Age | Commit message (Collapse) | Author |
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channels were (wrongly) reversed
found and tested in discworld 1
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- remove Miles Audio from Sherlock engine
- put Miles Audio into common audio (namespace Audio)
- Miles Audio is used at least by the engines
TINSEL, GROOVIE, TOLTECS, SAGA and KYRA
This way it can be used by the other engines
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fixes non working audio when playing a File(Stream)
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All callers requiring SeekableAudioStream have been adapted by using dynamic_cast
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- rework 3DO audio decoders to decode into buffer only
- 3DO audio decoders also use streams without separate size arg now
- add support for ADP4 + SDX2 inside AIFC files
- add debug command "3do_playaudio" to play AIFC files
- remove audio flags and replace with stereo bool
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- queue up to 0.5 seconds of audio to avoid buffer underruns
- support for SDX2 codec
- put both audio codecs into audio/decoders/3do.cpp
- made movie player capable of playing EA logo movie
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The way I've configured ScummVM, the default is to use FluidSynth
for MIDI, and any game where I want AdLib overrides that setting.
I have set the DOSBox OPL emulator as the default.
However, this causes the game's "opl_driver" setting to be "auto",
which overrides the default setting, and usually picks the MAME
OPL emulator. To counter this, if it sees that "opl_driver" is
"auto", it will check the default setting.
In other words, only use "auto" if "opl_driver" isn't set on any
level. I think this is the behaviour that should cause the least
amount of astonishment.
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This fixes bug #6834 MP3: ScummVM doesn't skip ID3 tag at
beginning of file.
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This syncs with munt commit 4041a16a5d
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The "making of" video in the Xbox version of Myst III is
unusually long. VideoDecoder::FixedRateVideoTrack::getFrameTime
would trigger an overflow.
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I really have no idea what I was thinking in acb127c2
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AUDIO: Miscellaneous AudioStream fixes
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variable's purpose.
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This syncs the code with munt commit fa8b4f899d, avoiding usage of a
global constructor
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This keeps the original MUNT code in showLCDMessage/printDebug and simply
comments it out. This *silences* a warning about debug use in our former
default replacement code. Since we already implement a ReportHandler there
is no need to adapt the default implementation.
This is not the cleanest way but the solution which requires the least changes
to MUNT code.
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This reverts commit 6731eb21e3e4c1fa2470ed03a3547d45b3dff6e3.
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This syncs with munt commit 175446af43
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MI2 deletes the parser object(!) so we can't access any member
variables here. Thanks to athrxx for finding this.
This reverts commit 86c2fe47e04449602e4c005fa0a9c183bc8bba39 and adds
a comment explaining why.
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This broke SCI, since it doesn't call processEvent any more.
This reverts commit afa54072a9622d7a370846bf280016843dc61009.
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(this caused a crash in MI2)
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ALL: Fix optimization unstable code on checking for null after new.
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This removes overwrites in ReportHandlerScummVM which are simply the default
implementation anyway. A side effect is that this silences/fixes a warning
about the former onProgramChanged to hide an virtual method due to parameter
differences.
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MIDI code will control volume via MIDI events thus the generated audio should
not be affected by mixer sound volumes.
The initial commit 0e6cdfd67580f75e912c5e92abb26821d032f74b added it as music
sound type. Might be copied from the (also) incorrect FluidSynth code.
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MIDI code will control volume via MIDI events thus the generated audio should
not be affected by mixer sound volumes.
The initial commit(s) in d4d045b1174b4a48659f39f026ade42684b679bf /
13dc149ded691e718905049990dd0220230c500e added it as music sound type.
So, this seems to be a long standing issue.
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Formerly the audio stream was registered as sfx. This is incorrect behavior
since the client code will control music volume with MIDI events on its own.
It seems 67b311713d8f4cfcd460a9649e0075f24278a048 introduced this very long
ago.
This should fix unintended coupling of sfx volume and music volume in BASS.
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