Age | Commit message (Collapse) | Author |
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Fixes background redraw when getting urchin in room 13 of freddi2.
svn-id: r19872
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- cmd_drinkPotionAnimation
- cmd_fillFlaskWithWater
- cmd_getIdolGem
- cmd_itemOnGroundHere
- cmd_queryCrystalState
- cmd_setCrystalState
- cmd_setBrandonScaleXAndY
- cmd_resetScaleMode
- cmd_getScaleDepthTableValue
- cmd_setScaleDepthTableValue
- cmd_brandonHealingSequence
svn-id: r19871
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Thanks to clemmy for that.
svn-id: r19870
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svn-id: r19868
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too as that helps to determine more exactly who has an expert opinion in some
particular area.
svn-id: r19867
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svn-id: r19866
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bug report from the forum.
svn-id: r19865
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svn-id: r19864
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svn-id: r19863
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svn-id: r19862
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was compiled using GCC 4
svn-id: r19861
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svn-id: r19860
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* Changed MidiDriver::createMidi so that if MD_ADLIB is passed, it
now *does* instantiate the adlib driver.
* Rewrote MidiDriver::detectMusicDriver (code should be clearer now,
and hopefully easier to adapt/maintain). Note that the behavior
changed slightly (this may require some tweaking).
* Added MidiDriver::findMusicDriver which works similar to the old
MidiDriver::parseMusicDriver but returns the full MidiDriverDescription
and ignores all characters in the passed driver name following a colon ":".
* Changed MidiDriver::parseMusicDriver to use MidiDriver::findMusicDriver.
* Changed game engines to match the changes made to MidiDriver.
* Modified SCUMM engine to not record the selected midi/music driver
(in _midiDriver), but rather the music *type* (in _musicType).
svn-id: r19859
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svn-id: r19857
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svn-id: r19856
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svn-id: r19854
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svn-id: r19850
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svn-id: r19849
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svn-id: r19848
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- cmd_pauseTicks
- cmd_setLogicPage
- cmd_fatPrint
- cmd_playWinterScrollSequence
Also implemented functionallity of the other three jewels of the amulet.
svn-id: r19847
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svn-id: r19846
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driver appear twice in the GUI
svn-id: r19845
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potential cleanup
svn-id: r19844
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svn-id: r19843
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svn-id: r19842
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- cmd_magicInMouseItem
- cmd_poisonDeathNow
- cmd_poisonBrandonAndRemaps
- cmd_playFluteAnimation
Also implemented healing function for brandon. And implemented poison death
sequence.
svn-id: r19841
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svn-id: r19838
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open file handles.
svn-id: r19837
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svn-id: r19836
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lot and should also cope with the user switching the default output device while ScummVM is running
svn-id: r19835
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svn-id: r19834
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Also implemented some of the first jewel functionallity.
And cleaned up the resource unloading a bit.
svn-id: r19833
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svn-id: r19832
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Also implemented following opcodes:
- cmd_waitForConfirmationMouseClick
- cmd_drawItemShapeIntoScene
- cmd_setFireberryGlowPalette
- cmd_findBrightestFireberry
- cmd_sceneToDirection
- cmd_createAmuletJewel
- cmd_getCharactersMovementDelay
- cmd_setNoDrawShapesFlag
- cmd_checkClickOnNPC
- cmd_getFoyerItem
- cmd_setFoyerItem
- cmd_passiveProtection
- cmd_fillRect
Fixed bugs in some opcodes (mostly wrong debug calls)
Also changed debuglevel of all sprite functions to level 6 (from 5).
svn-id: r19831
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and initSceneScreen.
svn-id: r19830
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Implemented opcode: cmd_setSceneFile
svn-id: r19829
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also changed implementation of itemDropDown a bit.
Implemented new opcodes:
- cmd_fadeSpecialPalette
- cmd_setCustomPaletteRange
svn-id: r19828
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saw.
svn-id: r19827
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supposed to be reading data from. Maybe this will help track down the
mysterious missing speech problem reported on the forum.
svn-id: r19823
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svn-id: r19822
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svn-id: r19821
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svn-id: r19820
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svn-id: r19819
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svn-id: r19818
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svn-id: r19817
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svn-id: r19816
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svn-id: r19815
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the encodeShape and drawShape function for CD version.
svn-id: r19814
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prevents the subtitles-only cutscenes fallback from drawing outside the
screen.
svn-id: r19813
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-Fix assert regressions in NES version of maniac
svn-id: r19812
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