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2003-07-18Add new target and notesTravis Howell
svn-id: r9064
2003-07-18Add 22KHz sounds effect support for fm towns games, patch #773434Travis Howell
svn-id: r9063
2003-07-18Add Indy3 FM Towns support, patch #773434Travis Howell
svn-id: r9062
2003-07-17simplified codeMax Horn
svn-id: r9061
2003-07-17Fix from HibernatusTravis Howell
svn-id: r9060
2003-07-17Revert part of last changes.Travis Howell
Caused indy3ega/loom to try to use amiga sound sometimes, when Amiga option was enabled. svn-id: r9059
2003-07-17OoopsTravis Howell
svn-id: r9058
2003-07-17Make the Amiga option costumes/palette only again.Travis Howell
svn-id: r9057
2003-07-17Update project filesNicolas Bacca
svn-id: r9056
2003-07-17Fix Amiga paletteTravis Howell
svn-id: r9055
2003-07-17fix additional array readRobert Göffringmann
svn-id: r9054
2003-07-17reprogrammed sky intros.Robert Göffringmann
svn-id: r9053
2003-07-16some commentsMax Horn
svn-id: r9052
2003-07-16disable some more warnings which cause problems with gcc 2.95 or with bad ↵Max Horn
system headers svn-id: r9051
2003-07-16Quick-Fix for the OOB access in RNC decoder.Joost Peters
Obviously this should be fixed in the decoder itself, but for some reason I couldn't get it to work in a short period of time. (before every offending READ_UINT16(), I had a call to function that was like this: "if ((_srcPtr - _startPtr) >= _packLen) { _srcPtr -= 2; }", note that _srcPtr is the current position in the buffer, _startPos is the starting position of the buffer and _packLen is the (supposed?) size. but I would still get "Invalid Read of 2" with this in Valgrind ..maybe someone knows what I did wrong?) svn-id: r9050
2003-07-16This is actually neededTravis Howell
svn-id: r9049
2003-07-16Fix compile without USE_VORBISNicolas Bacca
svn-id: r9048
2003-07-15proper fix for the small regression caused by my COMI fix last night; this ↵Max Horn
also fixes bug #766382 svn-id: r9047
2003-07-15oops, this was a serious bug: message referred to buf_output (and was used ↵Max Horn
by buf_output[300],) even after buf_output was out of scope svn-id: r9046
2003-07-15factored out some duplicate code into a new method ↵Max Horn
translateTextAndPlaySpeech; removed some completely useless code (why compute 'pointer' when we then throw away the result?) svn-id: r9045
2003-07-15temporary fix for bug #771562, I am working on a proper one nowMax Horn
svn-id: r9044
2003-07-15fix for bug #771803Max Horn
svn-id: r9043
2003-07-15Workaround for bug #770724Max Horn
svn-id: r9042
2003-07-15fix for bug #771734Max Horn
svn-id: r9041
2003-07-15Check if voice file exists in simon2Travis Howell
svn-id: r9040
2003-07-15Use debug output instead of warnings for simonTravis Howell
Fix debug output in sky svn-id: r9039
2003-07-15Remove unneeded warningTravis Howell
svn-id: r9038
2003-07-15FixedChris Apers
svn-id: r9037
2003-07-15Check path before launching a gameChris Apers
svn-id: r9036
2003-07-15Fix for Bug [766851] ALL: MIDI fragment repeats after close upsJamieson Christian
Adjusted default _saveSound value used by S&M (whose value is assumed by pre-S&M games). Corrected save/load music behavior for non-temporary saves. (Until this default value change, the incorrect behavior would almost never manifest itself, so existing savegames should be fine.) svn-id: r9035
2003-07-15start of some segacd specific helpJonathan Gray
svn-id: r9034
2003-07-15Remove warning in simonTravis Howell
Add INDY3EGA Amiga - experimental support for sound effects, patch #771355 svn-id: r9033
2003-07-15replaced SCUMMVM_VERSION/SCUMMVM_CVS by ↵Max Horn
gScummVMVersion/gScummVMBuildDate/gScummVMFullVersion; made engine.o depend on all other .o files, so that the build date in it is always up-to-date svn-id: r9032
2003-07-15put GID_MONKEY_SEGA in the correct place (has a micd/mi2 style interface)Jonathan Gray
svn-id: r9031
2003-07-15Patch #771154 (ZAK: yet another doSentence fix); this should fix bug #752293Max Horn
svn-id: r9030
2003-07-15Patch #768260: Help Dialog Update (with some tweaks by me to make the dialog ↵Max Horn
a little smaller -> looks much better, IMO) svn-id: r9029
2003-07-14temporarily changed this to an error to help track down what is causing the ↵Max Horn
sound queue overflows(in particular, to figure out the room/script/offset where the bug occurs). Please report your findings to Fingolfin svn-id: r9028
2003-07-14reduced duplicate codeMax Horn
svn-id: r9027
2003-07-14Hires mouse pointer (CoMI).Marcus Comstedt
svn-id: r9026
2003-07-14fix for bug #769744 (COMI: Trying to append to a nonexistant stream)Max Horn
svn-id: r9025
2003-07-14Skip the "INSTALL" directory when looking for games (CoMI).Marcus Comstedt
svn-id: r9024
2003-07-14oopsMax Horn
svn-id: r9023
2003-07-14removed whitespaces at line ends; added stopHandleMax Horn
svn-id: r9022
2003-07-14maybe this fixed those random crashes...Robert Göffringmann
svn-id: r9021
2003-07-14Compares in V2 are unsigned (at least in Zak).Jochen Hoenicke
This fixes a problem with the parachute scene in Zak. svn-id: r9020
2003-07-14fixed up c64_ignorePakCols (it's still a hack and not working properly, but ↵Max Horn
at least it doesn't crash anymore; we probably should just remove it, and then handle the skiping inside proc64); determin which costume codec to use based on the costume format, not the scumm version svn-id: r9019
2003-07-14proper fix for V1/Zak (and maybe V1/MM, too?) ActorSet-ColorMax Horn
svn-id: r9018
2003-07-14this hack isn't necessary anymore (at least I found no cases where it would ↵Max Horn
be needed) svn-id: r9017
2003-07-14fix argument checkJonathan Gray
svn-id: r9016
2003-07-14Less simon bugs nowTravis Howell
svn-id: r9015