Age | Commit message (Collapse) | Author |
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svn-id: r19899
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also implemented: cmd_dispelMagicAnimation and cmd_runWSAFrames
and implemented color fading of the kyragem in room 210.
svn-id: r19898
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svn-id: r19897
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svn-id: r19892
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drawStripToScreen for them (this should improve CoMI speed a bit)
svn-id: r19891
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Moved scene object drawing into its own class (see animator.h and .cpp) (this needs some more cleanup!)
Moved text displaying into its own class (see text.h and .cpp)
Also moved timer code to timers.cpp and button code to gui.cpp.
Also changed wrong (c) information in debugger.h and debugger.cpp
svn-id: r19890
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svn-id: r19889
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Done:
- moving all wsa specific things into a new class
svn-id: r19888
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svn-id: r19886
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svn-id: r19885
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files marked as being on both CDs (I haven't seen any such file -- ever),
treat it as if it's on the hard disk.
Also, the "cd" field of the ResourceFile struct now holds 0, 1 or 2, not
the bit flags from the data file. (This last change is not in the 0.8
branch.)
svn-id: r19884
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svn-id: r19882
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all.
svn-id: r19879
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svn-id: r19878
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svn-id: r19877
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svn-id: r19876
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svn-id: r19874
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Fixes glitches over key in Darkroom of freddi3.
svn-id: r19873
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Fixes background redraw when getting urchin in room 13 of freddi2.
svn-id: r19872
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- cmd_drinkPotionAnimation
- cmd_fillFlaskWithWater
- cmd_getIdolGem
- cmd_itemOnGroundHere
- cmd_queryCrystalState
- cmd_setCrystalState
- cmd_setBrandonScaleXAndY
- cmd_resetScaleMode
- cmd_getScaleDepthTableValue
- cmd_setScaleDepthTableValue
- cmd_brandonHealingSequence
svn-id: r19871
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Thanks to clemmy for that.
svn-id: r19870
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svn-id: r19868
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too as that helps to determine more exactly who has an expert opinion in some
particular area.
svn-id: r19867
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svn-id: r19866
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bug report from the forum.
svn-id: r19865
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svn-id: r19864
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svn-id: r19863
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svn-id: r19862
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was compiled using GCC 4
svn-id: r19861
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svn-id: r19860
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* Changed MidiDriver::createMidi so that if MD_ADLIB is passed, it
now *does* instantiate the adlib driver.
* Rewrote MidiDriver::detectMusicDriver (code should be clearer now,
and hopefully easier to adapt/maintain). Note that the behavior
changed slightly (this may require some tweaking).
* Added MidiDriver::findMusicDriver which works similar to the old
MidiDriver::parseMusicDriver but returns the full MidiDriverDescription
and ignores all characters in the passed driver name following a colon ":".
* Changed MidiDriver::parseMusicDriver to use MidiDriver::findMusicDriver.
* Changed game engines to match the changes made to MidiDriver.
* Modified SCUMM engine to not record the selected midi/music driver
(in _midiDriver), but rather the music *type* (in _musicType).
svn-id: r19859
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svn-id: r19857
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svn-id: r19856
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svn-id: r19854
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svn-id: r19850
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svn-id: r19849
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svn-id: r19848
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- cmd_pauseTicks
- cmd_setLogicPage
- cmd_fatPrint
- cmd_playWinterScrollSequence
Also implemented functionallity of the other three jewels of the amulet.
svn-id: r19847
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svn-id: r19846
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driver appear twice in the GUI
svn-id: r19845
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potential cleanup
svn-id: r19844
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svn-id: r19843
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svn-id: r19842
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- cmd_magicInMouseItem
- cmd_poisonDeathNow
- cmd_poisonBrandonAndRemaps
- cmd_playFluteAnimation
Also implemented healing function for brandon. And implemented poison death
sequence.
svn-id: r19841
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svn-id: r19838
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open file handles.
svn-id: r19837
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svn-id: r19836
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lot and should also cope with the user switching the default output device while ScummVM is running
svn-id: r19835
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svn-id: r19834
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Also implemented some of the first jewel functionallity.
And cleaned up the resource unloading a bit.
svn-id: r19833
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