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2016-02-05COMMON: Add render mode for Macintosh.Johannes Schickel
On request of m_kiewitz who wants to use it for AGI.
2016-02-02POSIX: Use XDG specification for default save path.Johannes Schickel
This is what the XDG Base Directory Specification suggests to use. We still use ~/.scummvm as default path in case the directory exists. This tackles an aspect of bug #6036 "POSIX: Use XDG dirs instead of HOME".
2016-02-02POSIX: Move default config file location to ↵Johannes Schickel
'$XDG_CONFIG_HOME/scummvm/scummvm.ini'. This is what the XDG Base Directory Specification suggests to use. We still use the old location of '~/.scummvmrc' in case that is present. This tackles an aspect of bug #6036 "POSIX: Use XDG dirs instead of HOME".
2016-01-29SDL: Do not quit on Alt-x.Johannes Schickel
This was originally added in cbd867329e018d7eca12b3a8842e52b8db9f494d to support this LucasArts game hotkey. However, Alt-x is used by other engines as hotkey. Most notably AGI's Leisure Suit Larry in the Land of the Lounge Lizards uses it to skip the age protection. Since we handle Alt-x internally in SCUMM now there is no need to keep this around in our backend code.
2016-01-29SCUMM: Allow Alt-x to be used to quit SCUMM games.Johannes Schickel
This includes a TODO to check which SCUMM games actually exhibit this behavior originally. cbd867329e018d7eca12b3a8842e52b8db9f494d added this behavior to our backend code initially.
2016-01-29README: Clean up "Supported Platforms"Hubert Maier
2016-01-29README: Web link and other consistendy fixesHubert Maier
2016-01-29README: Fix line breakHubert Maier
2016-01-29README: Add Chapters 1.3) F.A.Q. and 10.) CreditsHubert Maier
2016-01-29README: Sorting and updating compatible games to match the entries at ↵Hubert Maier
http://www.scummvm.org/compatibility/
2016-01-29README: More consistency fixesHubert Maier
- www links - Supported games sorted alphabetically - small fixes
2016-01-29README: Update 9) CompilingHubert Maier
- Added all platforms for which a wiki's "Compiling_ScummVM" chapter exists - No more details in the readme, all build intructions linked to their respective wiki pages - Windows derivates and Linux kept on top as those are the main platforms people will look for, the rest sorted alphabetically
2016-01-29README: Link MacOS and AmigaOS compiling intstructions to their respective ↵Hubert Maier
wiki pages
2016-01-29README: Fixed wrong chapter markingHubert Maier
2016-01-29README: Typo, cleanup and one more link fixedHubert Maier
2016-01-29README: Moved Copy Protection back to 3.1) as requestedHubert Maier
(Gathered the non game specific changes grouped at the top now)
2016-01-29README: Update and consistency fixesHubert Maier
- Sorted "3.0) Supported Games" in alphabetic order and moved the none specific game parts to the bottom of that chapter - Sorted "5.0) Running ScummVM" in alphatic order and adapted all references - Added "Discworld II notes" to "3.0) Supported Games" - Added "Nippon Safes Inc. Amiga notes" to "3.0) Supported Games" - Added "Zork games notes" to "3.0) Supported Games" - Added "Datafiles" to "3.0) Supported Games" - Added "AmigaOS4" in "9.0) Compling" - Added "Amiga/Macintosh" to "3.14) The Feeble Files notes" - Added lots of missing subchapters to the main chapter list in "7.0) Music and Sound)" - Changed "Maniac Mansion" title to better reflect the contents
2016-01-21COMMON: Add render modes for Apple IIgs and Atari ST.Johannes Schickel
On request of m_kiewitz who wants to use it for AGI.
2015-12-06README: Fix broken linksEtienne Millon
2015-07-07ZVISION: Change mentions of ZVision to Z-VisionDavid Russo
To match official documentation (e.g. game manual, credits).
2015-05-22README: Spacing.Kirben
2015-05-22README: Add known sound issues in Lure of the Temptress.Kirben
2015-05-15AGI/SCI: add engine options to README fileMartin Kiewitz
2015-04-08README: Update compiling instruction for OS XThierry Crozat
2015-01-11README: Add game-specific information for Zork Nemesis and Zork Grand InquisitorFilippos Karapetis
2015-01-04README: A (huge) update of compatible gamesEugene Sandulenko
Somehow we missed to update it for ages!
2015-01-04README: Describe DOTT easter egg support. Text by eriktorbjorn.Eugene Sandulenko
2014-10-28README: Remove trailing whitespaceFilippos Karapetis
2014-09-03README: savestate -> saved gameJohannes Schickel
2014-09-03README: savegame -> saved gameJohannes Schickel
2014-06-28Merge pull request #461 from digitall/vkeybdFixDavid Turner
Add trigger for Virtual Keyboard on long press of Middle Mouse Button
2014-06-25README: Remove Keymapper trigger key note, add Vkeybd mouse button note.D G Turner
As the keymapper is still WIP/unstable, this should be omitted from user documentation. Added note on mouse button trigger for virtual keyboard as this was not noted in any user documentation.
2014-06-21ALL: Remove support for MSVC8 and olderJoel Teichroeb
MSVC8 gives various compile error relating to templates that were changed back in 2008, leading me to belive that no one is using it, and that there is not point adding work arounds for a 9 year old compiler no one uses.
2014-04-27KEYMAPPER: Change hotkey from F8 to CTRL-F8 to reduce game conflicts.D G Turner
2014-04-27VKEYBD: Switch hotkey from F7 to CTRL-F7 to reduce game conflicts.D G Turner
Although this is harder for physically disabled users to trigger, they can now use the long middle mouse button press instead to trigger.
2014-04-27README: Add trigger hotkeys for virtual keyboard and keymapper.D G Turner
2014-02-21README: add game-specific options for Soltys and Hopkins FBIStrangerke
2013-12-26README: Add the game-specific options used in the NeverhoodFilippos Karapetis
2013-12-25README: Fix typoWillem Jan Palenstijn
2013-12-25README: Sync with the latest in-game speech/text toggles in KQ6CD/LB2CDFilippos Karapetis
2013-12-19README: Add info about simultaneous speech and subtitles in SCI gamesFilippos Karapetis
2013-03-28README: Add pegasus to the list of supported gamesMatthew Hoops
2013-01-06README: Add EoB 1+2 and LoL to supported games.Johannes Schickel
2013-01-02README: Update documentation on the recently changed t7g movie speed settingsFilippos Karapetis
2012-11-15README: Break some lines on 79 characters again.Johannes Schickel
2012-11-15README: Describe "walkspeed" for Kyra2+Kyra3.Johannes Schickel
2012-11-15README: Change wording of the Kyrandia walkspeed setting to "number"Filippos Karapetis
This is changed from "int" to "number" for uniformity with the rest of the game options (plus, "number" is better understood by non-programmers, whereas "int" is more cryptic)
2012-11-15DREAMWEB: Add an extra line showing the available terminal commandsFilippos Karapetis
This is possible, since the game is freeware now. It is very helpful when playing the game in order to avoid referring to the manual. The extra help text is shown when the player uses the 'help' command inside the game terminal. Also, the list of games where copy protection is skipped has been reordered alphabetically in the README
2012-11-14README: Mark only the DOS EGA version of Loom as skipping copy protectionMatthew Hoops
2012-07-29DOCS: Replace tab character with spaces in our README.Johannes Schickel