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2005-03-09WIP of GP32 port. Now it is more correct port and compiles with currentEugene Sandulenko
CVS. Though it has some issues unresolved, one of them is that it crashes right after splash screen without showing anything. Work in progress :) svn-id: r17054
2005-02-06Remove the OSX-restriction on FilesystemNode::getNodeForPath() for now (I ↵Max Horn
don't like it, but until a proper solution is in place, it seems to be the best thing to do) svn-id: r16743
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-11-21Since we do ref counting on the nodes now, we can re-use the root nodes nowMax Horn
svn-id: r15851
2004-11-20Changed the FilesystemNode implementation to make it easier to use (client ↵Max Horn
code doesn't have to worry about the memory managment anymore, it's all 'automatic' now). May have introduced a mem leak or two, please check :-) svn-id: r15848
2004-02-01Added FilesystemNode::getNodeForPath, but right now only for Mac OS XMax Horn
svn-id: r12692
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2003-11-03Use posix-fs on Dreamcast.Marcus Comstedt
svn-id: r11112
2003-10-08fix bug where going up in the root dir would get you back to the (unix) ↵Max Horn
current dir (instead of staying at the root) svn-id: r10689
2003-10-02renamed namespace ScummVM to CommonMax Horn
svn-id: r10544
2003-03-26sys/types.h only needed on OS X to work non-POSIX compliance in system ↵Max Horn
headers; use getcwd instead of getwd svn-id: r6868
2003-03-26get scummvm to compile on unix != macosx as wellOliver Kiehl
svn-id: r6866
2003-03-25default to current directory (instead of FS root)Max Horn
svn-id: r6858
2003-03-06updated copyrights headersPaweł Kołodziejski
svn-id: r6726
2003-03-06and more cleanup ....Paweł Kołodziejski
svn-id: r6719
2002-12-27Patch from ccr: Don't segfault if euid has no r/w perms on pwdJames Brown
svn-id: r6183
2002-11-30gp32 port stuffPeter Moraliyski
svn-id: r5761
2002-11-19added some preliminary game auto detect code to the launcher; this required ↵Max Horn
a small change to the FS API, Windows/Morphos code will have to be adapted slightly I fear. Also, not all games are detected correctly, and some probably never will be, so we still have to add a dialog for cases where auto detect doesn't work svn-id: r5600
2002-11-15implemented parent() for POSIX fs code; added .cvsignore filesMax Horn
svn-id: r5571
2002-11-15use stat to detect directories -> should be POSIX compliant this time, and ↵Max Horn
also work on Solaris svn-id: r5568
2002-11-14hide 'invisible' filesMax Horn
svn-id: r5550
2002-11-14added completly useless non functional browser dialog skeleton. Just to show ↵Max Horn
Endy I really have started working on it finally <g> svn-id: r5547
2002-11-14added/updated .cvsignoreMax Horn
svn-id: r5546
2002-11-13experimental FS browsing code. Right now only for POSIX systems, some things ↵Max Horn
not yet implemented, and probably full of bugs svn-id: r5540