Age | Commit message (Collapse) | Author | |
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2017-07-10 | Revert "COMMON: Change way the Singleton instances are instantiated" | Eugene Sandulenko | |
This reverts commit eefa72afa1978a9dea10f5b1833fcc8f58a3468e. With this patch ConfigManager is broken. | |||
2017-07-10 | COMMON: Change way the Singleton instances are instantiated | Thierry Crozat | |
This fixes tons of warnings with clang from a recent xcode version on macOS (and possibly other systems) complaining that an instantiation of _singleton is required but no definition is available. | |||
2016-05-02 | OPENGL: Fix potential crash | Eugene Sandulenko | |
2016-03-16 | OPENGL: Do not keep uniform state for nonexistent uniforms. | Johannes Schickel | |
2016-03-16 | OPENGL: Do not hardcode any uniform/attribute handling in Shader. | Johannes Schickel | |
2016-03-16 | OPENGL: Let Shader store the uniform state. | Johannes Schickel | |
2016-03-16 | OPENGL: Introduce ShaderManager to handle builtin shaders. | Johannes Schickel | |
2016-03-16 | OPENGL: Handle GLES2 and GL shaders uniformly. | Johannes Schickel | |
GLES2 requires precision qualifiers to be set and allows use of precision qualifiers. For GLES2 we define a default precision now. Since precision qualifiers are not supported in the GLSL version we use for GL, we introduce compatibility #defines. | |||
2016-03-16 | OPENGL: Accelerate palette lookups with shaders. | Johannes Schickel | |
This currently is limited to GL contexts. | |||
2016-03-16 | OPENGL: Unify shader implementation for GL and GLES2. | Johannes Schickel | |
2016-03-16 | OPENGL: Slightly cleanup programmable pipeline handling. | Johannes Schickel | |
2016-03-16 | OPENGL: Handle destruction gracefully when no context is setup. | Johannes Schickel | |
2016-03-16 | OPENGL: Add support for shaders with GL contexts. | Johannes Schickel | |
2016-03-16 | OPENGL: Support GLES2 contexts. | Johannes Schickel | |