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AgeCommit message (Expand)Author
2009-07-25Strip trailing whitespaces.Johannes Schickel
2009-07-25Move the event recorder to its own class (EventRecoder inside common/EventRec...Johannes Schickel
2009-07-25remove implicit SoundDigital::Sound ctor call, which is redundant because the...Joost Peters
2009-07-25fix unaligned writesJoost Peters
2009-07-25FormattingEugene Sandulenko
2009-07-25Use new Common::String::printfWillem Jan Palenstijn
2009-07-25Add Common::String::printf to format a stringWillem Jan Palenstijn
2009-07-25Whitespace fixesMax Horn
2009-07-25Whitespace changes.Travis Howell
2009-07-25Fixed GCC warnings.Torbjörn Andersson
2009-07-25Update credits.Travis Howell
2009-07-25Add patch #2821100 - MM C64 Objects / Verb fixes, with minor clean up applied.Travis Howell
2009-07-25Add patch #2816140 - MM C64 Costume Animation.Travis Howell
2009-07-25Add enum which marks global priorites of the EventManager event dispatcher.Johannes Schickel
2009-07-25- EventDispatcher is no longer a singleton.Johannes Schickel
2009-07-25- Adapt DefaultEventManager to use Common::ArtificialEventSourceJohannes Schickel
2009-07-25Moved ArtificialEventSource to common/events.h.Johannes Schickel
2009-07-25Change DefaultEventManager to use EventDispatcher.Johannes Schickel
2009-07-25- Add marco to easily access the EventDispatcher instance.Johannes Schickel
2009-07-25Made DefaultEventManager a subclass of EventObserver.Johannes Schickel
2009-07-25Replaced "_artificialEventQueue" by an EventSource.Johannes Schickel
2009-07-25Prevent EventMapper events from being mapped.Johannes Schickel
2009-07-25Add function "allowMapping" to EventSource, for testing whether the event sou...Johannes Schickel
2009-07-25Got rid of EventManger::artificialEventQueue.Johannes Schickel
2009-07-25Replace "EventProvider" class of the DefaultEventManager implementation with ...Johannes Schickel
2009-07-25Add new event dispatching API.Johannes Schickel
2009-07-24Merging Map_v4 into Map_v2Sven Hesse
2009-07-24CoktelVideo cleanup: Splitting up some IMD methods and removing the obsolete ...Sven Hesse
2009-07-24Moving all implementations into the cppSven Hesse
2009-07-24Renaming getAnchor() to getFrameCoords()Sven Hesse
2009-07-24Fixing bytes per pixel detectionSven Hesse
2009-07-24Added a method to easily dump resources to fileSven Hesse
2009-07-24Adding stubs for newer VMDs found in Addy 5Sven Hesse
2009-07-24Adding ADL playback to the demoplayerSven Hesse
2009-07-24Properly reading the video codec fourcc, in case we need other codecs in the ...Sven Hesse
2009-07-24Calculating the number of data bytes per initial sound slice, because relying...Sven Hesse
2009-07-24Caching the subtitle font and color, because some don't assign thoseSven Hesse
2009-07-24Adding subtitle support to WoodruffSven Hesse
2009-07-24Adding support for ADPCM sound data (yet another IMA ADPCM variant). What we'...Sven Hesse
2009-07-24re-enable SCI engineEugene Sandulenko
2009-07-24This is 1.1.0svnEugene Sandulenko
2009-07-24Removed unused variable.Torbjörn Andersson
2009-07-24SAGA: Instead of trying to detect duplicate glyphs,Willem Jan Palenstijn
2009-07-24Adjust workaround for bug #2826144, to use hard coded offset, that should be ...Travis Howell
2009-07-24Add workaround for bug #2826144 - SAM: Game hangs when talking to bigfoot guard.Travis Howell
2009-07-24Adding transparency for VMD video block type 2, fixing bug #2037158 ("n-Game ...Sven Hesse
2009-07-24Fix cursor position, when entering a save game name in HE games.Travis Howell
2009-07-24Bear Stormin' is the full mini game, and not a demo.Travis Howell
2009-07-23Fixing a bug in the V4 save file handler, produced by a "neat" feature in Woo...Sven Hesse
2009-07-23Only autosave in supported scenes.Travis Howell