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2019-04-15WINCE: Fix compilationCameron Cawley
2017-03-01SDL: Always use sub-pixel joystick pointer resolutionrsn8887
2017-02-18SDL: Cleanup, replaced _km.multiplier with #definersn8887
2017-02-17SDL: More fixes to jerky analog joystick pointerrsn8887
For some engines such as Dreamweb that a previous fix did not apply to, this fixes bug 6996: Android: Mouse pointer control with analog joystick is unusable
2017-02-14SDL: Fix jerky/laggy analog joystick mouse controlrsn8887
This fixes bug 6996: Android: Mouse pointer control with analog joystick is unusable
2014-02-18WINCE: Make GPL headers consistent in themselves.Johannes Schickel
2011-08-09SDL: Take advantage of SdlGraphicsManager.Johannes Schickel
This gets rid of the hacks, where SdlEventSource added events with custom type numbers to pass SDL_VIDEOEXPOSE and SDL_VIDEORESIZE to the graphics manager. Furthermore it get rids of the uninituitive and hard to trace way of assigning the proper mouse coordinates to mouse related events. Formerly it passed the real screen coordinates through the even dispatching api to the graphics manager (at least hopefully ;-) and let that handle creating a new event with the proper coordinates. Now instead SdlEventSource handles the proper coordinate setup itself. Since this is a behavior change and I can not test all the SDL based small devices ports this commit might break compilation for them and more serve it might also break mouse position behavior. If any of that occurs I am sorry about it.
2011-06-27WINCE: Added option to disable panel toggling with double tap on top of screenCeRiAl
2011-06-11WINCE: Some cleanup (public vs. private scopes), fix freelookCeRiAl
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-03-09WINCE: Cleanup WinCE event source a bit.Johannes Schickel
2011-03-08WINCE: Run astyle over WinCE related event and graphics source files.Johannes Schickel
2011-03-08WINCE: Make scummvm compile and run again for WinCE platform (patch #3202337)Max Horn