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2016-07-25SDL: Disable keycode remapping when building for WinCEBastien Bouclet
WinCE does not have MapVirtualKey.
2016-07-25SDL: Fix Windows SDL1 keycodes to use the active keyboard layoutBastien Bouclet
2016-07-03Revert "SDL: Fix keyboard on macOS, fix directional keypad"Martin Kiewitz
This reverts commit 9aa7174218983bb1cf6fd98325082ca7d37f50fb. For now.
2016-07-03SDL: Fix keyboard on macOS, when using SDL2, fix directional keypadMartin Kiewitz
This will hopefully fully fix keyboard issues for macOS / SDL2, for example when pressing "alt-x". Also reset .ascii to 0, when Num-Lock is NOT enabled and keypad directional keys are pressed. This was fixed inside AGI+SCI previously. The latter shouldn't cause issues, but in case it does, the affected engine should get fixed and use keycodes instead.
2016-05-22SDL: Make TEXTINPUT handling more reliable for SDL2.Johannes Schickel
This reduces the likelihood of entering two characters per keypress in our guy on Windows. In fact, during my brief testing with the filter widget in the launcher I was not able to trigger the former behavior at all anymore.
2016-02-01Merge pull request #657 from lordhoto/scumm-alt-xEugene Sandulenko
ALL: Handle Alt-x internally in SCUMM.
2016-02-01SDL: Don't mix our key code with SDL's.Johannes Schickel
This case for F# keys was forgotten to update in 8530997fff7b5b9d558f7dd6a0d07c236e4de16f.
2016-01-29SDL: Do not quit on Alt-x.Johannes Schickel
This was originally added in cbd867329e018d7eca12b3a8842e52b8db9f494d to support this LucasArts game hotkey. However, Alt-x is used by other engines as hotkey. Most notably AGI's Leisure Suit Larry in the Land of the Lounge Lizards uses it to skip the age protection. Since we handle Alt-x internally in SCUMM now there is no need to keep this around in our backend code.
2015-12-15PS3: Make use of an updated SDL2 versionBastien Bouclet
This version, available at https://bitbucket.org/bgK/sdl_psl1ght, is based on SDL 2.0.3.
2015-12-13SDL: Slight formatting fixes.Johannes Schickel
2015-03-05SDL: Fake key events for unassociated TEXTINPUT events.Johannes Schickel
2015-03-05SDL: Remove TEXTINPUT events we associate with KEYDOWN.Johannes Schickel
2015-02-16SDL: Add basic abstraction class for the SDL window.Johannes Schickel
2015-01-25SDL: Add experimental support for SDL2.Johannes Schickel
This is based upon skristiansson's change set to make ScummVM work with SDL2.
2015-01-25SDL: Refactor WM specific functionality into SdlGraphicsManager.Johannes Schickel
2015-01-04SDL: Warn if the selected joystick does not existJoel Teichroeb
2014-02-18SDL: Make GPL headers consistent in themselves.Johannes Schickel
2013-10-19SDL: Send EVENT_SCREEN_CHANGED after receiving SDL_VIDEORESIZE when necessary.Johannes Schickel
This fixes some ugly crashes when resizing the window in OpenGL mode.
2013-05-17RECORDER: Implement Events RecorderEugene Sandulenko
2012-09-26JANITORIAL: Remove trailing whitespaces.Johannes Schickel
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-04-09SDL: Allow for the meta key flag to be usedMatthew Hoops
2011-10-01SDL: Fix indentation.Johannes Schickel
2011-09-30BACKENDS: Set alt+f4 to be used for quitting on WindowsMatthew Hoops
2011-08-09SDL: Take advantage of SdlGraphicsManager.Johannes Schickel
This gets rid of the hacks, where SdlEventSource added events with custom type numbers to pass SDL_VIDEOEXPOSE and SDL_VIDEORESIZE to the graphics manager. Furthermore it get rids of the uninituitive and hard to trace way of assigning the proper mouse coordinates to mouse related events. Formerly it passed the real screen coordinates through the even dispatching api to the graphics manager (at least hopefully ;-) and let that handle creating a new event with the proper coordinates. Now instead SdlEventSource handles the proper coordinate setup itself. Since this is a behavior change and I can not test all the SDL based small devices ports this commit might break compilation for them and more serve it might also break mouse position behavior. If any of that occurs I am sorry about it.
2011-08-06SDL: Don't rely on SDL keycodes and OSystem keycodes being the same.Bastien Bouclet
SDL 1.3 shuffles keycodes around ...
2011-06-22SDL: Allow building with current SDL 1.3hgBastien Bouclet
2011-06-20ALL: Remove trailing whitespacesMax Horn
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2011-06-19SDL: Remove left over traces from the time the SdlEventSource subclassed ↵Johannes Schickel
DefaultEventManager.
2011-05-25BUILD: Rename UNIX #define to POSIXMax Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-05-02ALL: Mark printf and various other symbols as forbiddenMax Horn
Right now, a few places in the frontend code still use printf and consorts. We mark the affected files with a FIXME for now, and add a dedicated exception for each. To be fixed! Also tweak FORBIDDEN_SYMBOL_REPLACEMENT to hopefully really always enforce a compiler error
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-02-07BACKENDS: Reduce header interdependenciesMax Horn
svn-id: r55808
2011-01-27SDL: Don't send key up events for special keys that are handled by ↵Filippos Karapetis
handleKeyDown() Fixes bug #3166522 at the SDL level (fix 1/2) svn-id: r55567
2010-11-29SDL: Trying to cleanup the FORBIDDEN_SYMBOL situationMax Horn
svn-id: r54575
2010-11-29BACKENDS: Include scummsys.h at top of all .cpp files, *before* any #ifdefsMax Horn
svn-id: r54573
2010-11-29SDL: Move #include <SDL.h> into a special wrapper fileMax Horn
svn-id: r54572
2010-11-28SDL: Change refs to SdlEventManager to SdlEventSourceMax Horn
svn-id: r54544
2010-11-28Merging the gsoc2010-opengl branchMax Horn
svn-id: r54518
2010-10-13OPENGL: Cleanup.Johannes Schickel
svn-id: r53434
2010-10-13OPENGL: Replace SdlEventManager by SdlEventSource.Johannes Schickel
Formerly SdlEventManager was a subclass of DefaultEventManager but did not really have anything in common with the idea of our EventManager interface. Now I made a new object SdlEventSource which only subclasses EventSource and which is responsible for obtaining events from SDL (and processing them). svn-id: r53433
2010-08-12SDL: Make use of SDL_BACKEND instead of platform specific defines.Alejandro Marzini
svn-id: r52029
2010-08-01SYMBIAN platform. Correct building of SDL refacturing for Symbian.Lars Persson
svn-id: r51587
2010-07-19SDL: Hack to handle special SDL events.Alejandro Marzini
svn-id: r51015
2010-07-15Replaced the extra SDL functions added to GraphicsManager with an ↵Alejandro Marzini
EventObserver in SdlGraphicsManager. svn-id: r50900
2010-07-13Merged from trunk, from Rev 49499 to HEADAlejandro Marzini
svn-id: r50840
2010-07-11Moved getGraphicsManager() from OSystem_SDL to ModularBackend. Moved public ↵Alejandro Marzini
SDL graphics manager functions to graphics manager (Allowing OpenGLSdlGraphicsMaanger to be used with other SDL managers easily). Removed BaseSdlGraphicsManager. Implemented in the opengl manager basic screen functions. svn-id: r50796
2010-07-03Cleanup and documentation.Alejandro Marzini
svn-id: r50609
2010-06-30Modularized GP2XWIZ backend.Alejandro Marzini
svn-id: r50514
2010-06-29Modularized Linuxmoto port.Alejandro Marzini
svn-id: r50474