Age | Commit message (Collapse) | Author |
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We introduced a new pattern '#' in 06641f29a7bdcda280b0291f215193f055c83969.
Starting from that commit all backends were supposed to support it. Dreamcast
was missed. To support it in Dreamcast we now use Common::String::matchString
to do pattern matching.
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holding
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The update was provided by Tomás Maidagan.
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Fixes bug #6247
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This first of all combines both detection entries and makes it
possible so that the user can directly choose English or Japanese
without having to add the game twice.
But it also fixes the in-game option to switch between English
and Japanese. Prior to this commit it was only possible to for
example switch from Japanese to English once, but it was not
possible to switch back without quitting the game and starting it
again.
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Including EventRecorder.h directly in the engine has the odd side
effect of including winnt.h twice
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WINTERMUTE: Fix order of arguments in sprite rotation
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