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AgeCommit message (Expand)Author
2002-07-16fixed #555647; got rid of some FIXME'sMax Horn
2002-07-15added Actor::isInClass convenience method; fixed typo in object.cpp; moved so...Max Horn
2002-07-15simplified the path finding code for 'old' games (this included getting rid o...Max Horn
2002-07-15tiny fix to account for the fact that GF_SMALL_HEADER games have walk box 0Max Horn
2002-07-15fix an obscure typoVincent Hamm
2002-07-13fixed FIXME; this seems to be the correct way for walkActorOld to workMax Horn
2002-07-08fixed my bogus QNX fix :-)Max Horn
2002-07-08two more small QNX fixesMax Horn
2002-07-08added some typecasts that might help QNX; updated NewGui TODO listMax Horn
2002-07-07indent runMax Horn
2002-07-07indent runMax Horn
2002-06-07moved the code that enforces all actors to be redrawn on a full redraw to a m...Max Horn
2002-06-04more Actor class cleanup; renamed unkRoomFunc4 to palManipulate and added an ...Max Horn
2002-06-03fixed warningMax Horn
2002-06-03remove obsolete stuffMax Horn
2002-06-01added some comments; fixed #558310Max Horn
2002-05-25fixed a missplaced memset in akos code. Fixed a typo in the MakefileVincent Hamm
2002-05-23removed some debug output I left in accidentally in my last checkin; removed ...Max Horn
2002-05-23removed/disabled debug codeMax Horn
2002-05-23moved more stuff out of the Scumm class (usage of g_scumm is only temporary, ...Max Horn
2002-05-22Reenabled the 1024 flag for direction interpolationVincent Hamm
2002-05-22Fixed a bit of dig's walking bugs. But I'm still diabling the walk script sin...Vincent Hamm
2002-05-20Temp removal of the actor walk script execution to fix dig's walkingVincent Hamm
2002-05-20moved isCostumeInUse() to costume.cpp; make use of isInCurrentRoom(); added m...Max Horn
2002-05-20setupShadowPalette doesn't belong into actor.cpp; it's only used in script_v2...Max Horn
2002-05-14removed actor.h from scumm.h; added _scumm member var to class Actor; some va...Max Horn
2002-05-14fix some warnings, odd code, and prevent Simon segfaulting when wrong game sp...James Brown
2002-05-14refactored parts of actor.cpp: many methods are now members of class Actor in...Max Horn
2002-05-11once more changed the face direction calculation; allows to remove MI2 bridge...Max Horn
2002-05-10one more direction 'fix', getting rid of one FIXME hack for Indy 4Max Horn
2002-05-10Two fixmes - one for iMUSE bug in Sam and Max, the other for MI1VGA scalingPaweł Kołodziejski
2002-05-10Fix mystery vortex freeze.James Brown
2002-05-10use normalizeAngle; use MF_NEW_LEG/MF_IN_LEG/MF_TURN/MF_LAST_LEG instead of 1...Max Horn
2002-05-10renamed fixActorDirection to setActorDirection; fixed a bug causing wrong act...Max Horn
2002-05-01Another fix for LoomCD. Now Valgrind does not reports any errorLionel Ulmer
2002-04-24Quick fix to ft's fuel tower bugVincent Hamm
2002-04-24Fix Indy4/MI2 crash due to VirtScroll code.James Brown
2002-04-22Made great progress with the akos codec 5. Placement is now correct but still...Vincent Hamm
2002-04-21Fix (hack) imuse for samnmax. Fix (hack) samnmax inventory screenVincent Hamm
2002-04-21Add fixme hack to room 17 FOA cost animation.James Brown
2002-04-18Move putClass forceclip into costume renderer. Fixes Loom bugs.James Brown
2002-04-18Remove box==0 mask forcing. Yaz - this isn't right.. it breaks all the other ...James Brown
2002-04-17Forced masking for box 0. Correct a few things. Bobbin is buggy when starting...Vincent Hamm
2002-04-11Fix anti-aliasing crash and a Zak crash. Note there are still AAJames Brown
2002-04-11Large pointless reindentation of all the code. Also fixed a few mistakesJames Brown
2002-04-11various code cleanupsLudvig Strigeus
2002-04-11Remove unneeded init stuffJames Brown
2002-04-11moved the dig angle calculation into getAngleFromPosLudvig Strigeus
2002-04-06Final loom fixes. LoomCD is now completable, apart from sound glitches and la...James Brown
2002-03-29Fix some VC6++ debug actor-related crashes.James Brown