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2002-10-18Overlay fixed.Marcus Comstedt
svn-id: r5188
2002-10-18Removed dependency on GameDetector.Marcus Comstedt
svn-id: r5180
2002-10-18Find game names directly from version_settings rather than using the detector.Marcus Comstedt
svn-id: r5179
2002-10-18Avoid including common/engine as to not create name conflicts with Timer.Marcus Comstedt
svn-id: r5178
2002-10-18Overlays implemented. Made the buffering slightly more efficient.Marcus Comstedt
svn-id: r5177
2002-10-18Oddly enough, setting the sound hardware to 44100 gives correct sound, even ↵Marcus Comstedt
though the software is set to generate sound for 22050... svn-id: r5176
2002-10-18Dreamcast port now wraps main() to avoid special kluges in the common main.Marcus Comstedt
svn-id: r5175
2002-10-18Time stuff moved to its own file. Program invocation strategy reworked.Marcus Comstedt
svn-id: r5174
2002-10-18Put time related stuff in its own file to avoid name clashes for Timer.Marcus Comstedt
svn-id: r5173
2002-09-13Stubs for new functions.Marcus Comstedt
svn-id: r4933
2002-09-13Hide the ronin declaration of Timer to avoid conflict with the Timer class.Marcus Comstedt
svn-id: r4932
2002-09-13Updated for new directory layout.Marcus Comstedt
svn-id: r4931
2002-09-13Added build dirs.Marcus Comstedt
svn-id: r4930
2002-09-09Applied roever's screen effects patch (#602595) and fixed LethalWP's Makefile ;)Michael Pearce
svn-id: r4909
2002-08-31fixed compilation on Mac OS X; some cleanup; moved header file ↵Max Horn
scumm/smusH/rect.h to common/rect.h svn-id: r4877
2002-08-21fixed the 'intelligent' GCC build rules; added .cvsignore filesMax Horn
svn-id: r4790
2002-08-21Initial revisionMax Horn
svn-id: r4785