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2015-06-29AUDIO: Miles Audio MT32: fix embed. sysEx overflowMartin Kiewitz
now an overflow of the embedded sysEx buffer will properly execute a send.
2015-06-29AUDIO: Miles Audio AdLib: initialize variableMartin Kiewitz
initialize currentPitchRange (although it was properly initialized later anyway)
2015-06-29AUDIO: Miles Audio MT32: fix patch addressesMartin Kiewitz
also add warnings in case there are non-existant instruments or no-non-protected timbre slots are available
2015-06-29AUDIO: Miles Audio MT32: fix instrument installingMartin Kiewitz
2015-06-29AUDIO: Miles Audio MT32: use #def for SysEx term.Martin Kiewitz
use MILES_MT32_SYSEX_TERMINATOR instead of hardcoded 0xFF missed one
2015-06-28AUDIO: Miles Audio MT32: use #def for SysEx term.Martin Kiewitz
use MILES_MT32_SYSEX_TERMINATOR instead of hardcoded 0xFF
2015-06-28AUDIO: Miles Audio MT32 embedded SysEx supportMartin Kiewitz
now supports embedded SysEx as well used by 7th guest
2015-06-28AUDIO: Miles Audio MT32 timbre file supportMartin Kiewitz
for games, that do not have a MT32 timbre file, simply pass an empty filename to the Miles-MT32-factory.
2015-06-28AUDIO: miles audio AdLib: fix left/right panningMartin Kiewitz
channels were (wrongly) reversed found and tested in discworld 1
2015-06-27COMMON: move Miles Audio AdLib+MT32 to commonMartin Kiewitz
- remove Miles Audio from Sherlock engine - put Miles Audio into common audio (namespace Audio) - Miles Audio is used at least by the engines TINSEL, GROOVIE, TOLTECS, SAGA and KYRA This way it can be used by the other engines
2015-06-07AUDIO: makeAIFFStream seek to start of dataStreamMartin Kiewitz
fixes non working audio when playing a File(Stream)
2015-06-06AUDIO: Make makeAIFFStream return a RewindableAudioStreamMatthew Hoops
All callers requiring SeekableAudioStream have been adapted by using dynamic_cast
2015-06-06AUDIO: Fix another syntax errorMatthew Hoops
2015-06-06AUDIO: Fix syntaxMatthew Hoops
2015-06-06SHERLOCK: rework 3DO audio, add AIFC file supportMartin Kiewitz
- rework 3DO audio decoders to decode into buffer only - 3DO audio decoders also use streams without separate size arg now - add support for ADP4 + SDX2 inside AIFC files - add debug command "3do_playaudio" to play AIFC files - remove audio flags and replace with stereo bool
2015-06-04AUDIO: Rewrite the AIFF decoder to support AIFCMatthew Hoops
2015-06-04AUDIO: Do not read the entire AIFF buffer into memoryMatthew Hoops
2015-06-04AUDIO: Mark AIFF as being used by BBVSMatthew Hoops
2015-06-04AUDIO: Only expose makeAIFFStream to clientsMatthew Hoops
2015-06-05AUDIO: Add more engines that use wave.h that I missed before.Torbjörn Andersson
2015-06-05AUDIO: Update list of engines that use wave.hTorbjörn Andersson
2015-06-04SHERLOCK: improve 3DO movie player, add SDX2 codecMartin Kiewitz
- queue up to 0.5 seconds of audio to avoid buffer underruns - support for SDX2 codec - put both audio codecs into audio/decoders/3do.cpp - made movie player capable of playing EA logo movie
2015-05-30FMOPL: Fix confusing "opl_driver" behaviorTorbjörn Andersson
The way I've configured ScummVM, the default is to use FluidSynth for MIDI, and any game where I want AdLib overrides that setting. I have set the DOSBox OPL emulator as the default. However, this causes the game's "opl_driver" setting to be "auto", which overrides the default setting, and usually picks the MAME OPL emulator. To counter this, if it sees that "opl_driver" is "auto", it will check the default setting. In other words, only use "auto" if "opl_driver" isn't set on any level. I think this is the behaviour that should cause the least amount of astonishment.
2015-05-22AUDIO: Add patch from madmoose to fix arpeggio effect in ProTracker modules.Kirben
2015-04-05AUDIO: Skip ID3 tag at start of mp3 filesThierry Crozat
This fixes bug #6834 MP3: ScummVM doesn't skip ID3 tag at beginning of file.
2015-01-26AUDIO: Fix skipping samples when the skip length is greater than the first chunkMatthew Hoops
2014-12-21MT32: Update to munt 1.5.0Filippos Karapetis
This syncs with munt commit 4041a16a5d
2014-12-20AUDIO: Wrap around in the Timestamp constructorBastien Bouclet
The "making of" video in the Xbox version of Myst III is unusually long. VideoDecoder::FixedRateVideoTrack::getFrameTime would trigger an overflow.
2014-08-29AUDIO: Fix some Doxygen comments that seem wrong.Einar Johan Trøan Sømåen
2014-08-14AUDIO: Really fix seeking with audio editsMatthew Hoops
I really have no idea what I was thinking in acb127c2
2014-08-09Merge pull request #487 from clone2727/audio_fixesEugene Sandulenko
AUDIO: Miscellaneous AudioStream fixes
2014-08-01AUDIO: Better handle endOfStream() vs endOfData() in SubSeekableAudioStreamMatthew Hoops
2014-08-01AUDIO: Better handle endOfStream() vs endOfData() in SubLoopingAudioStreamMatthew Hoops
2014-08-01AUDIO: Rename MP3Stream's _totalTime to _curTime to better reflect the ↵Joni Vähämäki
variable's purpose.
2014-07-27AUDIO: Better handle endOfStream() vs endOfData() in LoopingAudioStreamMatthew Hoops
2014-07-27AUDIO: Fix endOfStream() for LimitingAudioStreamMatthew Hoops
2014-07-27AUDIO: Better handle endOfStream() vs endOfData() in QueuingAudioStreamImplMatthew Hoops
2014-07-27AUDIO: Fix QueuingAudioStreamImpl lockingMatthew Hoops
2014-07-27AUDIO: Finish off AAC/QDM2 queues when done decoding a packetMatthew Hoops
2014-07-26AUDIO: Increment total play time when decoding MP3 data.Joni Vähämäki
2014-07-13MT32: Sync with the latest changes in muntFilippos Karapetis
This syncs the code with munt commit fa8b4f899d, avoiding usage of a global constructor
2014-07-11MT32: Comment out default showLCDMessage/printDebug implementations.Johannes Schickel
This keeps the original MUNT code in showLCDMessage/printDebug and simply comments it out. This *silences* a warning about debug use in our former default replacement code. Since we already implement a ReportHandler there is no need to adapt the default implementation. This is not the cleanest way but the solution which requires the least changes to MUNT code.
2014-07-11Revert "MT32: Avoid runtime abort due to non-POD object pass in MT32 Emulator."Johannes Schickel
This reverts commit 6731eb21e3e4c1fa2470ed03a3547d45b3dff6e3.
2014-07-10MT32: Avoid runtime abort due to non-POD object pass in MT32 Emulator.D G Turner
2014-07-08MT32: Update to munt 1.4.0Filippos Karapetis
This syncs with munt commit 175446af43
2014-07-08MT32: Copyright year bumpFilippos Karapetis
2014-03-30ALL: Resolve multiple clang warningsMax Horn
2014-03-18COMMON: Move some QuickTime Track variables into SampleDesc where they belongMatthew Hoops
2014-03-06AUDIO: Manually specify function alignment in ARM assembly.Johannes Schickel
2014-02-18AUDIO: Make GPL headers consistent in themselves.Johannes Schickel