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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2002-10-18
Removed dependency on GameDetector.
Marcus Comstedt
svn-id: r5180
2002-10-18
Find game names directly from version_settings rather than using the detector.
Marcus Comstedt
svn-id: r5179
2002-10-18
Avoid including common/engine as to not create name conflicts with Timer.
Marcus Comstedt
svn-id: r5178
2002-10-18
Overlays implemented. Made the buffering slightly more efficient.
Marcus Comstedt
svn-id: r5177
2002-10-18
Oddly enough, setting the sound hardware to 44100 gives correct sound, even ↵
Marcus Comstedt
though the software is set to generate sound for 22050... svn-id: r5176
2002-10-18
Dreamcast port now wraps main() to avoid special kluges in the common main.
Marcus Comstedt
svn-id: r5175
2002-10-18
Time stuff moved to its own file. Program invocation strategy reworked.
Marcus Comstedt
svn-id: r5174
2002-10-18
Put time related stuff in its own file to avoid name clashes for Timer.
Marcus Comstedt
svn-id: r5173
2002-09-13
Stubs for new functions.
Marcus Comstedt
svn-id: r4933
2002-09-13
Hide the ronin declaration of Timer to avoid conflict with the Timer class.
Marcus Comstedt
svn-id: r4932
2002-09-13
Updated for new directory layout.
Marcus Comstedt
svn-id: r4931
2002-09-13
Added build dirs.
Marcus Comstedt
svn-id: r4930
2002-09-09
Applied roever's screen effects patch (#602595) and fixed LethalWP's Makefile ;)
Michael Pearce
svn-id: r4909
2002-08-31
fixed compilation on Mac OS X; some cleanup; moved header file ↵
Max Horn
scumm/smusH/rect.h to common/rect.h svn-id: r4877
2002-08-21
fixed the 'intelligent' GCC build rules; added .cvsignore files
Max Horn
svn-id: r4790
2002-08-21
Initial revision
Max Horn
svn-id: r4785
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