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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2015-12-23
LAB: Get rid of stddefines
Strangerke
2015-12-23
LAB: Plug several font-related memory leaks. Some cleanup
Filippos Karapetis
2015-12-23
LAB: Move getText to the Resource class
Filippos Karapetis
Also, make getFont() error out when it can't find a font, and get rid of BigMsgFont
2015-12-23
LAB: Remove leftover debug code
Filippos Karapetis
2015-12-23
LAB: C++'ify vga.cpp
Eugene Sandulenko
2015-12-23
LAB: Fix warning
Eugene Sandulenko
2015-12-23
LAB: More renames
Eugene Sandulenko
2015-12-23
LAB: Renames in vga.cpp
Eugene Sandulenko
2015-12-23
LAB: Fix stopDiffEnd. This fixes the intro (between others)
Strangerke
2015-12-23
LAB: Get rid of a goto
Strangerke
2015-12-23
LAB: Rename music source file
Strangerke
2015-12-23
LAB: Move crumb variables to main class
Strangerke
2015-12-23
LAB: Move Music declaration to a separate header file
Strangerke
2015-12-23
LAB: Make consistent the type of pen number
Strangerke
2015-12-23
LAB: Move RoomNum to main engine class
Strangerke
2015-12-23
LAB: Rename _music, delete it in engine destructor
Strangerke
2015-12-23
LAB: Make _music a member of LabEngine instead of a global
Strangerke
2015-12-23
LAB: Move the global variable g_resource to the main engine class
Strangerke
2015-12-23
LAB: Move IsHiRes to main engine class
Strangerke
2015-12-23
LAB: Remove useless redirections
Strangerke
2015-12-23
LAB: Add some feedback when a file isn't found
Strangerke
2015-12-23
LAB: Move mouse code in separate class, move some functions to LabEngine. (WIP)
Strangerke
2015-12-23
LAB: Rename RoomData members
Strangerke
2015-12-23
LAB: Some rework related to the mouse code
Strangerke
2015-12-23
LAB: Check all the 'for' loops, reduce the scope of variable accordingly
Strangerke
2015-12-23
LAB: Fix several cppcheck errors
Strangerke
2015-12-23
LAB: Put vga.cpp into LabEngine class
Eugene Sandulenko
2015-12-23
LAB: More renames in vga.cpp
Eugene Sandulenko
2015-12-23
LAB: Further renaming of vga code
Eugene Sandulenko
2015-12-23
LAB: Started vga code refactoring
Eugene Sandulenko
2015-12-23
LAB: Add intro.h
Eugene Sandulenko
2015-12-23
LAB: Rename IntuiMessage struct members
Eugene Sandulenko
2015-12-23
LAB: Objectify intro code
Eugene Sandulenko
2015-12-23
LAB: get rid of timing.h
Eugene Sandulenko
2015-12-23
LAB: Simplify code
Eugene Sandulenko
2015-12-23
LAB: Fix warning
Eugene Sandulenko
2015-12-23
LAB: Cleanup
Eugene Sandulenko
2015-12-23
LAB: Fix compilation
Eugene Sandulenko
2015-12-23
LAB: Simplify the file reading code for the movement control panel
Filippos Karapetis
2015-12-23
LAB: Rename monpage -> monitorPage
Filippos Karapetis
2015-12-23
LAB: Use Common::File to load map data
Filippos Karapetis
2015-12-23
LAB: Fix whitespace
Filippos Karapetis
2015-12-23
LAB: Simplify getViewData, get rid of ViewDataPtr and ActionPtr
Filippos Karapetis
2015-12-23
LAB: Remove dead code
Filippos Karapetis
2015-12-23
LAB: Rewrite readSound() to use Common::File
Filippos Karapetis
2015-12-23
LAB: Remove unused code
Filippos Karapetis
2015-12-23
LAB: Remove superfluous image buffers
Filippos Karapetis
2015-12-23
LAB: Change the scene rule list to use a Common::List
Filippos Karapetis
2015-12-23
LAB: Remove unused code for the demo version
Filippos Karapetis
The two places where the game stops in the demo versions should already be handled by the current code
2015-12-23
LAB: Simplify readInitialConditions()
Filippos Karapetis
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