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2019-05-22COMMON: Fix button state desynchronization when warping mouseLe Philousophe
2018-08-15BACKENDS: Mark resetQuit and getKeymapper as overrideCameron Cawley
2018-03-28BAKCENDS: Mark methods as overrideEugene Sandulenko
2017-11-28EVENTS: Delay initializing the virtual keyboardBastien Bouclet
The virtual keyboard requires the backend to be fully initialized because it needs the display size. Fixes #10338.
2017-11-19EVENTS: Fix one ms error in repeat event generation time checkBastien Bouclet
2017-11-19EVENTS: Allow disabling repeat event generationBastien Bouclet
2017-11-19EVENTS: Move key repeat handling to its own methodBastien Bouclet
2017-11-19EVENTS: Rename synthetic to kbdRepeatBastien Bouclet
2017-10-15BACKENDS: Fix missing mouse events when system cursor cannot be movedColin Snover
Normally with SDL, a mouse motion event will be sent after the system mouse cursor has been moved by a call to SDL_WarpMouseInWindow, but if the system cursor cannot be moved (e.g. because the window does not have mouse focus), games still need to receive these mouse events so they can successfully update the mouse position internally. Otherwise, games continue to think the mouse is still in the original position and will continue to try to perform whatever action is associated with that mouse position. Refs Trac#9689.
2014-02-18BACKENDS: Make GPL headers consistent in themselves.Johannes Schickel
2013-09-22EVENTS: Initialize class variable. CID 1002944Eugene Sandulenko
2013-05-17RECORDER: Implement Events RecorderEugene Sandulenko
2013-04-21BACKENDS: Fix unitialized variables in event manager. CID 1002944Eugene Sandulenko
2012-02-20KEYMAPPER: Move F7 and F8 handling to DefaultEventMapperTarek Soliman
2012-02-20KEYMAPPER: Move CTRL-F5 handling to DefaultEventMapperTarek Soliman
2012-02-20KEYMAPPER: Create a DefaultEventMapper when Keymapper isn't enabledTarek Soliman
This allows migration to unconditional mapping
2012-02-15KEYMAPPER: Add more warning signsTarek Soliman
2011-06-13I18N: Make many more GUI MessageDialog strings translatableThierry Crozat
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Format forward declarations to follow conventionOri Avtalion
2010-11-29BACKENDS: Include scummsys.h at top of all .cpp files, *before* any #ifdefsMax Horn
svn-id: r54573
2010-10-03EVENTS: Apply backspace hack to keyrepeat tooWillem Jan Palenstijn
svn-id: r52993
2010-07-17Remove PalmOS portMax Horn
svn-id: r50964
2010-02-21Patch for bug 2943361 by littleboy, adding full kb modifier support to all ↵Yotam Barnoy
engines + GUI and proper keypad handling svn-id: r48101
2010-01-10remove unneeded workaround for #47233Fabio Battaglia
svn-id: r47234
2010-01-10Mark the 'fix' in r47231 as a workaround for a probably deeper problem.Fabio Battaglia
svn-id: r47232
2010-01-10Check if game engine is already paused before pausing it again to show ↵Fabio Battaglia
virtual keyboard. Fixes #2912148 svn-id: r47231
2009-09-01Clarified the backspace key workaround: This is not a Mac OS X issue (as the ↵Max Horn
comment used to imply) but rather an issue in some game engines. svn-id: r43880
2009-08-16Introduce a better fix for the Mac OS X backspace problem by adding the ↵Matthew Hoops
workaround to default-events.cpp. svn-id: r43441
2009-07-25Move the event recorder to its own class (EventRecoder inside ↵Johannes Schickel
common/EventRecorder.[h/cpp]). svn-id: r42751
2009-07-25Add enum which marks global priorites of the EventManager event dispatcher.Johannes Schickel
svn-id: r42729
2009-07-25- EventDispatcher is no longer a singleton.Johannes Schickel
- Add "getEventDispatcher" method to EventManager. svn-id: r42728
2009-07-25- Adapt DefaultEventManager to use Common::ArtificialEventSourceJohannes Schickel
- Adapt Keymapper to implement EventMapper interface svn-id: r42727
2009-07-25Change DefaultEventManager to use EventDispatcher.Johannes Schickel
svn-id: r42725
2009-07-25Made DefaultEventManager a subclass of EventObserver.Johannes Schickel
svn-id: r42723
2009-07-25Replaced "_artificialEventQueue" by an EventSource.Johannes Schickel
svn-id: r42722
2009-07-25Got rid of EventManger::artificialEventQueue.Johannes Schickel
svn-id: r42719
2009-07-25Replace "EventProvider" class of the DefaultEventManager implementation with ↵Johannes Schickel
"Common::EventSource". svn-id: r42718
2009-07-12I am re-commiting the FORCE_RTL as a temporary solutionMax Lingua
in trunk, so that trunk/1.0rc is au pair feature-wise with 0.13.x. svn-id: r42403
2009-06-08Virtual Keyboard: Move vkeybd.zip into packs folder and rename default ↵John Willis
keyboard pack to vkeybd_default(.zip) with updates to default-events.cpp. Also update vkeybdpack.py to use zlib compression if Python zlib is found. Update GP2X and GP2XWiz bundle files to get new vkeybd_default.zip. svn-id: r41373
2009-06-06Implement feature request #1180217: "GUI: Mute option"Eugene Sandulenko
svn-id: r41233
2009-05-29Changed SaveFileManager methods to take Common::String params (instead of ↵Max Horn
char pointers) svn-id: r41000
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
svn-id: r40867
2009-05-21Attempt to bring event recoredr to life. Still crashes on exit, though.Eugene Sandulenko
svn-id: r40775
2009-02-07Use Ctrl F5 for global main menu, since any single key would conflict with ↵Travis Howell
some games. svn-id: r36240
2009-01-30cleanupMax Horn
svn-id: r36138
2009-01-30Moved default implementations for various OSystem methods into a new class ↵Max Horn
BaseBackend svn-id: r36135
2009-01-11Merge in Virtual Keybpard & KeyMapper branch,Eugene Sandulenko
- Merge is perfromed in order to not let rotting the code - Makefile modifications were avoided Stuff to resolve: - Circular dependency of common/vkeybd from graphics/ - Make it compilable (?) - Add some keyboards - Decide on the key bindings svn-id: r35813
2009-01-02Prevent the 'Confirm exit' dialog from being invoked recursivelyMax Horn
svn-id: r35660
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
svn-id: r35648