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2010-08-14WII: Fix compilation of the GameCube port.Andre Heider
svn-id: r52089
2010-08-14WII: Update port for the current versions of the base libraries. Enable DVD ↵Andre Heider
access for the GameCube port. svn-id: r52074
2010-07-17Remove PalmOS portMax Horn
svn-id: r50964
2010-07-07DS: Fix some quirks in the NDS build system, remove some dead codeMax Horn
* remove (S)RAM save code (it has not been in use for quite some time) * remove the lz compressor (was only used by ram save code) * OPT_SPEED was set incorrectly * dsmain.cpp was misspelled as ds_main.cpp * remove unsed arm9 libcartreset (the copy in the arm7 directory still is around, though) svn-id: r50741
2010-07-05DS: Fix warnings, make some vars static, cleanupMax Horn
svn-id: r50701
2010-07-05DS: Fix various warnings and errors in the DS FS codeMax Horn
* Do not modify the strings passed to std_fopen anymore * Correct signature of std_fread * Do not cast away constness, nor perform unnecessary casts svn-id: r50693
2010-07-05DS: Fix error in std_fopen (warnings are great :)Max Horn
svn-id: r50692
2010-07-05NDS: Update GPL/copyright headers; add namespace DS closing commentsMax Horn
svn-id: r50689
2010-07-05DS: Code formatting: "char* foo" -> "char *foo"Max Horn
svn-id: r50688
2010-07-05DS: Fix warnings, cleanupMax Horn
svn-id: r50687
2010-06-15PSP: fixed up PowerManager and removed dependency on SDLYotam Barnoy
svn-id: r49852
2010-06-15Fix spelling, cleanupMax Horn
svn-id: r49843
2010-06-06PSP: faster way of getting file sizeYotam Barnoy
svn-id: r49457
2010-05-27PSP: fixed issue with handling of EOS. Caused crashes.Yotam Barnoy
svn-id: r49257
2010-05-26PSP: implemented basic file cache. Turns out the PSP reads 1 byte as fast as ↵Yotam Barnoy
it reads 1 KB. svn-id: r49243
2010-04-25PSP:Implemented fingolfin's suggestion for cleaning up debugging codeYotam Barnoy
svn-id: r48792
2010-04-12remove useless getObjectName() methodJoost Peters
svn-id: r48640
2010-04-12PSP: Fix code formatting using astyleMax Horn
svn-id: r48634
2010-04-12PSP: refactoring/redesign of the backendYotam Barnoy
svn-id: r48632
2010-03-13Fix our DECLARE_SINGLETON macro to conform to the C++ specs.Johannes Schickel
We need to use a namespace Common { } there to make strict C++ compilers like clang++ and comeau happy. I also added a slight comment about why that is needed to the macro definition and a note that you need to use it from the global namespace. svn-id: r48254
2010-02-27Added the svn:keywords property to some files missing it.Jordi Vilalta Prat
svn-id: r48148
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2009-12-30remove bad hackery caused by n64 port and avoid polluting StdioStream using ↵Fabio Battaglia
a custom Stream subclass svn-id: r46777
2009-12-30Add Nintendo 64 port to trunk.Fabio Battaglia
svn-id: r46773
2009-12-01Removed unnecessary semi-colons.Torbjörn Andersson
svn-id: r46232
2009-11-23PS2: Add new PS2FileStream class for std I/O.Max Horn
* Add new class PS2FileStream as substitute for class StdioStream on PS2 * Remove PS2 specific hacks from stdiostream.cpp / class StdioStream * Remove various ps2_f*() wrapper funcs, merging them into PS2FileStream TODO: Merge class Ps2File into PS2FileStream svn-id: r46111
2009-11-23Remove unnecessary #include errno.hMax Horn
svn-id: r46109
2009-11-23PS2 & NDS: Remove ps2_fprintf and some useless typedefs and #defines; use ↵Max Horn
fputs instead of fprintf svn-id: r46107
2009-11-23PS2: cleanupMax Horn
svn-id: r46105
2009-11-23Remove obsolete OSX & NDS specific stuff from StdioStream codeMax Horn
svn-id: r46104
2009-10-09PS2: Fix warning, use fully qualified path for backend specific header ps2temp.hMax Horn
svn-id: r44811
2009-09-30Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ↵Max Horn
things) svn-id: r44495
2009-09-27Backported NDS changes from 1.0.0 branch to trunkMax Horn
svn-id: r44426
2009-09-25Patch #2856708: AMIGAOS4: FS updated to new SDKMax Horn
svn-id: r44338
2009-09-23PSP: improved suspend/resume support [patch from bluddy]Joost Peters
svn-id: r44276
2009-09-20Mention mount errors on the status labels.Andre Heider
svn-id: r44202
2009-09-13Removed unnecessary semi-colons.Torbjörn Andersson
svn-id: r44048
2009-09-05Support for SMB shares, cleaned up async FS functions.Andre Heider
svn-id: r43965
2009-08-17Commit (slightly) modified version of patch #2831248: Allow suspend/resume ↵Joost Peters
for PSP svn-id: r43477
2009-08-15Properly implement PSPFilesystemFactory::makeCurrentDirectoryFileNode()Joost Peters
svn-id: r43404
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
svn-id: r40867
2009-03-25Allow building of psp backend via configure (Part 1 - Still need to add the ↵Joost Peters
fixup + EBOOT packing steps). Thanks dhewg and fingolfin for assistance. :) svn-id: r39693
2009-03-19Merged Neil's NDS changes into trunkMax Horn
svn-id: r39526
2009-03-14Applied part of patch #2684986Max Horn
svn-id: r39398
2009-03-06Added more ps2_* pseudo-posix entries for PS2 backend inMax Lingua
fs/stdiostream.cpp to properly support eof / clearerr. svn-id: r39143
2009-03-06Oops!Max Lingua
Forgot to commit backends/fs/ps2/ps2-fs.cpp in #36014 (here it comes!) svn-id: r39142
2009-03-04- 0.13.x friendly ;-)Max Lingua
- new GUI/themes - no more funky colors! - load/delete saved games - cleaned-up Makefile.PS2 : - dropped multiple extra paths - dropped deprecated deps (UCL, MPEG2) - all possible devices are supported to store, play and save games: - CD - HD - USB - MC - REMOTE ! (this could actually be anywhere on the internet as long as you run "ps2client listen" on the machine on the other side that hosts the games) - tested from : - ps2link - uLE - toxicOS - tested with: - bass - bs1 - mi1 - comi - indy4 - ft - ite - ihnm - elvira1 - dig - kyra - lure - simon2 - goblins1 Played all those games in 1 session using RTL. Very smooth, sub-second RTL experience. No crash! - new PAL/NTSC detection : we are now reading the flavor from PS2 ROM, it should work on all PS2 slim too - new PAL TV centering : no more missing chunk of games on top/bottom - we can now read the savefiles from Linux/SDL and other backends! if you add that you can read them from remote together with the games that you already have there, you can imagine the fun ;-) - we fully implement RTL with every games/engine - we nicely reboot / shutdown on quit - fully support for themes/savegames paths. Run from MC, play the games on remote and store your data on USB or HD. No limits! - universal write/read for every media (of course no write on CD/DVD!) - fully async / DMA read-write access to every media (even MC!) - optimized cache/read-ahead for every media - now COMI is fast and enjoyable from remote as it is from CD ;-) - non polluting MC storage, just 1 folder + 1 icon, so that you can copy all your settings / saved games to another MC in one go! svn-id: r39102
2009-03-01Fixed PalmOS FSNode which was failing in some casesChris Apers
svn-id: r39029
2009-02-20Slight formatting updateLars Persson
svn-id: r38615
2009-02-19Updated so z:\ paths will be reported properly as a directory and valid path.Lars Persson
svn-id: r38536