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2014-12-12ACCESS: Fix RoomInfo for the demo version, fix a typo in a commentStrangerke
2014-12-12ACCESS: Add some code for the intro (WIP)Strangerke
2014-12-12ACCESS: Remove useless (and commented) codeStrangerke
2014-12-12ACCESS: Fix the horizontal scrolling in intro, add some calls to clearEventsStrangerke
2014-12-12ACCESS: improve the sound during the title countdownStrangerke
2014-12-12ACCESS: Implement music player (WIP)Strangerke
2014-12-12ACCESS: Some rework in MusicManagerStrangerke
2014-12-12ACCESS: Implement stopSoundStrangerke
2014-12-12ACCESS: Rename _EsegStrangerke
2014-12-12ACCESS: Remove two unused variablesStrangerke
2014-12-12ACCESS: Split SoundManager and MusicManagerStrangerke
2014-12-12ACCESS: First implementation of Sound playback for both CD and Floppy ↵Strangerke
version. Courtesy of m_kiewitz
2014-12-12ACCESS: Remove second character sprite in Dead commandStrangerke
2014-12-12ACCESS: Replaced delayMilli calls to use pollEventsAndWaitPaul Gilbert
2014-12-12ACCESS: Refactor opening scenes logic into Opening classPaul Gilbert
2014-12-12ACCESS: Add some code for VGA mode in cmdHelpStrangerke
2014-12-12ACCESS: Fix restoring game scene after using helpPaul Gilbert
2014-12-12ACCESS: Remove unused _travel and _ask fieldsPaul Gilbert
2014-12-12ACCESS: Moved help table data from AccessEngine to AmazonEnginePaul Gilbert
2014-12-12ACCESS: Remove unneeded dummy field syncs from serializerPaul Gilbert
2014-12-12ACCESS: Move _saveRiver from engine to River classPaul Gilbert
2014-12-12ACCESS: Remove accidental resetting of _vm pointersPaul Gilbert
2014-12-12ACCESS: Only save river scene fields when actually in the river scenePaul Gilbert
I'm still not happy everything needed is being synchronised, so this way we can work on it further without upsetting other Amazon saves
2014-12-12ACCESS: Major refactoring of Amazon logic into their own classesPaul Gilbert
2014-12-12ACCESS: Workaround for Exit/walk icon in massacre site scenePaul Gilbert
2014-12-12ACCESS: Further tweaks to timer skippingPaul Gilbert
2014-12-12ACCESS: Don't decrease timers whilst text dialogs are showingPaul Gilbert
2014-12-12ACCESS: Fix to restrict river canoe to 7 allowable 'lanes'Paul Gilbert
2014-12-12ACCESS: Cleanup of updateObstaclesPaul Gilbert
2014-12-12ACCESS: Better fix for drawing partially off-screen spritesPaul Gilbert
2014-12-12ACCESS: Finish the implementation of cmdHelp (still a redraw issue)Strangerke
2014-12-12ACCESS: Fix array sizes for panning objects fieldsPaul Gilbert
2014-12-12ACCESS: Fix saving/loading using ScummVM GMM in the river scenePaul Gilbert
2014-12-12ACCESS: Minor cleanups of canoe codePaul Gilbert
2014-12-12ACCESS: Cleanup of room _function and river canoe movementPaul Gilbert
2014-12-12ACCESS: Fix loading or exiting game when Maya is active playerPaul Gilbert
2014-12-12ACCESS: Fix check for scene area that can be clicked inPaul Gilbert
2014-12-12ACCESS: Fix left button flag beig stuck after saving & loading gamesPaul Gilbert
2014-12-12ACCESS: Fix for vertical scrolling after using inventory screenPaul Gilbert
2014-12-12ACCESS: Fix regression in bd004bd6f3b960e36756248d8e44bfdf955fdb52Strangerke
2014-12-12ACCESS: Fix memory leaksPaul Gilbert
2014-12-12ACCESS: Add a replacement of configSelect, currently just initializing ↵Strangerke
_hintLevel
2014-12-12ACCESS: gcc compilation fixesPaul Gilbert
2014-12-12ACCESS: Fix to correctly draw partly off-screen spritesPaul Gilbert
2014-12-12ACCESS: add code to replace the checks on KEYBUFCNTStrangerke
2014-12-12ACCESS: Improve usage of ImageEntry _flags IMGFLAG enumPaul Gilbert
2014-12-12ACCESS: Fix a glitch in the intro, add a workaround for a crash, fix a logic ↵Strangerke
flaw
2014-12-12ACCESS: Fix for proper vertical scrolling on the shipPaul Gilbert
2014-12-12ACCESS: Fix flickering slaver guardPaul Gilbert
2014-12-12ACCESS: Move slaver guard functions into the Guard classPaul Gilbert