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2002-07-22oops forgot to checkin this oneMax Horn
svn-id: r4620
2002-07-11Fixed the akos missposition bug when entering the nexus in digVincent Hamm
svn-id: r4515
2002-07-07indent runMax Horn
svn-id: r4480
2002-07-07indent runMax Horn
svn-id: r4478
2002-07-02got rid of akos_findManyDirection; simplified akos_frameToAnim a lotMax Horn
svn-id: r4447
2002-06-27Fixed the gost animation background reset. Made a little tweak to draw the ↵Vincent Hamm
gui in vertical rooms (not 100% working) svn-id: r4435
2002-06-04newDirToOldDir is now a class method of class Scumm)Max Horn
svn-id: r4405
2002-05-23removed some debug output I left in accidentally in my last checkin; removed ↵Max Horn
some uses of g_scumm (see Endy, I promised I'd do it <g>); removed getSideOfLine(); some clean up svn-id: r4378
2002-05-23moved more stuff out of the Scumm class (usage of g_scumm is only temporary, ↵Max Horn
Endy, no worries <g>); some other cleanup svn-id: r4376
2002-05-14added #include "actor.h", some minor tweaksMax Horn
svn-id: r4332
2002-05-06Add raw PCM part to dig .bun decompressor.James Brown
svn-id: r4219
2002-04-24Fix Indy4/MI2 crash due to VirtScroll code.James Brown
Cleanup \N's - For gods sake fix your CVS client :) svn-id: r4067
2002-04-23Another akos codec 5 fixVincent Hamm
svn-id: r4061
2002-04-22Made great progress with the akos codec 5. Placement is now correct but ↵Vincent Hamm
still experiencing bugs with background reset. Also fixed missing dialogues in dig when the talking actor isn't in the room (fix not 100% correct yet). svn-id: r4057
2002-04-22More work done on blast objects. Very preliminary implementation of akos codec 5Vincent Hamm
svn-id: r4054
2002-04-21Some new V7 scummvars. Implemented custom scale table in AKOS codec 1Vincent Hamm
svn-id: r4038
2002-04-11Large pointless reindentation of all the code. Also fixed a few mistakesJames Brown
in the object flags code cleanup. Flags used: indent *.cpp -br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip -ts2 -ncs -nbs -npcs -nbap -Tbyte -Tuint32 -Tuint8 -Tuint16 -TArrayHeader -TMemBlkHeader -TVerbSlot -TObjectData -Tvoid -TImageHeader -TRoomHeader -TCodeHeader -TResHdr -TBompHeader -TMidiChannelAdl -TGui -TScumm -TSoundEngine -TPart -TPlayer svn-id: r3908
2002-03-25Fixed a bit the gui for FT and DIG. It still doesn't display a thing but ↵Vincent Hamm
it's not crashing anymore svn-id: r3828
2002-03-24Fixed pal initVincent Hamm
svn-id: r3815
2002-03-20I know it probably doesn't look like much, but this is a start to the reorg ↵James Brown
- basically I've shuffled the Scumm struct around, and turned it into a Class - labeling and grouping functions that are related. svn-id: r3792
2002-03-06Applied cleanup and scaling patch by Rob.James Brown
svn-id: r3665
2002-03-06Reimplemented the preliminary Dig features. Implemented actor with many ↵Vincent Hamm
direction. Fixed bomp bug svn-id: r3661
2002-02-24Code cleanup - get rid of a bunch of typecast and unused variable warnings.James Brown
svn-id: r3627
2002-02-02Added newline at end of file to fix gcc warnings.Marcus Comstedt
svn-id: r3552
2001-12-27better full throttle support,Ludvig Strigeus
a couple of MI2 fixes. svn-id: r3532
2001-12-03Fixed a couple of alignment issuesLudvig Strigeus
svn-id: r3521
2001-11-27some BOMP support,Ludvig Strigeus
some fixes svn-id: r3506
2001-11-26very simple full throttle support, use the FULL_THROTTLE define. (will fix ↵Ludvig Strigeus
later) modified some actor parts to work better with full throttle (most likely new bugs because of that). directions are now stored as angles instead of left/right/up/down implemented loadFlObject (flobjects are currently saved in the savestate, will fix that also) svn-id: r3505