Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-05-17 | NEWS: Mention the lock-up fix for in-game animations in lab | Filippos Karapetis | |
2016-05-16 | NEWS: Add release date for 1.8.1 | Lothar Serra Mari | |
2016-05-02 | NEWS: Add Kyra bugfixes for 1.8.1. | Johannes Schickel | |
2016-04-22 | NEWS: Add fix for cursor stuttering in the launcher | Lothar Serra Mari | |
2016-04-18 | NEWS: Add missing whitespace in GCW0 paragraph | Lothar Serra Mari | |
2016-04-18 | NEWS: Mention GCW0 port improvements | Eugene Sandulenko | |
2016-04-17 | NEWS: Add multiple bug fix in drascula for 1.8.1 | Thierry Crozat | |
2016-04-16 | NEWS: Add fix for Drascula animations speed | Thierry Crozat | |
2016-04-12 | NEWS: Add fix for inventory background in Drascula | Thierry Crozat | |
2016-04-11 | NEWS: Import missing SCI section | Lothar Serra Mari | |
2016-04-10 | NEWS: Add fix for loading savegame in Drascula pendulum scene | Thierry Crozat | |
2016-04-09 | NEWS: Add fix in drascula for character walking off screen | Thierry Crozat | |
2016-04-08 | NEWS: Add Drascula text alignment fix | Thierry Crozat | |
2016-03-28 | NEWS: Mention bs2.5 fix | Eugene Sandulenko | |
2016-03-28 | NEWS: Mention Sparkle autoupdater in 1.8.1 | Eugene Sandulenko | |
2016-03-28 | NEWS: Move Mac OS X taskbar improvements to 1.8.1 | Eugene Sandulenko | |
2016-03-25 | NEWS: List recent games in dock menu on OS X. | Thierry Crozat | |
2016-03-19 | NEWS: Mention new Chinese Pinyin translation | Thierry Crozat | |
2016-03-16 | SCUMM: Check whether sound effects are active in Player_AD::getSoundStatus. | Johannes Schickel | |
This fixes bug #7076 "LOOM: AdLib sound effect not stopped at Cygna's grave.". Original SCUMM (I checked Monkey Island EGA) implemented Sound::isSoundRunning by checking whether the sound resource of the requested sound id is locked. We use actual sound state inside the player. | |||
2016-03-16 | SAGA: Fix interface colors in French and German versions of IHNM | Torbjörn Andersson | |
The same fix that had already been applied to the Spanish version also applies to the French and German versions. (Judging by the detection entries, there aren't any alternative versions so the ones I got from GOG should be representative.) The palettes aren't quite identical to the Spanish one, but I think the remaining difference is for the spiritual barometer, so the special case for that remains Spanish-only. | |||
2016-03-15 | NEWS: Reword Windows MIDI bug fix description. | Johannes Schickel | |
2016-03-15 | NEWS: Engine name consistency fixes. | Johannes Schickel | |
2016-03-15 | NEWS: Improve wording slightly. | Johannes Schickel | |
2016-03-15 | NEWS: Consistency fixes. | Johannes Schickel | |
2016-03-15 | NEWS: Sync 1.8.1 section | Eugene Sandulenko | |
2016-03-13 | NEWS: Add mention of the new option to use English speech in SWORD25 | Thierry Crozat | |
2016-03-11 | NEWS: Put back 1.8.1 NEWS section that was accidentally reverted | Torbjörn Andersson | |
2016-03-09 | Revert "SCUMM: Fix detection of Maniac Mansion from within DoTT" | Willem Jan Palenstijn | |
This reverts commit e11a370fe45aa96d240ff5f10e7263fdfc02bb01. | |||
2016-03-09 | SCUMM: Fix detection of Maniac Mansion from within DoTT | Torbjörn Andersson | |
It turns out that in some versions of ScummVM, paths end with a directory separator, while in others they don't. This should handle both cases, I hope. (It's a bit tricky for me to test.) | |||
2016-03-05 | NEWS: Add AGI Hercules rendering + pause feature info | Martin Kiewitz | |
2016-02-27 | NEWS: Added stub for 1.9.0 | Eugene Sandulenko | |
2016-02-26 | NEWS: Set 1.8.0 release date and mention GCW0 port | Eugene Sandulenko | |
2016-02-26 | NEWS: Improve consistency of level of detail | Willem Jan Palenstijn | |
2016-02-26 | NEWS: Add AGI Apple IIgs speed fix | Martin Kiewitz | |
2016-02-26 | NEWS: Consistency fixes. | Johannes Schickel | |
2016-02-26 | NEWS: Mention HE lip sync fixes. | Johannes Schickel | |
2016-02-09 | NEWS: Style fixes (most important: line breaks) | Johannes Schickel | |
2016-02-08 | NEWS: Added PQ1 to SCI script patches | Martin Kiewitz | |
2016-02-08 | NEWS: Consistency fixes. | Johannes Schickel | |
2016-02-08 | NEWS: Remove kq6 line about RAVE support | Martin Kiewitz | |
Was actually implemented end of 2013, so it already was in 1.7.0. I think I need some sleep. | |||
2016-02-08 | NEWS: Added info about improved lip-sync in kq6 | Martin Kiewitz | |
when playing hi-res version. | |||
2016-02-02 | NEWS: Mention switch to XDG style locations for Unix ports. | Johannes Schickel | |
2016-02-01 | NEWS: Mention Labyrinth of Time support | Eugene Sandulenko | |
2016-02-01 | Merge pull request #657 from lordhoto/scumm-alt-x | Eugene Sandulenko | |
ALL: Handle Alt-x internally in SCUMM. | |||
2016-01-31 | NEWS: added a few more AGI details | Martin Kiewitz | |
2016-01-31 | NEWS: Mention AGI rewrite | Eugene Sandulenko | |
2016-01-29 | SDL: Do not quit on Alt-x. | Johannes Schickel | |
This was originally added in cbd867329e018d7eca12b3a8842e52b8db9f494d to support this LucasArts game hotkey. However, Alt-x is used by other engines as hotkey. Most notably AGI's Leisure Suit Larry in the Land of the Lounge Lizards uses it to skip the age protection. Since we handle Alt-x internally in SCUMM now there is no need to keep this around in our backend code. | |||
2016-01-29 | SCUMM: Allow Alt-x to be used to quit SCUMM games. | Johannes Schickel | |
This includes a TODO to check which SCUMM games actually exhibit this behavior originally. cbd867329e018d7eca12b3a8842e52b8db9f494d added this behavior to our backend code initially. | |||
2015-12-30 | NEWS: Added BS 2.5 | Eugene Sandulenko | |
2015-11-23 | NEWS: Mention the Raspberry Pi port | Filippos Karapetis | |