Age | Commit message (Expand) | Author |
2002-05-14 | removed actor.h from scumm.h; added _scumm member var to class Actor; some va... | Max Horn |
2002-05-14 | fix some warnings, odd code, and prevent Simon segfaulting when wrong game sp... | James Brown |
2002-05-14 | refactored parts of actor.cpp: many methods are now members of class Actor in... | Max Horn |
2002-05-11 | once more changed the face direction calculation; allows to remove MI2 bridge... | Max Horn |
2002-05-10 | one more direction 'fix', getting rid of one FIXME hack for Indy 4 | Max Horn |
2002-05-10 | Two fixmes - one for iMUSE bug in Sam and Max, the other for MI1VGA scaling | Paweł Kołodziejski |
2002-05-10 | Fix mystery vortex freeze. | James Brown |
2002-05-10 | use normalizeAngle; use MF_NEW_LEG/MF_IN_LEG/MF_TURN/MF_LAST_LEG instead of 1... | Max Horn |
2002-05-10 | renamed fixActorDirection to setActorDirection; fixed a bug causing wrong act... | Max Horn |
2002-05-01 | Another fix for LoomCD. Now Valgrind does not reports any error | Lionel Ulmer |
2002-04-24 | Quick fix to ft's fuel tower bug | Vincent Hamm |
2002-04-24 | Fix Indy4/MI2 crash due to VirtScroll code. | James Brown |
2002-04-22 | Made great progress with the akos codec 5. Placement is now correct but still... | Vincent Hamm |
2002-04-21 | Fix (hack) imuse for samnmax. Fix (hack) samnmax inventory screen | Vincent Hamm |
2002-04-21 | Add fixme hack to room 17 FOA cost animation. | James Brown |
2002-04-18 | Move putClass forceclip into costume renderer. Fixes Loom bugs. | James Brown |
2002-04-18 | Remove box==0 mask forcing. Yaz - this isn't right.. it breaks all the other ... | James Brown |
2002-04-17 | Forced masking for box 0. Correct a few things. Bobbin is buggy when starting... | Vincent Hamm |
2002-04-11 | Fix anti-aliasing crash and a Zak crash. Note there are still AA | James Brown |
2002-04-11 | Large pointless reindentation of all the code. Also fixed a few mistakes | James Brown |
2002-04-11 | various code cleanups | Ludvig Strigeus |
2002-04-11 | Remove unneeded init stuff | James Brown |
2002-04-11 | moved the dig angle calculation into getAngleFromPos | Ludvig Strigeus |
2002-04-06 | Final loom fixes. LoomCD is now completable, apart from sound glitches and la... | James Brown |
2002-03-29 | Fix some VC6++ debug actor-related crashes. | James Brown |
2002-03-26 | Update project file, and add some checks for uninitied arrays. Stops full thr... | James Brown |
2002-03-20 | Preliminary redesigned of the virtual screen system. Now all the screen buffe... | Vincent Hamm |
2002-03-20 | I know it probably doesn't look like much, but this is a start to the reorg -... | James Brown |
2002-03-19 | khaleks fix for indy3/zak fonts. | James Brown |
2002-03-18 | Fixed boxes but 1 bug remain. Broke a little indy3 while fixing object flags | Vincent Hamm |
2002-03-11 | Fixed more box issues in zak/indy3/loomcd | Vincent Hamm |
2002-03-11 | Fixed boxes in Zak and Indy. Bugs may remain. | Vincent Hamm |
2002-03-10 | Apply some patches by syke to prevent buffer overruns, etc. | James Brown |
2002-03-09 | Fixed NUM_aCTORS for MI2/Indy4, etc. | James Brown |
2002-03-06 | Fixed typo. | James Brown |
2002-03-06 | Applied cleanup and scaling patch by Rob. | James Brown |
2002-03-06 | Add Matti Hmlinen's patch to suppress warnings | Travis Howell |
2002-03-06 | Fixed some more Sam and Max bugs. Is now playable to BumpusVille. | James Brown |
2002-03-06 | Reimplemented the preliminary Dig features. Implemented actor with many direc... | Vincent Hamm |
2002-03-05 | More v7 implementation | Vincent Hamm |
2002-03-05 | Fixed struct RoomHeader for v7 implementation | Vincent Hamm |
2002-02-25 | Added an assertion to catch buffer overruns in actorTalk(). | Marcus Comstedt |
2002-02-22 | Fixed some boxes issues. Matrix is still buggy | Vincent Hamm |
2002-02-15 | Fixed actor scalling in Zak and indy3 | Vincent Hamm |
2002-02-13 | a few fix for Zak256 | Vincent Hamm |
2002-02-12 | First part of Yazoo and mines work on making older scumm games work. | James Brown |
2001-12-29 | fixed two bugs in indy4. | Ludvig Strigeus |
2001-12-27 | better full throttle support, | Ludvig Strigeus |
2001-12-11 | fixed typo | Ludvig Strigeus |
2001-12-11 | converted internal representation of palette from 6-bit to 8-bit | Ludvig Strigeus |