Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-05-05 | TONY: More corrections for font initislisations | Paul Gilbert | |
2012-05-05 | TONY: Correct some more chararcter array initialisations | Paul Gilbert | |
2012-05-05 | TONY: Correct some initialisation of the character arrays | Paul Gilbert | |
2012-05-05 | TONY: Fix some Valgrind identified warnings | Paul Gilbert | |
2012-05-05 | TONY: A few more compiler warning fixes | Paul Gilbert | |
2012-05-05 | TONY: Added accidentally cut line | Paul Gilbert | |
2012-05-05 | TONY: Initial fixes for some of the Valgrind reported errors | Paul Gilbert | |
2012-05-04 | TONY: Fix Valgrind identified leaks in memory allocator and dialog parsing | Paul Gilbert | |
2012-05-04 | TONY: Fix some inconsistent allocation/deallocations | Paul Gilbert | |
2012-05-04 | TONY: Fix warnings about return values not being used | Paul Gilbert | |
2012-05-04 | TONY: Further bugfixes for gcc warnings | Paul Gilbert | |
2012-05-04 | TONY: Fixed many warnings identified by gcc | Paul Gilbert | |
2012-05-04 | TONY: Some formatting fixes | Paul Gilbert | |
2012-05-04 | TONY: Fix invalid casts and remove some unused variables | Paul Gilbert | |
2012-05-04 | TONY: Converted anonymous structs to have explicit names | Paul Gilbert | |
2012-05-04 | TONY: Added virtual destructors to classes using virtual methods | Paul Gilbert | |
2012-05-04 | TONY: Implemented some missing and incorrect init code | Paul Gilbert | |
2012-05-03 | TONY: Formatting fixes | Paul Gilbert | |
2012-05-03 | TONY: Engine is now compiling and linking again | Paul Gilbert | |
2012-05-03 | TONY: Implemented methods of sound.cpp (mostly stubbed out) | Paul Gilbert | |
2012-05-03 | TONY: Implemented stubs for Input.cpp methods | Paul Gilbert | |
2012-05-03 | TONY: Added GfxCoreInline.hpp methods | Paul Gilbert | |
2012-05-03 | TONY: Implemented gfxcore.cpp methods | Paul Gilbert | |
2012-05-03 | TONY: Implemented other classes in game.cpp | Paul Gilbert | |
2012-05-03 | TONY: Implemented loc.cpp and font.cpp methods | Paul Gilbert | |
2012-05-02 | TONY: Implemented font.cpp methods | Paul Gilbert | |
2012-05-02 | TONY: Added code from Inventory.cpp | Paul Gilbert | |
2012-05-01 | TONY: Cleanup of GfxEngine, and added RMTony class methods | Paul Gilbert | |
2012-05-01 | TONY: Implemented GfxEngine code | Paul Gilbert | |
2012-04-30 | TONY: More header files and functionality added | Paul Gilbert | |
2012-04-30 | TONY: Added include files for graphics engine and all dependent classes | Paul Gilbert | |
2012-04-29 | TONY: Implemented RMGameBoxes class and all dependent classes | Paul Gilbert | |
2012-04-29 | TONY: Remove __stdcall to make it build on Linux | Torbjörn Andersson | |
2012-04-29 | TONY: Added voice database initialisation, as well as stubs for music init | Paul Gilbert | |
2012-04-29 | TONY: Added resource update manager | Paul Gilbert | |
2012-04-29 | TONY: Removed deprecated lzo/stubs.o from makefile | Paul Gilbert | |
2012-04-29 | TONY: LZO decompression now working correctly | Paul Gilbert | |
2012-04-29 | TONY: Further work on LZO integration | Paul Gilbert | |
2012-04-27 | TONY: Change backslash to slash | Torbjörn Andersson | |
I assume slash works in Windows (since we use it in other engines), and I know backslash doesn't work in Linux because it failed for me. | |||
2012-04-27 | TONY: Extra compilation changes and stubs so core MPAL code compiles | Paul Gilbert | |
2012-04-26 | TONY: Start of work converting over MPAL sub-system | Paul Gilbert | |
2012-04-25 | TONY: Imported mpal.h file, and translated the comments | Paul Gilbert | |
2012-04-25 | TONY: Created skeleton engine | Paul Gilbert | |
2012-04-24 | Add another English demo version of the Humongous Interactive Catalog. | Travis Howell | |
2012-04-24 | KYRA: Fix crahes in Kyra 1-3 and LoL when EGA/CGA graphics mode is selected. | Johannes Schickel | |
This is a regression from 86a817beb5eef248c5f5e28f18133db802a59c2e. Formerly Kyra always queried the render_mode and initializes its Screen functionality accordingly, even when the game actually only supported VGA. While in the "Edit game..." options only VGA was selectable, the global options still allowed for example EGA to be selected and thus messing up the internal state. I only check the render_mode setting for EoB 1 and 2 now, which are the only games which support the setting inside Screen. | |||
2012-04-22 | GRAPHICS: Fix BMP getPalette function definition. | D G Turner | |
The BMP decoder getPalette function definition is now identical to the other image format decoders subclassed from ImageDecoder. This also fixes a overloaded virtual warning reported by salty-horse. | |||
2012-04-22 | SWORD25: Correct stack dump debug function output. | D G Turner | |
This was introduced by the change from C++ output streams (<<) to Common::String output. Thanks to salty-horse for finding this. | |||
2012-04-22 | DREAMWEB: Slight cleanup | Filippos Karapetis | |
2012-04-22 | DREAMWEB: Move all of the mouse cursor related code into a separate file | Filippos Karapetis | |
2012-04-21 | CRUISE: Fix update of background animations while waiting for user. | D G Turner | |
This is the third and final part of the patch supplied by Ignaz Forster on bug #3423955 ("CRUISE: Slow / unresponsive game behaviour") for avoiding blocking graphical updates during user wait loops. The removal of the continue statement fixes the update of background animations while waiting for user to respond i.e. try opening a locked door on the upper deck of the boat and check the sea background animation, but it also has the side effect of allowing hotspots to respond during this period if the user clicks fast enough. However, this bug was also present in the original interpreter, and a workaround has been added to inhibit this. |