Age | Commit message (Expand) | Author |
2017-02-22 | SDL: Fix erratic analog pointer + control options | rsn8887 |
2017-02-21 | Merge pull request #905 from lubomyr/master | Eugene Sandulenko |
2017-02-18 | SDL: increase resolution of slow analog pointer motion | rsn8887 |
2017-02-18 | SDL: Cleanup, replaced _km.multiplier with #define | rsn8887 |
2017-02-18 | SDL: improved internal joystick event handling | rsn8887 |
2017-02-18 | SDL: slow analog ('modifier'+stick) made slower | rsn8887 |
2017-02-18 | ANDROIDSDL: code refactoring and optimization | lubomyr |
2017-02-17 | SDL: More fixes to jerky analog joystick pointer | rsn8887 |
2017-02-14 | SDL: Fix jerky/laggy analog joystick mouse control | rsn8887 |
2017-02-01 | ANDROIDSDL: code optimization | lubomyr |
2016-11-08 | Merge pull request #777 from m-kiewitz/master | Eugene Sandulenko |
2016-10-23 | ANDROIDSDL: back button re-mapped to F13 keycode. F13 keycode assigned to cal... | lubomyr |
2016-10-18 | SDL: Fix typo in function name | Ori Avtalion |
2016-10-09 | JANITORIAL: Remove more trailing spaces | Eugene Sandulenko |
2016-09-21 | ANDROIDSDL: fixed switching to capital letter | lubomyr |
2016-09-20 | SDL: mapKey changed as virtual function | lubomyr |
2016-08-29 | ANDROIDSDL: Fix menu button | Eugene Sandulenko |
2016-07-25 | SDL: Disable keycode remapping when building for WinCE | Bastien Bouclet |
2016-07-25 | SDL: Fix Windows SDL1 keycodes to use the active keyboard layout | Bastien Bouclet |
2016-07-03 | SDL: Fix keyboard on macOS, when using SDL2, fix directional keypad | Martin Kiewitz |
2016-07-03 | Revert "SDL: Fix keyboard on macOS, fix directional keypad" | Martin Kiewitz |
2016-07-03 | SDL: Fix keyboard on macOS, when using SDL2, fix directional keypad | Martin Kiewitz |
2016-05-22 | SDL: Make TEXTINPUT handling more reliable for SDL2. | Johannes Schickel |
2016-05-19 | ANDROIDSDL: add androidsdl backend | lubomyr |
2016-02-24 | GCW0: Trigger keyboard only on button down, not on up, otherwise it required ... | Eugene Sandulenko |
2016-02-14 | GCW0: Fix virtual keyboard | Eugene Sandulenko |
2016-02-01 | Merge pull request #657 from lordhoto/scumm-alt-x | Eugene Sandulenko |
2016-02-01 | SDL: Don't mix our key code with SDL's. | Johannes Schickel |
2016-01-29 | SDL: Do not quit on Alt-x. | Johannes Schickel |
2015-12-15 | PS3: Make use of an updated SDL2 version | Bastien Bouclet |
2015-12-13 | SDL: Slight formatting fixes. | Johannes Schickel |
2015-03-05 | SDL: Fake key events for unassociated TEXTINPUT events. | Johannes Schickel |
2015-03-05 | SDL: Remove TEXTINPUT events we associate with KEYDOWN. | Johannes Schickel |
2015-02-16 | SDL: Add basic abstraction class for the SDL window. | Johannes Schickel |
2015-01-25 | SDL: Add experimental support for SDL2. | Johannes Schickel |
2015-01-25 | SDL: Refactor WM specific functionality into SdlGraphicsManager. | Johannes Schickel |
2015-01-04 | SDL: Warn if the selected joystick does not exist | Joel Teichroeb |
2014-10-27 | GCW0: Hardcoded (for now) GCW0 controls | Eugene Sandulenko |
2014-04-29 | SAMSUNGTV: Use virtual keyboard event directly, rather than using keycode. | D G Turner |
2014-04-29 | PS3: Use virtual keyboard event directly, rather than using keycode. | D G Turner |
2014-04-29 | MAEMO: Use virtual keyboard event directly, rather than using keycode. | D G Turner |
2014-04-29 | LINUXMOTO: Use virtual keyboard event directly, rather than using keycode. | D G Turner |
2014-04-29 | GPH: Use virtual keyboard event directly, rather than using keycode. | D G Turner |
2014-04-29 | DINGUX: Use virtual keyboard event directly, rather than using keycode. | D G Turner |
2014-02-18 | WINCE: Make GPL headers consistent in themselves. | Johannes Schickel |
2014-02-18 | WEBOS: Make GPL headers consistent in themselves. | Johannes Schickel |
2014-02-18 | SYMBIAN: Make GPL headers consistent in themselves. | Johannes Schickel |
2014-02-18 | SDL: Make GPL headers consistent in themselves. | Johannes Schickel |
2014-02-18 | SAMSUNGTV: Make GPL headers consistent in themselves. | Johannes Schickel |
2014-02-18 | PS3: Make GPL headers consistent in themselves. | Johannes Schickel |