Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-12-08 | GLK: Add support for secondary Blorb files separate from the gamefile | Paul Gilbert | |
It also hads further support for playing AIFF files. However, the Blorb files for Lurking Horror & Sherlock on the if-archive website don't seem to be valid AIFF files, so sound doesn't play using them | |||
2016-08-05 | AUDIO: Add titanic to list of engines using wave files | Paul Gilbert | |
2016-06-21 | AUDIO: Fix incorrect forward declaration | Colin Snover | |
2016-06-19 | AUDIO: Make WAV streams seekable | Colin Snover | |
This allows raw PCM in WAVE containers to have duration and be seekable, and opens the door for ADPCM streams to be seekable later if necessary. This change is needed to avoid duplication of RIFF/WAVE container parsing for SCI engine, which uses raw PCM WAVE files and needs to be able to determine their lengths. | |||
2015-06-05 | AUDIO: Add more engines that use wave.h that I missed before. | Torbjörn Andersson | |
2015-06-05 | AUDIO: Update list of engines that use wave.h | Torbjörn Andersson | |
2014-02-18 | AUDIO: Make GPL headers consistent in themselves. | Johannes Schickel | |
2011-10-28 | AUDIO: Adapt include guard names to the "new" directory name. | Johannes Schickel | |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | JANITORIAL: Format forward declarations to follow convention | Ori Avtalion | |
2011-02-09 | AUDIO: Rename sound/ dir to audio/ | Max Horn | |
svn-id: r55850 |