Age | Commit message (Collapse) | Author |
|
The register keyword was deprecated from the C++11 standard,
<http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2014/n4193.html#809>,
and removed from the C++17 standard,
<http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4340>, so
cannot exist in a well-formed C++17 program.
It has never done anything in GCC
<https://gcc.gnu.org/ml/gcc/2010-05/msg00113.html>
and because of the way it is specified in the standard, it is “as
meaningful as whitespace”
<http://www.drdobbs.com/keywords-that-arent-or-comments-by-anoth/184403859>.
The one remaining use of the register keyword is in the DS backend,
where it is used to create a local register variable using the
non-standard GCC Extended Asm feature.
Closes gh-1079.
|
|
|
|
|
|
ports
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* This is needed on the hacked SDL on the GP2X after any
call to SDL_SetVideoMode. It does not impact other GPH devices.
|
|
* I did not mean to commit any of the GPH backend with the OP stuff. Cleanup of this backend will follow later.
|
|
* Fixes a bug that can occur on load.
|
|
This does not change the use of defined for some NDS source files, since they
seem to be (based on?) third party code.
|
|
* No functional changes.
|
|
|
|
|
|
This gets rid of the hacks, where SdlEventSource added events with custom type
numbers to pass SDL_VIDEOEXPOSE and SDL_VIDEORESIZE to the graphics manager.
Furthermore it get rids of the uninituitive and hard to trace way of assigning
the proper mouse coordinates to mouse related events. Formerly it passed the
real screen coordinates through the even dispatching api to the graphics
manager (at least hopefully ;-) and let that handle creating a new event with
the proper coordinates. Now instead SdlEventSource handles the proper
coordinate setup itself.
Since this is a behavior change and I can not test all the SDL based small
devices ports this commit might break compilation for them and more serve it
might also break mouse position behavior. If any of that occurs I am sorry
about it.
|
|
This also adapts port I can not test (not even the compilation). So if this
breaks anything I am sorry about it.
|
|
|
|
purpose.
Hopefully I catched all uses of the old name in our ports...
|
|
|
|
|
|
|
|
Affects:
* PS2
* GPH
* ELF
* MOTO
* IPHONE
* N64
* DINGUX
* WINCE
* PSP
|
|
* This is mainly to make it easy to drop the old GP2X into the
same codebase (I really have no desire to manage 2 sets of 99.9%
identical code ;)).
* Code paths for just one of the supported devices can be runtime
worked out or just defined for that device.
mount.sh: Fixed some small errors# ../../../../scummvm.gph
|
|
|