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2010-12-02MOHAWK: Stub off various Myst opcodesMatthew Hoops
svn-id: r54731
2010-12-02SCUMM: Workaround for bug #1447058, a race condition in the game scriptsMax Horn
svn-id: r54730
2010-12-02SCUMM: Fix bug in V12 games causing chars to be lost when wrapping talk textMax Horn
svn-id: r54729
2010-12-01SCUMM: Fix GM initialization when "enable_gs" is set.Johannes Schickel
This is a regression from r25630, which caused the code to send some garbage data to the GS device, which resulted in some devices to fail with an "Address Error." (like the Roland SC-55). This might also fix bug #1927501 "GS option is broken". Even though actually the device there failed with another error it is likely to be caused by the same code. At least it is the only iMuse MIDI code change between 0.9.0 and 0.12.0, which might result in such a problem. svn-id: r54727
2010-12-01HUGO: Add Missing shutdown() Call - Currently Disabled.David Turner
The engine shutdown() function is required to be called to clean up a number of allocated memory blocks. Unfortunately, this currently causes double free issues. This call is added, but commented out with a FIXME explaining this. svn-id: r54726
2010-12-01GOB: Add back 3 empty lines used by DrMcCoyArnaud Boutonné
svn-id: r54724
2010-12-01MOHAWK: Split makingof and preview opcodes into their own class (and now all ↵Matthew Hoops
are separate) svn-id: r54723
2010-12-01CONFIGURE: Fix OpenGL library detection on OS X in case MESA is installed.Johannes Schickel
svn-id: r54722
2010-12-01CONFIGURE: Remove the duplicated --disable-opengl description.Jordi Vilalta Prat
svn-id: r54721
2010-12-01MOHAWK: Implement maze runner backtrack button. Last part of Selenitic ↵Bastien Bouclet
completed ! svn-id: r54720
2010-12-01GOB: little clean-upArnaud Boutonné
Remove a useless include of cursorman.h and several superflous empty lines. svn-id: r54718
2010-12-01HUGO: Use cursorman, add a windows-looking cursorArnaud Boutonné
Cursor copied from Mohawk engine, thanks clone2727 svn-id: r54717
2010-12-01ALL: Fix a few typosJordi Vilalta Prat
svn-id: r54716
2010-12-01I18N: Improve the fallback language auto-detection.Jordi Vilalta Prat
- Broaden the range of language tags that could be accepted as fallback in auto-detection. For example, for a system with locale 'pt_PT', all of these would be accepted as valid fallbacks: 'pt_PT_*', 'pt', 'pt_*' - Make language codes matching case-insensitive as specified in RFC 4647. - Add support language code blocks longer than 2 characters. svn-id: r54715
2010-12-01DC: Adapted CDDA interface to the new standard.Marcus Comstedt
svn-id: r54714
2010-12-01WII: Let the base backend decide the default detected language.Jordi Vilalta Prat
svn-id: r54713
2010-12-01MOHAWK: add stub implementations for more LB script opcodesAlyssa Milburn
svn-id: r54712
2010-12-01MOHAWK: fix LBPaletteItemAlyssa Milburn
svn-id: r54711
2010-12-01MOHAWK: document/handle more LB item dataAlyssa Milburn
svn-id: r54710
2010-12-01MOHAWK: fix LBLiveTextItem drawing for LB 2+Alyssa Milburn
svn-id: r54709
2010-12-01MOHAWK: rename DelayedEventType valuesAlyssa Milburn
svn-id: r54708
2010-12-01MOHAWK: add LBGraphics::copyImageSectionToScreenAlyssa Milburn
svn-id: r54707
2010-12-01MOHAWK: Split intro and demo opcodes into their own classesMatthew Hoops
svn-id: r54706
2010-12-01MOHAWK: Split the demo slideshow opcodes into their own classMatthew Hoops
svn-id: r54705
2010-12-01BACKENDS: Simplify the inclusion of gl.h. SDL has already simplified it for ↵Filippos Karapetis
us :) svn-id: r54704
2010-12-01TOOLS: Capitalization fixFilippos Karapetis
svn-id: r54703
2010-12-01MOHAWK: Rename the Myst stack/card link mapsMatthew Hoops
svn-id: r54702
2010-12-01TOOLS: Added OpenGL support to Visual Studio project filesFilippos Karapetis
svn-id: r54701
2010-12-01BACKENDS: Use SDL_opengl.h instead of the nonstandard glext.h to ensure ↵Filippos Karapetis
OpenGL 1.2 compatibility in Windows systems svn-id: r54700
2010-12-01MOHAWK: Split d'ni opcodes into their own classMatthew Hoops
svn-id: r54699
2010-12-01WII: Fix compilationJordi Vilalta Prat
svn-id: r54698
2010-12-01WII: Add system language auto-detection.Jordi Vilalta Prat
svn-id: r54697
2010-12-01Fix mingw compile.Travis Howell
svn-id: r54696
2010-12-01OpenGL: remove unnecessary glext.h includeJoost Peters
svn-id: r54695
2010-12-01MOHAWK: Downgrade the Myst unknown op error to a warning as new ones have ↵Matthew Hoops
been uncovered svn-id: r54694
2010-12-01MOHAWK: Cleanup Myst opcode handling and reduce code duplicationMatthew Hoops
svn-id: r54693
2010-12-01MOHAWK: Split mechanical opcodes into their own classMatthew Hoops
svn-id: r54692
2010-12-01MOHAWK: Split channelwood opcodes into their own classMatthew Hoops
svn-id: r54691
2010-12-01SCI: Fixed bugs #3041044, #3046543 and #3046513Filippos Karapetis
svn-id: r54690
2010-11-30MOHAWK: Split out stoneship opcodes into their own classMatthew Hoops
svn-id: r54689
2010-11-30MOHAWK: add changePage Living Books debug commandAlyssa Milburn
svn-id: r54688
2010-11-30MOHAWK: add tryDefaultPage/tryPageStart/prevPage helpersAlyssa Milburn
svn-id: r54687
2010-11-30MOHAWK: Set the maze runner initial direction. Remove a hack that is not ↵Bastien Bouclet
needed anymore thanks to keeping the old stack when changing stack. svn-id: r54686
2010-11-30HUGO: Fix palette issue after restoring a game in H3Arnaud Boutonné
svn-id: r54685
2010-11-30I18N: Don't build TranslationManager when translation is disabled.Jordi Vilalta Prat
svn-id: r54684
2010-11-30MOHAWK: Fix for Valgrind uninit reads in Myst Script Parser.David Turner
svn-id: r54683
2010-11-30MOHAWK: Have the Myst book appear in the intro againMatthew Hoops
svn-id: r54682
2010-11-30TOOLS: Fix regression in create_project MSVC9 project creationJulien Templier
Debug build configurations were missing </Configuration> ending elements (see comments of bug #3121962) svn-id: r54681
2010-11-30MOHAWK: some LBSoundItem fixesAlyssa Milburn
svn-id: r54680
2010-11-30MOHAWK: One last getRawData() to getResource() renameMatthew Hoops
svn-id: r54679