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path: root/backends/graphics/opengl/opengl-graphics.cpp
AgeCommit message (Expand)Author
2016-09-18OPENGL: Make sure the cloud icon is cleared immediatly after it is hiddenBastien Bouclet
2016-09-18OPENGL: Remove multithread support from displayActivityIconOnOSDBastien Bouclet
2016-09-13OPENGL: Fix dereferencing null pointer in OpenGLGraphicsManagerThierry Crozat
2016-09-13SDL: Switch the OpenGL renderer to use small textures to draw the OSDBastien Bouclet
2016-09-05OPENGL: Implement getOSDFormat and copyRectToOSDThierry Crozat
2016-09-05OPENGL: Add missing USE_OSD defined checks around OSD codeThierry Crozat
2016-08-24GUI: Add getOSDFormat() and make OSD 32 bppAlexander Tkachev
2016-08-24GUI: Add clearOSD() methodAlexander Tkachev
2016-08-24GUI: Add copyRectToOSD()Alexander Tkachev
2016-03-16OPENGL: Make shader pipelines use fixed shaders.Johannes Schickel
2016-03-16OPENGL: Implement CLUT8 look up as Pipeline.Johannes Schickel
2016-03-16OPENGL: Move pipeline code to pipelines/.Johannes Schickel
2016-03-16OPENGL: Do not allow direct access to Context::activePipeline.Johannes Schickel
2016-03-16OPENGL: Implement texture drawing in Pipeline instead of Surface.Johannes Schickel
2016-03-16OPENGL: Make shader/framebuffer part of pipeline state.Johannes Schickel
2016-03-16OPENGL: Don't prefix maxTextureSize variable for consistency.Johannes Schickel
2016-03-16OPENGL: Introduce abstraction for framebuffer.Johannes Schickel
2016-03-16OPENGL: Introduce ShaderManager to handle builtin shaders.Johannes Schickel
2016-03-16OPENGL: Introduce pipeline abstraction to cleanup code.Johannes Schickel
2016-03-16OPENGL: Support GLSL based CLUT8 look up for GLES2+.Johannes Schickel
2016-03-16OPENGL: Simplify shader support checks.Johannes Schickel
2016-03-16OPENGL: Handle GLES2 and GL shaders uniformly.Johannes Schickel
2016-03-16OPENGL: Accelerate palette lookups with shaders.Johannes Schickel
2016-03-16OPENGL: Introduce simple abstraction for surfaces.Johannes Schickel
2016-03-16OPENGL: Move color key handling for CLUT8 to TextureCLUT8.Johannes Schickel
2016-03-16OPENGL: Fix texture format for BGR565.Johannes Schickel
2016-03-16OPENGL: Move max texture size information to Context.Johannes Schickel
2016-03-16OPENGL: Unify shader implementation for GL and GLES2.Johannes Schickel
2016-03-16OPENGL: (Partly) move context specific handling to Context.Johannes Schickel
2016-03-16OPENGL: Make Context::reset explicitly reset state.Johannes Schickel
2016-03-16OPENGL: Add support for shaders with GL contexts.Johannes Schickel
2016-03-16OPENGL: Reset context description on context destroy.Johannes Schickel
2016-03-16OPENGL: Support GLES2 contexts.Johannes Schickel
2016-03-16OPENGL: Typo.Johannes Schickel
2016-03-16OPENGL: Simplify orthogonal projection setup.Johannes Schickel
2016-03-16OPENGL: Simplify context type setting.Johannes Schickel
2016-03-16OPENGL: Support RGB555 for OpenGL ES output.Johannes Schickel
2016-03-16OPENGL: Allow runtime specification of OpenGL mode.Johannes Schickel
2016-03-16OPENGL: Remove support for ARGB8888.Johannes Schickel
2016-03-16OPENGL: Rename GLCALL to GL_CALL.Johannes Schickel
2016-03-16OPENGL: Resolve OpenGL functions on run-time.Johannes Schickel
2016-03-16OPENGL: Define GLCALL in opengl-sys.h.Johannes Schickel
2016-03-16OPENGL: Refactor GL extension handling slightly.Johannes Schickel
2015-12-14OPENGL: Smooth mouse experience when black bars are visible.Johannes Schickel
2015-12-13OPENGL: Limit scissor override to invisible overlay.Johannes Schickel
2015-12-12OPENGL: Implement black borders using scissor test.Johannes Schickel
2015-12-12OPENGL: Only redraw screen when actual changes happened.Johannes Schickel
2015-12-12OPENGL: Refactor screen refresh handling.Johannes Schickel
2015-01-07OPENGL: Fix truncation issue resulting in wrong mouse coordinates.Johannes Schickel
2015-01-07OPENGL: Limit mouse cursor drawing to inside game screen when no overlay is v...Johannes Schickel