Age | Commit message (Collapse) | Author |
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svn-id: r52089
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access for the GameCube port.
svn-id: r52074
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svn-id: r50964
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* remove (S)RAM save code (it has not been in use for quite some time)
* remove the lz compressor (was only used by ram save code)
* OPT_SPEED was set incorrectly
* dsmain.cpp was misspelled as ds_main.cpp
* remove unsed arm9 libcartreset (the copy in the arm7 directory
still is around, though)
svn-id: r50741
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svn-id: r50701
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* Do not modify the strings passed to std_fopen anymore
* Correct signature of std_fread
* Do not cast away constness, nor perform unnecessary casts
svn-id: r50693
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svn-id: r50692
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svn-id: r50689
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svn-id: r50688
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svn-id: r50687
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svn-id: r49852
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svn-id: r49843
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svn-id: r49457
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svn-id: r49257
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it reads 1 KB.
svn-id: r49243
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svn-id: r48792
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svn-id: r48640
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svn-id: r48634
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svn-id: r48632
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We need to use a namespace Common { } there to make strict C++ compilers
like clang++ and comeau happy. I also added a slight comment about why
that is needed to the macro definition and a note that you need to use
it from the global namespace.
svn-id: r48254
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svn-id: r48148
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svn-id: r47541
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a custom Stream subclass
svn-id: r46777
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svn-id: r46773
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svn-id: r46232
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* Add new class PS2FileStream as substitute for class StdioStream on PS2
* Remove PS2 specific hacks from stdiostream.cpp / class StdioStream
* Remove various ps2_f*() wrapper funcs, merging them into PS2FileStream
TODO: Merge class Ps2File into PS2FileStream
svn-id: r46111
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svn-id: r46109
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fputs instead of fprintf
svn-id: r46107
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svn-id: r46105
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svn-id: r46104
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svn-id: r44811
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things)
svn-id: r44495
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svn-id: r44426
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svn-id: r44338
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svn-id: r44276
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svn-id: r44202
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svn-id: r44048
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svn-id: r43965
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for PSP
svn-id: r43477
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svn-id: r43404
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svn-id: r40867
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fixup + EBOOT packing steps).
Thanks dhewg and fingolfin for assistance. :)
svn-id: r39693
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svn-id: r39526
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svn-id: r39398
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fs/stdiostream.cpp to properly support eof / clearerr.
svn-id: r39143
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Forgot to commit backends/fs/ps2/ps2-fs.cpp in #36014
(here it comes!)
svn-id: r39142
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- new GUI/themes
- no more funky colors!
- load/delete saved games
- cleaned-up Makefile.PS2 :
- dropped multiple extra paths
- dropped deprecated deps (UCL, MPEG2)
- all possible devices are supported to store, play and save games:
- CD
- HD
- USB
- MC
- REMOTE ! (this could actually be anywhere on the internet
as long as you run "ps2client listen" on the machine on
the other side that hosts the games)
- tested from :
- ps2link
- uLE
- toxicOS
- tested with:
- bass
- bs1
- mi1
- comi
- indy4
- ft
- ite
- ihnm
- elvira1
- dig
- kyra
- lure
- simon2
- goblins1
Played all those games in 1 session using RTL. Very smooth,
sub-second RTL experience. No crash!
- new PAL/NTSC detection : we are now reading the flavor from PS2 ROM,
it should work on all PS2 slim too
- new PAL TV centering : no more missing chunk of games on top/bottom
- we can now read the savefiles from Linux/SDL and other backends!
if you add that you can read them from remote together with the
games that you already have there, you can imagine the fun ;-)
- we fully implement RTL with every games/engine
- we nicely reboot / shutdown on quit
- fully support for themes/savegames paths. Run from MC, play the
games on remote and store your data on USB or HD. No limits!
- universal write/read for every media (of course no write on CD/DVD!)
- fully async / DMA read-write access to every media (even MC!)
- optimized cache/read-ahead for every media - now COMI is fast and
enjoyable from remote as it is from CD ;-)
- non polluting MC storage, just 1 folder + 1 icon, so that you can
copy all your settings / saved games to another MC in one go!
svn-id: r39102
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svn-id: r39029
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svn-id: r38615
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svn-id: r38536
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