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2016-05-17NEWS: Mention the lock-up fix for in-game animations in labFilippos Karapetis
2016-05-16NEWS: Add release date for 1.8.1Lothar Serra Mari
2016-05-02NEWS: Add Kyra bugfixes for 1.8.1.Johannes Schickel
2016-04-22NEWS: Add fix for cursor stuttering in the launcherLothar Serra Mari
2016-04-18NEWS: Add missing whitespace in GCW0 paragraphLothar Serra Mari
2016-04-18NEWS: Mention GCW0 port improvementsEugene Sandulenko
2016-04-17NEWS: Add multiple bug fix in drascula for 1.8.1Thierry Crozat
2016-04-16NEWS: Add fix for Drascula animations speedThierry Crozat
2016-04-12NEWS: Add fix for inventory background in DrasculaThierry Crozat
2016-04-11NEWS: Import missing SCI sectionLothar Serra Mari
2016-04-10NEWS: Add fix for loading savegame in Drascula pendulum sceneThierry Crozat
2016-04-09NEWS: Add fix in drascula for character walking off screenThierry Crozat
2016-04-08NEWS: Add Drascula text alignment fixThierry Crozat
2016-03-28NEWS: Mention bs2.5 fixEugene Sandulenko
2016-03-28NEWS: Mention Sparkle autoupdater in 1.8.1Eugene Sandulenko
2016-03-28NEWS: Move Mac OS X taskbar improvements to 1.8.1Eugene Sandulenko
2016-03-25NEWS: List recent games in dock menu on OS X.Thierry Crozat
2016-03-19NEWS: Mention new Chinese Pinyin translationThierry Crozat
2016-03-16SCUMM: Check whether sound effects are active in Player_AD::getSoundStatus.Johannes Schickel
This fixes bug #7076 "LOOM: AdLib sound effect not stopped at Cygna's grave.". Original SCUMM (I checked Monkey Island EGA) implemented Sound::isSoundRunning by checking whether the sound resource of the requested sound id is locked. We use actual sound state inside the player.
2016-03-16SAGA: Fix interface colors in French and German versions of IHNMTorbjörn Andersson
The same fix that had already been applied to the Spanish version also applies to the French and German versions. (Judging by the detection entries, there aren't any alternative versions so the ones I got from GOG should be representative.) The palettes aren't quite identical to the Spanish one, but I think the remaining difference is for the spiritual barometer, so the special case for that remains Spanish-only.
2016-03-15NEWS: Reword Windows MIDI bug fix description.Johannes Schickel
2016-03-15NEWS: Engine name consistency fixes.Johannes Schickel
2016-03-15NEWS: Improve wording slightly.Johannes Schickel
2016-03-15NEWS: Consistency fixes.Johannes Schickel
2016-03-15NEWS: Sync 1.8.1 sectionEugene Sandulenko
2016-03-13NEWS: Add mention of the new option to use English speech in SWORD25Thierry Crozat
2016-03-11NEWS: Put back 1.8.1 NEWS section that was accidentally revertedTorbjörn Andersson
2016-03-09Revert "SCUMM: Fix detection of Maniac Mansion from within DoTT"Willem Jan Palenstijn
This reverts commit e11a370fe45aa96d240ff5f10e7263fdfc02bb01.
2016-03-09SCUMM: Fix detection of Maniac Mansion from within DoTTTorbjörn Andersson
It turns out that in some versions of ScummVM, paths end with a directory separator, while in others they don't. This should handle both cases, I hope. (It's a bit tricky for me to test.)
2016-03-05NEWS: Add AGI Hercules rendering + pause feature infoMartin Kiewitz
2016-02-27NEWS: Added stub for 1.9.0Eugene Sandulenko
2016-02-26NEWS: Set 1.8.0 release date and mention GCW0 portEugene Sandulenko
2016-02-26NEWS: Improve consistency of level of detailWillem Jan Palenstijn
2016-02-26NEWS: Add AGI Apple IIgs speed fixMartin Kiewitz
2016-02-26NEWS: Consistency fixes.Johannes Schickel
2016-02-26NEWS: Mention HE lip sync fixes.Johannes Schickel
2016-02-09NEWS: Style fixes (most important: line breaks)Johannes Schickel
2016-02-08NEWS: Added PQ1 to SCI script patchesMartin Kiewitz
2016-02-08NEWS: Consistency fixes.Johannes Schickel
2016-02-08NEWS: Remove kq6 line about RAVE supportMartin Kiewitz
Was actually implemented end of 2013, so it already was in 1.7.0. I think I need some sleep.
2016-02-08NEWS: Added info about improved lip-sync in kq6Martin Kiewitz
when playing hi-res version.
2016-02-02NEWS: Mention switch to XDG style locations for Unix ports.Johannes Schickel
2016-02-01NEWS: Mention Labyrinth of Time supportEugene Sandulenko
2016-02-01Merge pull request #657 from lordhoto/scumm-alt-xEugene Sandulenko
ALL: Handle Alt-x internally in SCUMM.
2016-01-31NEWS: added a few more AGI detailsMartin Kiewitz
2016-01-31NEWS: Mention AGI rewriteEugene Sandulenko
2016-01-29SDL: Do not quit on Alt-x.Johannes Schickel
This was originally added in cbd867329e018d7eca12b3a8842e52b8db9f494d to support this LucasArts game hotkey. However, Alt-x is used by other engines as hotkey. Most notably AGI's Leisure Suit Larry in the Land of the Lounge Lizards uses it to skip the age protection. Since we handle Alt-x internally in SCUMM now there is no need to keep this around in our backend code.
2016-01-29SCUMM: Allow Alt-x to be used to quit SCUMM games.Johannes Schickel
This includes a TODO to check which SCUMM games actually exhibit this behavior originally. cbd867329e018d7eca12b3a8842e52b8db9f494d added this behavior to our backend code initially.
2015-12-30NEWS: Added BS 2.5Eugene Sandulenko
2015-11-23NEWS: Mention the Raspberry Pi portFilippos Karapetis