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AgeCommit message (Expand)Author
2017-02-18SDL: improved internal joystick event handlingrsn8887
2017-02-18SDL: slow analog ('modifier'+stick) made slowerrsn8887
2017-02-18ANDROIDSDL: code refactoring and optimizationlubomyr
2017-02-17SDL: More fixes to jerky analog joystick pointerrsn8887
2017-02-14SDL: Fix jerky/laggy analog joystick mouse controlrsn8887
2017-02-01ANDROIDSDL: code optimizationlubomyr
2016-11-08Merge pull request #777 from m-kiewitz/masterEugene Sandulenko
2016-10-23ANDROIDSDL: back button re-mapped to F13 keycode. F13 keycode assigned to cal...lubomyr
2016-10-18SDL: Fix typo in function nameOri Avtalion
2016-10-09JANITORIAL: Remove more trailing spacesEugene Sandulenko
2016-09-21ANDROIDSDL: fixed switching to capital letterlubomyr
2016-09-20SDL: mapKey changed as virtual functionlubomyr
2016-08-29ANDROIDSDL: Fix menu buttonEugene Sandulenko
2016-07-25SDL: Disable keycode remapping when building for WinCEBastien Bouclet
2016-07-25SDL: Fix Windows SDL1 keycodes to use the active keyboard layoutBastien Bouclet
2016-07-03SDL: Fix keyboard on macOS, when using SDL2, fix directional keypadMartin Kiewitz
2016-07-03Revert "SDL: Fix keyboard on macOS, fix directional keypad"Martin Kiewitz
2016-07-03SDL: Fix keyboard on macOS, when using SDL2, fix directional keypadMartin Kiewitz
2016-05-22SDL: Make TEXTINPUT handling more reliable for SDL2.Johannes Schickel
2016-05-19ANDROIDSDL: add androidsdl backendlubomyr
2016-02-24GCW0: Trigger keyboard only on button down, not on up, otherwise it required ...Eugene Sandulenko
2016-02-14GCW0: Fix virtual keyboardEugene Sandulenko
2016-02-01Merge pull request #657 from lordhoto/scumm-alt-xEugene Sandulenko
2016-02-01SDL: Don't mix our key code with SDL's.Johannes Schickel
2016-01-29SDL: Do not quit on Alt-x.Johannes Schickel
2015-12-15PS3: Make use of an updated SDL2 versionBastien Bouclet
2015-12-13SDL: Slight formatting fixes.Johannes Schickel
2015-03-05SDL: Fake key events for unassociated TEXTINPUT events.Johannes Schickel
2015-03-05SDL: Remove TEXTINPUT events we associate with KEYDOWN.Johannes Schickel
2015-02-16SDL: Add basic abstraction class for the SDL window.Johannes Schickel
2015-01-25SDL: Add experimental support for SDL2.Johannes Schickel
2015-01-25SDL: Refactor WM specific functionality into SdlGraphicsManager.Johannes Schickel
2015-01-04SDL: Warn if the selected joystick does not existJoel Teichroeb
2014-10-27GCW0: Hardcoded (for now) GCW0 controlsEugene Sandulenko
2014-04-29SAMSUNGTV: Use virtual keyboard event directly, rather than using keycode.D G Turner
2014-04-29PS3: Use virtual keyboard event directly, rather than using keycode.D G Turner
2014-04-29MAEMO: Use virtual keyboard event directly, rather than using keycode.D G Turner
2014-04-29LINUXMOTO: Use virtual keyboard event directly, rather than using keycode.D G Turner
2014-04-29GPH: Use virtual keyboard event directly, rather than using keycode.D G Turner
2014-04-29DINGUX: Use virtual keyboard event directly, rather than using keycode.D G Turner
2014-02-18WINCE: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18WEBOS: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18SYMBIAN: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18SDL: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18SAMSUNGTV: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18PS3: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18OPENPANDORA: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18MAEMO: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18LINUXMOTO: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18GPH: Make GPL headers consistent in themselves.Johannes Schickel