| Age | Commit message (Collapse) | Author | 
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first game scene
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Was introduced during refactoring to SCI-like opcode handling.
Also restored original comments about opcode parameter differences
between AGI versions.
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SCUMM: Implement proper Indy4 Amiga palette handling.
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AGOS: Add support for loading data from Windows (InstallShield) installer archives
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zero (patch from P. Monnerat)
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loadRoomItems.
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For older saves I added a warning and a fallback which tries to setup
everything correctly. This might cause some issues, but should hopefully be
just fine.
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We handle the verb palette map a bit different, since we use one 64 color
palette instead of two 32 color palettes for different screen areas.
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The original did not use the room nor verb palette map for the cursor, but
seems to use a custom palette. I now just changed the cursor to use the colors
from the DOS version of Indy4.
This is rather guesswork, but the original did always show a flashing color in
those colors instead of based on the screen colors.
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in-game scene
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Used in the Mastermind minigame in Chapter 2: Caress
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The paramater count is already read in oGeisha_goblinFunc...
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adlibPlay() is commented out for now, until Strangerke fixes the
MDYPlayer. :P
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This should fix incorrect text colors in some scenes.
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The Geisha intro is now watchable
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