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path: root/audio/fmopl.cpp
AgeCommit message (Collapse)Author
2016-10-09JANITORIAL: Remove more trailing spacesEugene Sandulenko
2015-07-07AUDIO: List OPL3 support for ALSA AdLib driverWalter van Niftrik
Thanks clone2727
2015-07-07AUDIO: Add experimental hardware OPL support using ALSAWalter van Niftrik
2015-07-07AUDIO: Add a class representing a real OPLMatthew Hoops
2015-07-07AUDIO: Remove all AudioStream access to OPLMatthew Hoops
2015-07-07AUDIO: Change callback frequency without restarting the audio streamMatthew Hoops
2015-07-07AUDIO: Be consistent with calling stop() in OPL destructorsMatthew Hoops
2015-07-07AUDIO: Allow for changing the OPL timer rateMatthew Hoops
2015-07-07AUDIO: Introduce a callback to the OPL codeMatthew Hoops
Currently unused, but ready to be hooked up to various classes using it.
2015-07-07AUDIO: Remove the legacy OPL APIMatthew Hoops
2015-07-07AUDIO: Fix abuse of driver IDs in OPL code.Johannes Schickel
If the driver id did not match the array index, the wrong driver entry would be accessed causing a crash in the worst case.
2015-05-30FMOPL: Fix confusing "opl_driver" behaviorTorbjörn Andersson
The way I've configured ScummVM, the default is to use FluidSynth for MIDI, and any game where I want AdLib overrides that setting. I have set the DOSBox OPL emulator as the default. However, this causes the game's "opl_driver" setting to be "auto", which overrides the default setting, and usually picks the MAME OPL emulator. To counter this, if it sees that "opl_driver" is "auto", it will check the default setting. In other words, only use "auto" if "opl_driver" isn't set on any level. I think this is the behaviour that should cause the least amount of astonishment.
2014-02-18AUDIO: Make GPL headers consistent in themselves.Johannes Schickel
2013-04-28AUDIO: Fix identation. CID 1003641Eugene Sandulenko
2011-08-07JANITORIAL: Remove trailing empty lines.Christoph Mallon
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-02-09AUDIO: Rename sound/ dir to audio/Max Horn
svn-id: r55850