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2019-04-24SCI: Fix QFG1VGA Thieves Guild cashier, bug #10939sluicebox
2019-04-24SCI: Fix QFG1VGA inventory weight warn, bug #10942sluicebox
Fix a script bug that breaks the game when picking mushrooms or other actions if they trigger an inventory weight warning
2019-04-22CREATE_PROJECT: Add Text console debugger featuresluicebox
Add feature flag to create_project to set USE_TEXT_CONSOLE_FOR_DEBUGGER with --enable-text-console like configure script
2019-04-22SCI: Add QFG1VGA detect-magic workaround for Giantsluicebox
2019-04-21COMMON: Fix compiler warningjepael
Cast the string character type to native type for comparison.
2019-04-21BLADERUNNER: Proper Subtitles option translation for RUSThanasis Antoniou
2019-04-21BLADERUNNER: Cleaner output for debugger cmdListThanasis Antoniou
2019-04-21CONFIGURE: Generate html README and NEWS by default on macOSThierry Crozat
There was already a configure option to specify a output format other than plain text, but this had to be specified explicitely when executing configure. Now the ports can define a default other than plain text. On macOS now by default pandoc generate html output. It could in theory also generate rtf, but those are not properly displayed by TextEdit, and in addition TextEdit cannot handle link internal to the document (such as for the TOC). But if we are fine with no link for the TOC, we could pipe the pandoc html output with textutil to generate the RTF documents. Also this change allows to have an extension for the pandoc output files. By default this is empty for plain text (as before) and the same as the format otherwise (for example .rtf or .html).
2019-04-21MACOSX: Improve opening files from the Help menuThierry Crozat
Now in addition to rtf extension and no extension, it also looks for the html and md extensions. Also unless the extension is RTF or HTML, which are widely recognized, it explicitely indicate that the file should be open with TextEdit. This fixes bug #10938, with opening the README and NEWS file from the Help menu failing when the bundle was compiled without using pandoc and thus the only files available are the markdown ones. Support for the html extension is to prepare for a future change to have a nicer README than the plain text one.
2019-04-20BLADERUNNER: Named constants for animationIds P01Thanasis Antoniou
Part one of using named constants for model animations
2019-04-20BLADERUNNER: Add list debugger commandThanasis Antoniou
Similar to draw (reuses code) but lists objects in the debugger view
2019-04-20ANDROID: Add a pthreads-based mutex managerCameron Cawley
2019-04-20SCI: Fix QFG1VGA Mac logo/intro skip, bug #10937sluicebox
2019-04-20SCI: Update QFG1VGA speed test patch for Macsluicebox
Updates the speed test patch to work with the newer and significantly different Mac version
2019-04-20DISTS: Merge MSVC versions into one folderSupSuper
2019-04-20CREATE_PROJECT: Auto-detect Visual Studio version if not specifiedSupSuper
This removes the need for separate scripts for every version
2019-04-20CREATE_PROJECT: Add Visual Studio 2019SupSuper
2019-04-20CREATE_PROJECT: Refactor Visual Studio version differencesSupSuper
Moved most generation differences to a MSVCVersion class, makes it easier to support new versions without tracking down if-checks everywhere.
2019-04-20GLK: GLULXE: Hopeflly fix last uint vs uint32 type clashPaul Gilbert
2019-04-18BLADERUNNER: Clarification of some mathPeter Kohaut
2019-04-18GLK: GLULXE: Fix mismatching typecastsPaul Gilbert
2019-04-18GLK: GLULXE: Unicode strings still need to be uint32 *Paul Gilbert
2019-04-18GLK: GLULXE: Fix type difference of uint32 vs unitPaul Gilbert
2019-04-18GLK: GLULXE: More compilation fixesPaul Gilbert
2019-04-18CREDITS: Added sev to Blade Runner creditsPeter Kohaut
Changed order of credits for Blade Runner to alphabetical
2019-04-17GLK: GLULXE: Compilation fixes by moving a bunch of macros to be actual methodsPaul Gilbert
2019-04-17GLK: GLULXE: Fix reading game header informationPaul Gilbert
2019-04-17GLK: GLULXE: astyle formattingdreammaster
2019-04-17GLK: GLULXE: Remove gamefile to use proper _gameFilePaul Gilbert
2019-04-17GLK: GLULXE: Add miscellaneous missing methodsPaul Gilbert
2019-04-17GLK: GLULXE: Added vm methodsPaul Gilbert
2019-04-17GLK: GLULXE: Add string methodsPaul Gilbert
2019-04-17GLK: GLULXE: Add serial methodsPaul Gilbert
2019-04-17GLK: GLULXE: Add search methodsPaul Gilbert
2019-04-17GLK: GLULXE: Add operand methodsPaul Gilbert
2019-04-17GLK: GLULXE: Added heap methodsPaul Gilbert
2019-04-17GLK: GLULXE: Added gestalt methodsPaul Gilbert
2019-04-17GLK: GLULXE: Added funcs methodsPaul Gilbert
2019-04-17GLK: GLULXE: Added exec methodsPaul Gilbert
2019-04-17GLK: GLULXE: Added accel methodsPaul Gilbert
2019-04-17GLK: GLULXE: Set up method definitions, glkop methodsPaul Gilbert
2019-04-18README: Link to the NEWS.md and AUTHORS filesCameron Cawley
2019-04-18RISCOS: Update FindHelpCameron Cawley
2019-04-18RISCOS: Support creating a StrongHelp manualCameron Cawley
2019-04-17README: Minor cleanupCameron Cawley
2019-04-17BLADERUNNER: Fixed typo in pixelFormat namePeter Kohaut
2019-04-17BLADERUNNER: Abstraction from 555 pixel formatPeter Kohaut
Removing hardcoded 555 pixel format to support Android
2019-04-16PSP2: Fix new logo .png formats, psp2 requires running pngquantrsn8887
2019-04-16POSIX: Move implementation of exists, isReadable and isWritable into ↵Cameron Cawley
posix-fs.cpp
2019-04-15KYRA: add some #ifdefs for disabling EOBathrxx
Disabling EOB should already work without error. This adds some #ifdefs to recently added files.