-06-28PINK: added placeholders for remaining buttonswhiterandrek
2018-06-28PINK: small fixes and implemented skipping of sequence by buttonswhiterandrek
2018-06-28PINK: fixes to get first game scene of Hokus Pokus loaded and hack for Peril ↵whitertandrek
intro sprite, which has wrong transparent colour index
2018-06-28PINK: implemented drawing of transparent drawing, but it seems that original ↵whitertandrek
handles this a bit different.(intro of Peril first sprite keeps transparent colour index somewhere else)
2018-06-28PINK: fixed ActionSfx deserializationwhitertandrek
2018-06-28PINK: Implemented changing page and module, but without unloading old page. ↵whitertandrek
For now it can play logo of Wanderlust Interactive, then logo of MGM and Localizer Logo.
2018-06-28PINK: Basic implementation of CEL decoder. Fixed sprite positioningwhitertandrek
2018-06-28PINK: Started implementation of Director class . For now engine can play ↵whitertandrek
logo scene, but sprites are at wrong positions because decoder doesn't support getting coordinates from CEL
2018-06-28PINK: added InventoryActor and SequenceAudiowhitertandrek
2018-06-28PINK: added ParlSqPink and PubPinkwhiterandrek
2018-06-28PINK: added all missing objects to factory method. Unimplemented classes ↵whiterandrek
are commented out
2018-06-28PINK: added CursorActorwhiterandrek
2018-06-28PINK: fixed missing argumentswhiterandrek
2018-06-28PINK: added ActionTextwhiterandrek
2018-06-28PINK: added ActionPlayWithSfx and ActionSfxwhitertandrek
2018-06-28PINK: added ActionTalk classwhitertandrek
2018-06-28PINK: Again small fix for ActionLoopwhitertandrek
2018-06-28PINK: Fixed wrong constant valueswhitertandrek
2018-06-28PINK: added ActionLoopwhitertandrek
2018-06-28PINK: added SupportingActor and HandlerMgrwhitertandrek
2018-06-28PINK: added SeqTimer classwhitertandrek
2018-06-28PINK: added random to methods which need it.whitertandrek
2018-06-28PINK: Handlers are implemented, beside handlerMgr, HandlerTimerSequences;whitertandrek
HandlerTimer differs in Peril and Hokus Pokus
2018-06-28PINK: added debug information to actionswhitertandrek
2018-06-28PINK: game page init fixeswhiterandrek
2018-06-28PINK: small fixeswhitertandrek
2018-06-28PINK: did a big file movement for better readability. Almost implementedwhitertandrek
conditions and sideEffects. Added more classes. Now engine can play intro's sound.
2018-06-28PINK: some fixeswhitertandrek