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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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actor.cpp
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Author
2002-07-16
fixed #555647; got rid of some FIXME's
Max Horn
2002-07-15
added Actor::isInClass convenience method; fixed typo in object.cpp; moved so...
Max Horn
2002-07-15
simplified the path finding code for 'old' games (this included getting rid o...
Max Horn
2002-07-15
tiny fix to account for the fact that GF_SMALL_HEADER games have walk box 0
Max Horn
2002-07-15
fix an obscure typo
Vincent Hamm
2002-07-13
fixed FIXME; this seems to be the correct way for walkActorOld to work
Max Horn
2002-07-08
fixed my bogus QNX fix :-)
Max Horn
2002-07-08
two more small QNX fixes
Max Horn
2002-07-08
added some typecasts that might help QNX; updated NewGui TODO list
Max Horn
2002-07-07
indent run
Max Horn
2002-07-07
indent run
Max Horn
2002-06-07
moved the code that enforces all actors to be redrawn on a full redraw to a m...
Max Horn
2002-06-04
more Actor class cleanup; renamed unkRoomFunc4 to palManipulate and added an ...
Max Horn
2002-06-03
fixed warning
Max Horn
2002-06-03
remove obsolete stuff
Max Horn
2002-06-01
added some comments; fixed #558310
Max Horn
2002-05-25
fixed a missplaced memset in akos code. Fixed a typo in the Makefile
Vincent Hamm
2002-05-23
removed some debug output I left in accidentally in my last checkin; removed ...
Max Horn
2002-05-23
removed/disabled debug code
Max Horn
2002-05-23
moved more stuff out of the Scumm class (usage of g_scumm is only temporary, ...
Max Horn
2002-05-22
Reenabled the 1024 flag for direction interpolation
Vincent Hamm
2002-05-22
Fixed a bit of dig's walking bugs. But I'm still diabling the walk script sin...
Vincent Hamm
2002-05-20
Temp removal of the actor walk script execution to fix dig's walking
Vincent Hamm
2002-05-20
moved isCostumeInUse() to costume.cpp; make use of isInCurrentRoom(); added m...
Max Horn
2002-05-20
setupShadowPalette doesn't belong into actor.cpp; it's only used in script_v2...
Max Horn
2002-05-14
removed actor.h from scumm.h; added _scumm member var to class Actor; some va...
Max Horn
2002-05-14
fix some warnings, odd code, and prevent Simon segfaulting when wrong game sp...
James Brown
2002-05-14
refactored parts of actor.cpp: many methods are now members of class Actor in...
Max Horn
2002-05-11
once more changed the face direction calculation; allows to remove MI2 bridge...
Max Horn
2002-05-10
one more direction 'fix', getting rid of one FIXME hack for Indy 4
Max Horn
2002-05-10
Two fixmes - one for iMUSE bug in Sam and Max, the other for MI1VGA scaling
Paweł Kołodziejski
2002-05-10
Fix mystery vortex freeze.
James Brown
2002-05-10
use normalizeAngle; use MF_NEW_LEG/MF_IN_LEG/MF_TURN/MF_LAST_LEG instead of 1...
Max Horn
2002-05-10
renamed fixActorDirection to setActorDirection; fixed a bug causing wrong act...
Max Horn
2002-05-01
Another fix for LoomCD. Now Valgrind does not reports any error
Lionel Ulmer
2002-04-24
Quick fix to ft's fuel tower bug
Vincent Hamm
2002-04-24
Fix Indy4/MI2 crash due to VirtScroll code.
James Brown
2002-04-22
Made great progress with the akos codec 5. Placement is now correct but still...
Vincent Hamm
2002-04-21
Fix (hack) imuse for samnmax. Fix (hack) samnmax inventory screen
Vincent Hamm
2002-04-21
Add fixme hack to room 17 FOA cost animation.
James Brown
2002-04-18
Move putClass forceclip into costume renderer. Fixes Loom bugs.
James Brown
2002-04-18
Remove box==0 mask forcing. Yaz - this isn't right.. it breaks all the other ...
James Brown
2002-04-17
Forced masking for box 0. Correct a few things. Bobbin is buggy when starting...
Vincent Hamm
2002-04-11
Fix anti-aliasing crash and a Zak crash. Note there are still AA
James Brown
2002-04-11
Large pointless reindentation of all the code. Also fixed a few mistakes
James Brown
2002-04-11
various code cleanups
Ludvig Strigeus
2002-04-11
Remove unneeded init stuff
James Brown
2002-04-11
moved the dig angle calculation into getAngleFromPos
Ludvig Strigeus
2002-04-06
Final loom fixes. LoomCD is now completable, apart from sound glitches and la...
James Brown
2002-03-29
Fix some VC6++ debug actor-related crashes.
James Brown
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