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2015-05-24SHERLOCK: Fix script opcode table lookupPaul Gilbert
2015-05-24SHERLOCK: Implement method stubs for Tattoo opcodesPaul Gilbert
2015-05-24SHERLOCK: Splitting Talk up to implement individual opcode methodsPaul Gilbert
2015-05-24SHERLOCK: Fully implemented RT opcodes arrayPaul Gilbert
2015-05-24SHERLOCK: Create separate opcode list for Scalpel vs TattooPaul Gilbert
2015-05-24SHERLOCK: Make virtual destructors for user interface classesPaul Gilbert
2015-05-24SHERLOCK: Implement more scene loading and setNPCPathPaul Gilbert
2015-05-24SHERLOCK: Implemented initial RT palette loadingPaul Gilbert
2015-05-23SHERLOCK: Implemented Tattoo loadWalk changesPaul Gilbert
2015-05-23SHERLOCK: Fix Rose Tattoo scene loading problems from mergePaul Gilbert
2015-05-22Merge branch 'master' into sherlock2Paul Gilbert
2015-05-22SHERLOCK: Skip delay when intro is skippedStrangerke
2015-05-22SHERLOCK: Fix some uninitialized values and unused variablesStrangerke
2015-05-22SHERLOCK: Fix OR check with identical operandsStrangerke
2015-05-22SHERLOCK: sound: fix CLIPMartin Kiewitz
2015-05-22SHERLOCK: Remove unused variable and fieldPaul Gilbert
2015-05-22SHERLOCK: add detection entry Sherlock 2 GermanMartin Kiewitz
2015-05-22Merge pull request #595 from dreammaster/sherlockPaul Gilbert
SHERLOCK: Support for The Lost Files of Sherlock Holmes - The Case of the Serrated Scalpel
2015-05-22NEWS: Spacing.Willem Jan Palenstijn
2015-05-22README: Spacing.Kirben
2015-05-22README: Add known sound issues in Lure of the Temptress.Kirben
2015-05-22NEWS: Add recent AGOS fixes to the news.Kirben
2015-05-21SHERLOCK: Rename NUM_OF_PEOPLE for better clarityPaul Gilbert
2015-05-21SHERLOCK: Replaced second MAX_PEOPLE definition with _characters.size()Paul Gilbert
2015-05-22AUDIO: Add patch from madmoose to fix arpeggio effect in ProTracker modules.Kirben
2015-05-21SHERLOCK: Clean up initialization and handling of NPC dataPaul Gilbert
2015-05-21SHERLOCK: Correct some commentsPaul Gilbert
2015-05-21KYRA: Update comment since the file it pointed to movedTorbjörn Andersson
Also, ScummVM does have a more modern FMOPL implementation now, so there's no need to bring up other implementations.
2015-05-21AGOS: Add proper fix for regression when loading saved games in PC version ↵Kirben
of Waxworks.
2015-05-20SHERLOCK: Replace another ONSCREEN_FILES_COUNT valuePaul Gilbert
2015-05-20SHERLOCK: Go to save mode when clicking empty save slotPaul Gilbert
2015-05-20SHERLOCK: Constants fixes in UserInterfacePaul Gilbert
2015-05-20SHERLOCK: Fix display of 'Text Not Found' when doing journal searchesPaul Gilbert
2015-05-20SHERLOCK: Standardised keypress fields as char typePaul Gilbert
2015-05-20SHERLOCK: Re-add GCC_PRINTF and fix resulting GCC warningsPaul Gilbert
2015-05-20SHERLOCK: Improve comment as suggested by LordHotoStrangerke
2015-05-20SHERLOCK: Add missing game type in detectionStrangerke
2015-05-20AGOS: Fix regression when loading saved games in PC version of Waxworks.Kirben
2015-05-19SHERLOCK: Use more constants in doEnvControlPaul Gilbert
2015-05-19SHERLOCK: Fix regression in intro sequence displayPaul Gilbert
2015-05-20SDL: Fix compilation with SDL2.Johannes Schickel
2015-05-19SHERLOCK: Trim useless spaces and tabsStrangerke
2015-05-19SHERLOCK: Use a bit more MenuMode and SaveModeStrangerke
2015-05-19SHERLOCK: Systematically use InvMode values when it's appropriateStrangerke
2015-05-19SHERLOCK: Fix some issues pointed by eriktorbjornStrangerke
2015-05-19SHERLOCK: Further minor cleanupsPaul Gilbert
2015-05-19SHERLOCK: Corrected incorrect method name in SaveManagerPaul Gilbert
2015-05-19SHERLOCK: Further cleanup for SaveManagerPaul Gilbert
2015-05-19SHERLOCK: Refactor Surface not to descend directly from Graphics::SurfacePaul Gilbert
2015-05-19SHERLOCK: Add extra constants for object bit-flagsPaul Gilbert