Age | Commit message (Collapse) | Author | |
---|---|---|---|
2002-05-14 | fix some warnings, odd code, and prevent Simon segfaulting when wrong game ↵ | James Brown | |
specified. svn-id: r4321 | |||
2002-05-14 | refactored parts of actor.cpp: many methods are now members of class Actor ↵ | Max Horn | |
instead of class Scumm. This is still work in progress! svn-id: r4319 | |||
2002-05-11 | once more changed the face direction calculation; allows to remove MI2 ↵ | Max Horn | |
bridge hack in script_v1.cpp svn-id: r4277 | |||
2002-05-10 | one more direction 'fix', getting rid of one FIXME hack for Indy 4 | Max Horn | |
svn-id: r4275 | |||
2002-05-10 | Two fixmes - one for iMUSE bug in Sam and Max, the other for MI1VGA scaling | Paweł Kołodziejski | |
svn-id: r4270 | |||
2002-05-10 | Fix mystery vortex freeze. | James Brown | |
svn-id: r4264 | |||
2002-05-10 | use normalizeAngle; use MF_NEW_LEG/MF_IN_LEG/MF_TURN/MF_LAST_LEG instead of ↵ | Max Horn | |
1/2/4/8 - easier to understand, and that's what we have these consts for anyway, no? svn-id: r4263 | |||
2002-05-10 | renamed fixActorDirection to setActorDirection; fixed a bug causing wrong ↵ | Max Horn | |
actor directions svn-id: r4260 | |||
2002-05-01 | Another fix for LoomCD. Now Valgrind does not reports any error | Lionel Ulmer | |
anymore in LoomCD (well, with a small hack still active :-) ). svn-id: r4156 | |||
2002-04-24 | Quick fix to ft's fuel tower bug | Vincent Hamm | |
svn-id: r4071 | |||
2002-04-24 | Fix Indy4/MI2 crash due to VirtScroll code. | James Brown | |
Cleanup \N's - For gods sake fix your CVS client :) svn-id: r4067 | |||
2002-04-22 | Made great progress with the akos codec 5. Placement is now correct but ↵ | Vincent Hamm | |
still experiencing bugs with background reset. Also fixed missing dialogues in dig when the talking actor isn't in the room (fix not 100% correct yet). svn-id: r4057 | |||
2002-04-21 | Fix (hack) imuse for samnmax. Fix (hack) samnmax inventory screen | Vincent Hamm | |
svn-id: r4037 | |||
2002-04-21 | Add fixme hack to room 17 FOA cost animation. | James Brown | |
Remove \M from costume.cpp - how do these get here?!?! :) svn-id: r4032 | |||
2002-04-18 | Move putClass forceclip into costume renderer. Fixes Loom bugs. | James Brown | |
svn-id: r3996 | |||
2002-04-18 | Remove box==0 mask forcing. Yaz - this isn't right.. it breaks all the other ↵ | James Brown | |
games, and I don't think something like this would be a game specific hack. svn-id: r3985 | |||
2002-04-17 | Forced masking for box 0. Correct a few things. Bobbin is buggy when ↵ | Vincent Hamm | |
starting a new game in Loom, but that's the consequence of another bug. svn-id: r3984 | |||
2002-04-11 | Fix anti-aliasing crash and a Zak crash. Note there are still AA | James Brown | |
artifacts left on screen. Anyone want to fix this? :) svn-id: r3909 | |||
2002-04-11 | Large pointless reindentation of all the code. Also fixed a few mistakes | James Brown | |
in the object flags code cleanup. Flags used: indent *.cpp -br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip -ts2 -ncs -nbs -npcs -nbap -Tbyte -Tuint32 -Tuint8 -Tuint16 -TArrayHeader -TMemBlkHeader -TVerbSlot -TObjectData -Tvoid -TImageHeader -TRoomHeader -TCodeHeader -TResHdr -TBompHeader -TMidiChannelAdl -TGui -TScumm -TSoundEngine -TPart -TPlayer svn-id: r3908 | |||
2002-04-11 | various code cleanups | Ludvig Strigeus | |
svn-id: r3907 | |||
2002-04-11 | Remove unneeded init stuff | James Brown | |
svn-id: r3905 | |||
2002-04-11 | moved the dig angle calculation into getAngleFromPos | Ludvig Strigeus | |
svn-id: r3904 | |||
2002-04-06 | Final loom fixes. LoomCD is now completable, apart from sound glitches and ↵ | James Brown | |
lack of masking. svn-id: r3880 | |||
2002-03-29 | Fix some VC6++ debug actor-related crashes. | James Brown | |
Mask, Charset color and WaitForMessage hangs still remain. svn-id: r3838 | |||
2002-03-26 | Update project file, and add some checks for uninitied arrays. Stops full ↵ | James Brown | |
throttle crashing, until the AKOS bug. svn-id: r3835 | |||
2002-03-20 | Preliminary redesigned of the virtual screen system. Now all the screen ↵ | Vincent Hamm | |
buffers are in a single 320*200 buffer, making video subprocess far more easy to do. On glitch remain in inventory's black area svn-id: r3793 | |||
2002-03-20 | I know it probably doesn't look like much, but this is a start to the reorg ↵ | James Brown | |
- basically I've shuffled the Scumm struct around, and turned it into a Class - labeling and grouping functions that are related. svn-id: r3792 | |||
2002-03-19 | khaleks fix for indy3/zak fonts. | James Brown | |
svn-id: r3791 | |||
2002-03-18 | Fixed boxes but 1 bug remain. Broke a little indy3 while fixing object flags | Vincent Hamm | |
svn-id: r3789 | |||
2002-03-11 | Fixed more box issues in zak/indy3/loomcd | Vincent Hamm | |
svn-id: r3729 | |||
2002-03-11 | Fixed boxes in Zak and Indy. Bugs may remain. | Vincent Hamm | |
svn-id: r3727 | |||
2002-03-10 | Apply some patches by syke to prevent buffer overruns, etc. | James Brown | |
svn-id: r3723 | |||
2002-03-09 | Fixed NUM_aCTORS for MI2/Indy4, etc. | James Brown | |
Probably broke some saved games again. svn-id: r3700 | |||
2002-03-06 | Fixed typo. | James Brown | |
svn-id: r3666 | |||
2002-03-06 | Applied cleanup and scaling patch by Rob. | James Brown | |
svn-id: r3665 | |||
2002-03-06 | Add Matti Hmlinen's patch to suppress warnings | Travis Howell | |
svn-id: r3664 | |||
2002-03-06 | Fixed some more Sam and Max bugs. Is now playable to BumpusVille. | James Brown | |
Added two new debug commands, one to read and set variables, the other to set a 'watch' on variables. svn-id: r3662 | |||
2002-03-06 | Reimplemented the preliminary Dig features. Implemented actor with many ↵ | Vincent Hamm | |
direction. Fixed bomp bug svn-id: r3661 | |||
2002-03-05 | More v7 implementation | Vincent Hamm | |
svn-id: r3656 | |||
2002-03-05 | Fixed struct RoomHeader for v7 implementation | Vincent Hamm | |
svn-id: r3650 | |||
2002-02-25 | Added an assertion to catch buffer overruns in actorTalk(). | Marcus Comstedt | |
svn-id: r3631 | |||
2002-02-22 | Fixed some boxes issues. Matrix is still buggy | Vincent Hamm | |
svn-id: r3620 | |||
2002-02-15 | Fixed actor scalling in Zak and indy3 | Vincent Hamm | |
svn-id: r3590 | |||
2002-02-13 | a few fix for Zak256 | Vincent Hamm | |
svn-id: r3575 | |||
2002-02-12 | First part of Yazoo and mines work on making older scumm games work. | James Brown | |
Not enough here to actually work yet, just the base groundwork needed. svn-id: r3567 | |||
2001-12-29 | fixed two bugs in indy4. | Ludvig Strigeus | |
actors were facing in the wrong direction on the stairs, actors moved strangely in monte carlo svn-id: r3538 | |||
2001-12-27 | better full throttle support, | Ludvig Strigeus | |
a couple of MI2 fixes. svn-id: r3532 | |||
2001-12-11 | fixed typo | Ludvig Strigeus | |
svn-id: r3527 | |||
2001-12-11 | converted internal representation of palette from 6-bit to 8-bit | Ludvig Strigeus | |
yazoo implemented remapActor svn-id: r3526 | |||
2001-12-01 | adlib sound support, use USE_ADLIB | Ludvig Strigeus | |
svn-id: r3510 |