Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-02-05 | COMMON: Add render mode for Macintosh. | Johannes Schickel | |
On request of m_kiewitz who wants to use it for AGI. | |||
2016-02-02 | POSIX: Use XDG specification for default save path. | Johannes Schickel | |
This is what the XDG Base Directory Specification suggests to use. We still use ~/.scummvm as default path in case the directory exists. This tackles an aspect of bug #6036 "POSIX: Use XDG dirs instead of HOME". | |||
2016-02-02 | POSIX: Move default config file location to ↵ | Johannes Schickel | |
'$XDG_CONFIG_HOME/scummvm/scummvm.ini'. This is what the XDG Base Directory Specification suggests to use. We still use the old location of '~/.scummvmrc' in case that is present. This tackles an aspect of bug #6036 "POSIX: Use XDG dirs instead of HOME". | |||
2016-01-29 | SDL: Do not quit on Alt-x. | Johannes Schickel | |
This was originally added in cbd867329e018d7eca12b3a8842e52b8db9f494d to support this LucasArts game hotkey. However, Alt-x is used by other engines as hotkey. Most notably AGI's Leisure Suit Larry in the Land of the Lounge Lizards uses it to skip the age protection. Since we handle Alt-x internally in SCUMM now there is no need to keep this around in our backend code. | |||
2016-01-29 | SCUMM: Allow Alt-x to be used to quit SCUMM games. | Johannes Schickel | |
This includes a TODO to check which SCUMM games actually exhibit this behavior originally. cbd867329e018d7eca12b3a8842e52b8db9f494d added this behavior to our backend code initially. | |||
2016-01-29 | README: Clean up "Supported Platforms" | Hubert Maier | |
2016-01-29 | README: Web link and other consistendy fixes | Hubert Maier | |
2016-01-29 | README: Fix line break | Hubert Maier | |
2016-01-29 | README: Add Chapters 1.3) F.A.Q. and 10.) Credits | Hubert Maier | |
2016-01-29 | README: Sorting and updating compatible games to match the entries at ↵ | Hubert Maier | |
http://www.scummvm.org/compatibility/ | |||
2016-01-29 | README: More consistency fixes | Hubert Maier | |
- www links - Supported games sorted alphabetically - small fixes | |||
2016-01-29 | README: Update 9) Compiling | Hubert Maier | |
- Added all platforms for which a wiki's "Compiling_ScummVM" chapter exists - No more details in the readme, all build intructions linked to their respective wiki pages - Windows derivates and Linux kept on top as those are the main platforms people will look for, the rest sorted alphabetically | |||
2016-01-29 | README: Link MacOS and AmigaOS compiling intstructions to their respective ↵ | Hubert Maier | |
wiki pages | |||
2016-01-29 | README: Fixed wrong chapter marking | Hubert Maier | |
2016-01-29 | README: Typo, cleanup and one more link fixed | Hubert Maier | |
2016-01-29 | README: Moved Copy Protection back to 3.1) as requested | Hubert Maier | |
(Gathered the non game specific changes grouped at the top now) | |||
2016-01-29 | README: Update and consistency fixes | Hubert Maier | |
- Sorted "3.0) Supported Games" in alphabetic order and moved the none specific game parts to the bottom of that chapter - Sorted "5.0) Running ScummVM" in alphatic order and adapted all references - Added "Discworld II notes" to "3.0) Supported Games" - Added "Nippon Safes Inc. Amiga notes" to "3.0) Supported Games" - Added "Zork games notes" to "3.0) Supported Games" - Added "Datafiles" to "3.0) Supported Games" - Added "AmigaOS4" in "9.0) Compling" - Added "Amiga/Macintosh" to "3.14) The Feeble Files notes" - Added lots of missing subchapters to the main chapter list in "7.0) Music and Sound)" - Changed "Maniac Mansion" title to better reflect the contents | |||
2016-01-21 | COMMON: Add render modes for Apple IIgs and Atari ST. | Johannes Schickel | |
On request of m_kiewitz who wants to use it for AGI. | |||
2015-12-06 | README: Fix broken links | Etienne Millon | |
2015-07-07 | ZVISION: Change mentions of ZVision to Z-Vision | David Russo | |
To match official documentation (e.g. game manual, credits). | |||
2015-05-22 | README: Spacing. | Kirben | |
2015-05-22 | README: Add known sound issues in Lure of the Temptress. | Kirben | |
2015-05-15 | AGI/SCI: add engine options to README file | Martin Kiewitz | |
2015-04-08 | README: Update compiling instruction for OS X | Thierry Crozat | |
2015-01-11 | README: Add game-specific information for Zork Nemesis and Zork Grand Inquisitor | Filippos Karapetis | |
2015-01-04 | README: A (huge) update of compatible games | Eugene Sandulenko | |
Somehow we missed to update it for ages! | |||
2015-01-04 | README: Describe DOTT easter egg support. Text by eriktorbjorn. | Eugene Sandulenko | |
2014-10-28 | README: Remove trailing whitespace | Filippos Karapetis | |
2014-09-03 | README: savestate -> saved game | Johannes Schickel | |
2014-09-03 | README: savegame -> saved game | Johannes Schickel | |
2014-06-28 | Merge pull request #461 from digitall/vkeybdFix | David Turner | |
Add trigger for Virtual Keyboard on long press of Middle Mouse Button | |||
2014-06-25 | README: Remove Keymapper trigger key note, add Vkeybd mouse button note. | D G Turner | |
As the keymapper is still WIP/unstable, this should be omitted from user documentation. Added note on mouse button trigger for virtual keyboard as this was not noted in any user documentation. | |||
2014-06-21 | ALL: Remove support for MSVC8 and older | Joel Teichroeb | |
MSVC8 gives various compile error relating to templates that were changed back in 2008, leading me to belive that no one is using it, and that there is not point adding work arounds for a 9 year old compiler no one uses. | |||
2014-04-27 | KEYMAPPER: Change hotkey from F8 to CTRL-F8 to reduce game conflicts. | D G Turner | |
2014-04-27 | VKEYBD: Switch hotkey from F7 to CTRL-F7 to reduce game conflicts. | D G Turner | |
Although this is harder for physically disabled users to trigger, they can now use the long middle mouse button press instead to trigger. | |||
2014-04-27 | README: Add trigger hotkeys for virtual keyboard and keymapper. | D G Turner | |
2014-02-21 | README: add game-specific options for Soltys and Hopkins FBI | Strangerke | |
2013-12-26 | README: Add the game-specific options used in the Neverhood | Filippos Karapetis | |
2013-12-25 | README: Fix typo | Willem Jan Palenstijn | |
2013-12-25 | README: Sync with the latest in-game speech/text toggles in KQ6CD/LB2CD | Filippos Karapetis | |
2013-12-19 | README: Add info about simultaneous speech and subtitles in SCI games | Filippos Karapetis | |
2013-03-28 | README: Add pegasus to the list of supported games | Matthew Hoops | |
2013-01-06 | README: Add EoB 1+2 and LoL to supported games. | Johannes Schickel | |
2013-01-02 | README: Update documentation on the recently changed t7g movie speed settings | Filippos Karapetis | |
2012-11-15 | README: Break some lines on 79 characters again. | Johannes Schickel | |
2012-11-15 | README: Describe "walkspeed" for Kyra2+Kyra3. | Johannes Schickel | |
2012-11-15 | README: Change wording of the Kyrandia walkspeed setting to "number" | Filippos Karapetis | |
This is changed from "int" to "number" for uniformity with the rest of the game options (plus, "number" is better understood by non-programmers, whereas "int" is more cryptic) | |||
2012-11-15 | DREAMWEB: Add an extra line showing the available terminal commands | Filippos Karapetis | |
This is possible, since the game is freeware now. It is very helpful when playing the game in order to avoid referring to the manual. The extra help text is shown when the player uses the 'help' command inside the game terminal. Also, the list of games where copy protection is skipped has been reordered alphabetically in the README | |||
2012-11-14 | README: Mark only the DOS EGA version of Loom as skipping copy protection | Matthew Hoops | |
2012-07-29 | DOCS: Replace tab character with spaces in our README. | Johannes Schickel | |