Age | Commit message (Collapse) | Author |
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* No functional changes.
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This gets rid of the hacks, where SdlEventSource added events with custom type
numbers to pass SDL_VIDEOEXPOSE and SDL_VIDEORESIZE to the graphics manager.
Furthermore it get rids of the uninituitive and hard to trace way of assigning
the proper mouse coordinates to mouse related events. Formerly it passed the
real screen coordinates through the even dispatching api to the graphics
manager (at least hopefully ;-) and let that handle creating a new event with
the proper coordinates. Now instead SdlEventSource handles the proper
coordinate setup itself.
Since this is a behavior change and I can not test all the SDL based small
devices ports this commit might break compilation for them and more serve it
might also break mouse position behavior. If any of that occurs I am sorry
about it.
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* No default buttons set any more as I would want the build to fails
if you don't provide the backend with a device.
* Also commit some small cleanup to the bundle files.
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* This is mainly to make it easy to drop the old GP2X into the
same codebase (I really have no desire to manage 2 sets of 99.9%
identical code ;)).
* Code paths for just one of the supported devices can be runtime
worked out or just defined for that device.
mount.sh: Fixed some small errors# ../../../../scummvm.gph
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- Thanks to digitall for proving that 2 sets of eyes spot a really simple
problem much quicker than one set ;).
mount.sh: Fixed some small errors# ../../../../scummvm.gph
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