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2009-12-23SCI: new music code / variable-names changed to make it more verboseMartin Kiewitz
svn-id: r46502
2009-12-23fix typoFabio Battaglia
svn-id: r46497
2009-12-23SCI/new music code: Do not cache the signal selector, as it needs to be ↵Filippos Karapetis
always updated, so that animations can be synced properly by the game scripts. Fixes KQ6 svn-id: r46496
2009-12-23SCI: sound resource added data format commentsMartin Kiewitz
svn-id: r46495
2009-12-23SCI: sound resource handling fixed (fixes lsl5 music w/ new music code)Martin Kiewitz
svn-id: r46494
2009-12-23Some SCI32 (minor) String bug fixes and cleanup.Matthew Hoops
svn-id: r46492
2009-12-22Patch #2896875: "dist update for linuxmoto-platform"Eugene Sandulenko
svn-id: r46491
2009-12-22Specify file size for PC-Spiele German Indy3 as provided in bug#2916434Eugene Sandulenko
svn-id: r46489
2009-12-22Disabled some currently unused codeFilippos Karapetis
svn-id: r46488
2009-12-22SCI/new music code:Filippos Karapetis
- Reverted the code to use local copies of certain sound object selectors, like what was done before - Simplified and fixed the SCI1.1 digital sound effect playing code - Removed some duplicate code - Renamed some sound commands svn-id: r46487
2009-12-22removed conflicting hotkeys.Vladimir Menshakov
svn-id: r46483
2009-12-22Silenced some warnings to protect DrMcCoy from incoming BorgFilippos Karapetis
svn-id: r46482
2009-12-22Initial implementation of music fading in the new music code. Added warnings ↵Filippos Karapetis
to all unimplemented/stub sound commands svn-id: r46481
2009-12-22Started implementing SCI1.1 digital sound effect playing in the new music codeFilippos Karapetis
svn-id: r46479
2009-12-22The detectMusicDriver() function returns MD_-something, not MDT_-something.Torbjörn Andersson
svn-id: r46478
2009-12-22Fixed looping sounds in the new sound codeFilippos Karapetis
svn-id: r46477
2009-12-22SCI: Fix some warningsMax Horn
svn-id: r46476
2009-12-22typoMax Horn
svn-id: r46475
2009-12-22Some bugfixes to the new music codeFilippos Karapetis
svn-id: r46473
2009-12-21md5 from bug #2809149: "AGI: SQ1: Checksum of Space Quest 1 Version 1.1A"Eugene Sandulenko
svn-id: r46472
2009-12-21Add indy3 md5 from bug #2916434: "New MD5 for Indy3 DOS-EGA, German"Eugene Sandulenko
svn-id: r46470
2009-12-21Sorted game entriesEugene Sandulenko
svn-id: r46469
2009-12-21Some updates to the new music codeFilippos Karapetis
svn-id: r46467
2009-12-21Restored sound volume functionality in the old music codeFilippos Karapetis
svn-id: r46466
2009-12-21Add a TODO for the SCI 2.1 message version (5).Matthew Hoops
svn-id: r46465
2009-12-21Silenced some warnings to make DrMcCoy happier :)Filippos Karapetis
svn-id: r46464
2009-12-21Update/add some comments/TODOs.Matthew Hoops
svn-id: r46463
2009-12-21SCI32:Matthew Hoops
- Fully implement kArray and kIsHiRes and mostly implement kString (printf and atoi subfunctions still missing). - Add a dummy SciGui class for SCI32 to bypass the views. Gabriel Knight 1 will now play the Sierra logo music and the main menu music. - Some other minor SCI32 changes. svn-id: r46462
2009-12-21Fixed text controls when subtitles are enabled in multilingual SCI01 gamesFilippos Karapetis
svn-id: r46461
2009-12-21Fixed menus in multilingual SCI01 gamesFilippos Karapetis
svn-id: r46460
2009-12-21Brought back the INCLUDE_OLDGFX defineFilippos Karapetis
svn-id: r46459
2009-12-20Update config.guess and config.sub to latest versions from upstreamEugene Sandulenko
svn-id: r46450
2009-12-20Implemented cmdUpdateCues() in the new sound code and fixed a crash when ↵Filippos Karapetis
loading music with a resource number of zero svn-id: r46435
2009-12-20LOL: removed unused variableFlorian Kagerer
svn-id: r46434
2009-12-20Started integrating the new sound code in the SoundCommandParser class. Some ↵Filippos Karapetis
cleanup svn-id: r46432
2009-12-20LOL: fixed text fadingFlorian Kagerer
svn-id: r46431
2009-12-20Moved all of the sound iterator code in its own directory, and added a ↵Filippos Karapetis
slight hack to the SoundCommandParser constructor svn-id: r46430
2009-12-20Wrapped some more sound code around appropriate definesFilippos Karapetis
svn-id: r46429
2009-12-20Wrapped some more sound code around appropriate definesFilippos Karapetis
svn-id: r46428
2009-12-20Directly modify the sound objects, instead of modifying a local copy. Remove ↵Filippos Karapetis
duplicate code (which now resides in resource.*) svn-id: r46427
2009-12-20Removed dead codeFilippos Karapetis
svn-id: r46426
2009-12-20Started implementation of the original game's cheat modePaul Gilbert
svn-id: r46425
2009-12-20Changed the M4 event handler to encode the keyboard flags into KEVENT_KEY eventsPaul Gilbert
svn-id: r46424
2009-12-19gob - Remove detection of a cracked version of Lost in TimeArnaud Boutonné
svn-id: r46423
2009-12-19- Started wrapping the current sound code around appropriate definesFilippos Karapetis
- Introduced a new resource type, SoundResource, used in the new music code svn-id: r46421
2009-12-19- Removed unused includesFilippos Karapetis
- Added a new method for constructing a new MidiDriver in the Adlib driver - Added a hack to obtain the resource manager in the default open() method of the overriden Adlib MIDI driver (used in the new sound code) svn-id: r46420
2009-12-19Removed unused includeFilippos Karapetis
svn-id: r46419
2009-12-19Further implementation of dialog/message script languagePaul Gilbert
svn-id: r46418
2009-12-19Added an extra assertPaul Gilbert
svn-id: r46417
2009-12-19Fix segfault when quitting. static const Common::String's shouldn't be used.Matthew Hoops
svn-id: r46416