Age | Commit message (Collapse) | Author |
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WinCE does not have MapVirtualKey.
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This reverts commit 9aa7174218983bb1cf6fd98325082ca7d37f50fb.
For now.
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This will hopefully fully fix keyboard issues for macOS / SDL2,
for example when pressing "alt-x".
Also reset .ascii to 0, when Num-Lock is NOT enabled and keypad
directional keys are pressed. This was fixed inside AGI+SCI
previously.
The latter shouldn't cause issues, but in case it does, the
affected engine should get fixed and use keycodes instead.
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This reduces the likelihood of entering two characters per keypress in our guy
on Windows. In fact, during my brief testing with the filter widget in the
launcher I was not able to trigger the former behavior at all anymore.
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ALL: Handle Alt-x internally in SCUMM.
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This case for F# keys was forgotten to update in 8530997fff7b5b9d558f7dd6a0d07c236e4de16f.
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This was originally added in cbd867329e018d7eca12b3a8842e52b8db9f494d to
support this LucasArts game hotkey. However, Alt-x is used by other
engines as hotkey. Most notably AGI's Leisure Suit Larry in the Land of the
Lounge Lizards uses it to skip the age protection. Since we handle Alt-x
internally in SCUMM now there is no need to keep this around in our backend
code.
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This version, available at https://bitbucket.org/bgK/sdl_psl1ght, is based on SDL 2.0.3.
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This is based upon skristiansson's change set to make ScummVM work with SDL2.
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This fixes some ugly crashes when resizing the window in OpenGL mode.
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This gets rid of the hacks, where SdlEventSource added events with custom type
numbers to pass SDL_VIDEOEXPOSE and SDL_VIDEORESIZE to the graphics manager.
Furthermore it get rids of the uninituitive and hard to trace way of assigning
the proper mouse coordinates to mouse related events. Formerly it passed the
real screen coordinates through the even dispatching api to the graphics
manager (at least hopefully ;-) and let that handle creating a new event with
the proper coordinates. Now instead SdlEventSource handles the proper
coordinate setup itself.
Since this is a behavior change and I can not test all the SDL based small
devices ports this commit might break compilation for them and more serve it
might also break mouse position behavior. If any of that occurs I am sorry
about it.
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SDL 1.3 shuffles keycodes around ...
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Right now, a few places in the frontend code still use printf and
consorts. We mark the affected files with a FIXME for now, and
add a dedicated exception for each. To be fixed!
Also tweak FORBIDDEN_SYMBOL_REPLACEMENT to hopefully really always
enforce a compiler error
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Some backends may break as I only compiled SDL
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svn-id: r55808
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handleKeyDown()
Fixes bug #3166522 at the SDL level (fix 1/2)
svn-id: r55567
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svn-id: r54575
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svn-id: r54573
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svn-id: r54518
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Formerly SdlEventManager was a subclass of DefaultEventManager but did not
really have anything in common with the idea of our EventManager interface.
Now I made a new object SdlEventSource which only subclasses EventSource
and which is responsible for obtaining events from SDL (and processing them).
svn-id: r53433
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svn-id: r52029
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svn-id: r51587
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svn-id: r51015
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EventObserver in SdlGraphicsManager.
svn-id: r50900
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svn-id: r50840
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SDL graphics manager functions to graphics manager (Allowing OpenGLSdlGraphicsMaanger to be used with other SDL managers easily). Removed BaseSdlGraphicsManager. Implemented in the opengl manager basic screen functions.
svn-id: r50796
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svn-id: r50514
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svn-id: r49899
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svn-id: r49635
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