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AgeCommit message (Expand)Author
2016-01-06WAGE: More leak pluggingEugene Sandulenko
2016-01-06WAGE: Fix warningEugene Sandulenko
2016-01-06WAGE: Plug another leakEugene Sandulenko
2016-01-06WAGE: Fix unsigned/signed comparisonEugene Sandulenko
2016-01-06WAGE: Plug memory leakEugene Sandulenko
2016-01-06WAGE: Plug memory leakEugene Sandulenko
2016-01-06WAGE: Clean up world on exitEugene Sandulenko
2016-01-06WAGE: More warning fixesEugene Sandulenko
2016-01-06WAGE: Fix warningsEugene Sandulenko
2016-01-06WAGE: Fix crash with empty inputEugene Sandulenko
2016-01-06WAGE: Fix crashEugene Sandulenko
2016-01-06WAGE: Added detection for "Queen Quest"Eugene Sandulenko
2016-01-06WAGE: Added detection for "Escape from School!"Eugene Sandulenko
2016-01-05WAGE: Fix console clearingEugene Sandulenko
2016-01-05WAGE: Fix scene transitionsEugene Sandulenko
2016-01-05WAGE: Remove debug outputEugene Sandulenko
2016-01-05WAGE: Fix bitmap drawing by implementing flood fill algorithmEugene Sandulenko
2016-01-04WAGE: Full redraw on scene changeEugene Sandulenko
2016-01-04WAGE: Fix command processingEugene Sandulenko
2016-01-04WAGE: Make console window active when text is entered. Matches originalEugene Sandulenko
2016-01-04WAGE: Do not copy scene under border. Removes gfx glitchEugene Sandulenko
2016-01-04WAGE: Remove redundant codeEugene Sandulenko
2016-01-04WAGE: Simplified bitmap codeEugene Sandulenko
2016-01-04WAGE: Fixed bitmap renderingEugene Sandulenko
2016-01-04WAGE: Fixed round rect drawingEugene Sandulenko
2016-01-04WAGE: Simplified codeEugene Sandulenko
2016-01-04WAGE: Fixed ellipse renderingEugene Sandulenko
2016-01-04WAGE: Fix menu heightEugene Sandulenko
2016-01-04WAGE: Fixes to think round rectangle drawingEugene Sandulenko
2016-01-04WAGE: Switched round rectangles to think brush drawingEugene Sandulenko
2016-01-04WAGE: Switched most primitives to proper thick brush drawing.Eugene Sandulenko
2016-01-04WAGE: Fix Script::processMove(), so it works with double conversion tooEugene Sandulenko
2016-01-04WAGE: Mark scene as dirty of some object was moved to/from itEugene Sandulenko
2016-01-04WAGE: Further fixes to cursor positionEugene Sandulenko
2016-01-04WAGE: Fix cursor position for built-in fontsEugene Sandulenko
2016-01-04WAGE: Properly print out input text on game eventsEugene Sandulenko
2016-01-04WAGE: Fix crash when wage.dat is not presentEugene Sandulenko
2016-01-04WAGE: Implement handleMoveCommand()Eugene Sandulenko
2016-01-04WAGE: Fix cursor position at the scroll endEugene Sandulenko
2016-01-04WAGE: Implement command executionEugene Sandulenko
2016-01-04WAGE: Support full range of ASCII in inputEugene Sandulenko
2016-01-04WAGE: Fix cursor positionEugene Sandulenko
2016-01-04WAGE: Display text inputEugene Sandulenko
2016-01-03WAGE: Optimized screen blittingEugene Sandulenko
2016-01-03WAGE: Fixed cursor positionEugene Sandulenko
2016-01-03WAGE: Initial cursor drawing codeEugene Sandulenko
2016-01-03WAGE: Graceful engine quittingEugene Sandulenko
2016-01-03WAGE: Implement getGroundItemsList()Eugene Sandulenko
2016-01-03WAGE: Complete Script::compare()Eugene Sandulenko
2016-01-03WAGE: Leave room for input text in consoleEugene Sandulenko