Age | Commit message (Collapse) | Author | |
---|---|---|---|
2002-07-18 | fix for #583166 (hoagie doesn't enter mansion correctly); moved putActor ↵ | Max Horn | |
into class Actor svn-id: r4587 | |||
2002-07-16 | biiig checkin: removed more stuff from scumm.h; added new headers resource.h ↵ | Max Horn | |
and object.h svn-id: r4579 | |||
2002-07-16 | got rid of _xPos, _yPos, _dir members in class Scumm | Max Horn | |
svn-id: r4578 | |||
2002-07-16 | added costume.h; bumped build date in scumm.h (we have some quite big ↵ | Max Horn | |
changes after all); switched ll and lr in the boxes code so that they really are what they are named after: lower left and right coords; removed some stuff from scumm.h/boxes.h svn-id: r4575 | |||
2002-07-16 | fixed #555647; got rid of some FIXME's | Max Horn | |
svn-id: r4570 | |||
2002-07-15 | added Actor::isInClass convenience method; fixed typo in object.cpp; moved ↵ | Max Horn | |
some functions from class Scumm to LoadedCostume svn-id: r4560 | |||
2002-07-15 | simplified the path finding code for 'old' games (this included getting rid ↵ | Max Horn | |
of some global vars etc.) svn-id: r4557 | |||
2002-07-15 | tiny fix to account for the fact that GF_SMALL_HEADER games have walk box 0 | Max Horn | |
svn-id: r4554 | |||
2002-07-15 | fix an obscure typo | Vincent Hamm | |
svn-id: r4552 | |||
2002-07-13 | fixed FIXME; this seems to be the correct way for walkActorOld to work | Max Horn | |
svn-id: r4532 | |||
2002-07-08 | fixed my bogus QNX fix :-) | Max Horn | |
svn-id: r4495 | |||
2002-07-08 | two more small QNX fixes | Max Horn | |
svn-id: r4493 | |||
2002-07-08 | added some typecasts that might help QNX; updated NewGui TODO list | Max Horn | |
svn-id: r4489 | |||
2002-07-07 | indent run | Max Horn | |
svn-id: r4480 | |||
2002-07-07 | indent run | Max Horn | |
svn-id: r4478 | |||
2002-06-07 | moved the code that enforces all actors to be redrawn on a full redraw to a ↵ | Max Horn | |
more appropriate location; fixed the rendering sort algorithm (it now uses a stable sort algorithm, namely bubble sort) - it used to produce a 'flicker' effect in some cases previously svn-id: r4415 | |||
2002-06-04 | more Actor class cleanup; renamed unkRoomFunc4 to palManipulate and added an ↵ | Max Horn | |
icky, wrong implementation for it - yes this is complete nonsense but I'll try to replace it with the right thing RSN :-) svn-id: r4404 | |||
2002-06-03 | fixed warning | Max Horn | |
svn-id: r4402 | |||
2002-06-03 | remove obsolete stuff | Max Horn | |
svn-id: r4400 | |||
2002-06-01 | added some comments; fixed #558310 | Max Horn | |
svn-id: r4391 | |||
2002-05-25 | fixed a missplaced memset in akos code. Fixed a typo in the Makefile | Vincent Hamm | |
svn-id: r4384 | |||
2002-05-23 | removed some debug output I left in accidentally in my last checkin; removed ↵ | Max Horn | |
some uses of g_scumm (see Endy, I promised I'd do it <g>); removed getSideOfLine(); some clean up svn-id: r4378 | |||
2002-05-23 | removed/disabled debug code | Max Horn | |
svn-id: r4377 | |||
2002-05-23 | moved more stuff out of the Scumm class (usage of g_scumm is only temporary, ↵ | Max Horn | |
Endy, no worries <g>); some other cleanup svn-id: r4376 | |||
2002-05-22 | Reenabled the 1024 flag for direction interpolation | Vincent Hamm | |
svn-id: r4372 | |||
2002-05-22 | Fixed a bit of dig's walking bugs. But I'm still diabling the walk script ↵ | Vincent Hamm | |
since it's causing troubles.. svn-id: r4371 | |||
2002-05-20 | Temp removal of the actor walk script execution to fix dig's walking | Vincent Hamm | |
svn-id: r4364 | |||
2002-05-20 | moved isCostumeInUse() to costume.cpp; make use of isInCurrentRoom(); added ↵ | Max Horn | |
missing FIXME comment for a FT hack svn-id: r4362 | |||
2002-05-20 | setupShadowPalette doesn't belong into actor.cpp; it's only used in ↵ | Max Horn | |
script_v2.cpp, hence moving it there svn-id: r4360 | |||
2002-05-14 | removed actor.h from scumm.h; added _scumm member var to class Actor; some ↵ | Max Horn | |
var renaming in preparation of more methord refactoring svn-id: r4333 | |||
2002-05-14 | fix some warnings, odd code, and prevent Simon segfaulting when wrong game ↵ | James Brown | |
specified. svn-id: r4321 | |||
2002-05-14 | refactored parts of actor.cpp: many methods are now members of class Actor ↵ | Max Horn | |
instead of class Scumm. This is still work in progress! svn-id: r4319 | |||
2002-05-11 | once more changed the face direction calculation; allows to remove MI2 ↵ | Max Horn | |
bridge hack in script_v1.cpp svn-id: r4277 | |||
2002-05-10 | one more direction 'fix', getting rid of one FIXME hack for Indy 4 | Max Horn | |
svn-id: r4275 | |||
2002-05-10 | Two fixmes - one for iMUSE bug in Sam and Max, the other for MI1VGA scaling | Paweł Kołodziejski | |
svn-id: r4270 | |||
2002-05-10 | Fix mystery vortex freeze. | James Brown | |
svn-id: r4264 | |||
2002-05-10 | use normalizeAngle; use MF_NEW_LEG/MF_IN_LEG/MF_TURN/MF_LAST_LEG instead of ↵ | Max Horn | |
1/2/4/8 - easier to understand, and that's what we have these consts for anyway, no? svn-id: r4263 | |||
2002-05-10 | renamed fixActorDirection to setActorDirection; fixed a bug causing wrong ↵ | Max Horn | |
actor directions svn-id: r4260 | |||
2002-05-01 | Another fix for LoomCD. Now Valgrind does not reports any error | Lionel Ulmer | |
anymore in LoomCD (well, with a small hack still active :-) ). svn-id: r4156 | |||
2002-04-24 | Quick fix to ft's fuel tower bug | Vincent Hamm | |
svn-id: r4071 | |||
2002-04-24 | Fix Indy4/MI2 crash due to VirtScroll code. | James Brown | |
Cleanup \N's - For gods sake fix your CVS client :) svn-id: r4067 | |||
2002-04-22 | Made great progress with the akos codec 5. Placement is now correct but ↵ | Vincent Hamm | |
still experiencing bugs with background reset. Also fixed missing dialogues in dig when the talking actor isn't in the room (fix not 100% correct yet). svn-id: r4057 | |||
2002-04-21 | Fix (hack) imuse for samnmax. Fix (hack) samnmax inventory screen | Vincent Hamm | |
svn-id: r4037 | |||
2002-04-21 | Add fixme hack to room 17 FOA cost animation. | James Brown | |
Remove \M from costume.cpp - how do these get here?!?! :) svn-id: r4032 | |||
2002-04-18 | Move putClass forceclip into costume renderer. Fixes Loom bugs. | James Brown | |
svn-id: r3996 | |||
2002-04-18 | Remove box==0 mask forcing. Yaz - this isn't right.. it breaks all the other ↵ | James Brown | |
games, and I don't think something like this would be a game specific hack. svn-id: r3985 | |||
2002-04-17 | Forced masking for box 0. Correct a few things. Bobbin is buggy when ↵ | Vincent Hamm | |
starting a new game in Loom, but that's the consequence of another bug. svn-id: r3984 | |||
2002-04-11 | Fix anti-aliasing crash and a Zak crash. Note there are still AA | James Brown | |
artifacts left on screen. Anyone want to fix this? :) svn-id: r3909 | |||
2002-04-11 | Large pointless reindentation of all the code. Also fixed a few mistakes | James Brown | |
in the object flags code cleanup. Flags used: indent *.cpp -br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip -ts2 -ncs -nbs -npcs -nbap -Tbyte -Tuint32 -Tuint8 -Tuint16 -TArrayHeader -TMemBlkHeader -TVerbSlot -TObjectData -Tvoid -TImageHeader -TRoomHeader -TCodeHeader -TResHdr -TBompHeader -TMidiChannelAdl -TGui -TScumm -TSoundEngine -TPart -TPlayer svn-id: r3908 | |||
2002-04-11 | various code cleanups | Ludvig Strigeus | |
svn-id: r3907 |