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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2011-03-17
OPENGL: Fix "Original" mode by setting up the corret screen dimensions.
Johannes Schickel
2011-03-17
OPENGL: Refactor warpMouse.
Johannes Schickel
2011-03-06
OPENGL: Fix compilation for --disable-16bit
dhewg
2011-03-01
OPENGL: Limit maximum cursor scale.
Johannes Schickel
2011-03-01
OPENGL(SDL): Use the whole window/screen size for the overlay.
Johannes Schickel
2011-02-26
OPENGL: Fix 16bit cursors
dhewg
2011-02-25
OPENGL: Reset the scale on mode changes
dhewg
2011-02-25
OPENGL: Cleanup cursor refresh code a bit.
Johannes Schickel
2011-02-25
OPENGL: Implement support for non CLUT8 cursor.
Johannes Schickel
2011-02-25
OPENGL: Add support for RGB555 output format.
Johannes Schickel
2011-02-24
OPENGL: Set _gameTexture to 0 after deleting it.
Johannes Schickel
2011-02-24
OPENGL: Prefer single operation texture updates.
Johannes Schickel
2011-02-24
OPENGL: Properly setup pixel data alignment.
Johannes Schickel
2011-02-19
Merge branch 'osystem-palette' of https://github.com/lordhoto/scummvm into ma...
Johannes Schickel
2011-02-19
OPENGL: Get rid of adjustMouseEvent.
Johannes Schickel
2011-02-19
OPENGL: Fix documentation of OpenGLGraphicsManager::MousePos.
Johannes Schickel
2011-02-14
OPENGL: Adapt the OpenGL module to the setPalette/grabPalette RGBA->RGB change.
Johannes Schickel
2011-02-07
COMMON: OSystem now has a PaletteManager
Max Horn
2011-01-08
OPENGL: Skip empty texture updates.
Jordi Vilalta Prat
2010-12-08
OPENGL: Fix OSD support by only updating the OSD texture in internUpdateScreen.
Johannes Schickel
2010-12-08
OPENGL: Disable OSD support for now.
Johannes Schickel
2010-12-03
OPENGLES: Fix the projection matrix and the includes.
Jordi Vilalta Prat
2010-12-03
OPENGL: Some slight formatting fixes.
Jordi Vilalta Prat
2010-12-02
OPENGL: Fix compilation when OpenGL error checks are enabled.
Jordi Vilalta Prat
2010-12-02
OPENGL: Fixed flawed include file logic in gltexture.h, when USE_GLES is defi...
Filippos Karapetis
2010-12-01
BACKENDS: Simplify the inclusion of gl.h. SDL has already simplified it for u...
Filippos Karapetis
2010-12-01
BACKENDS: Use SDL_opengl.h instead of the nonstandard glext.h to ensure OpenG...
Filippos Karapetis
2010-12-01
Fix mingw compile.
Travis Howell
2010-12-01
OpenGL: remove unnecessary glext.h include
Joost Peters
2010-11-29
BACKENDS: Include scummsys.h at top of all .cpp files, *before* any #ifdefs
Max Horn
2010-11-28
OPENGL: Fix OpenGL on Mac OS X
Max Horn
2010-11-28
OPENGL: Modify source files to force recompilation
Max Horn
2010-11-28
OPENGL: cleanup
Max Horn
2010-09-03
SDL/OPENGL: Fix backend initialization when building with ENABLE_VKEYBD.
Alejandro Marzini
2010-09-03
OPENGL: Fix enable aspect ratio feature.
Alejandro Marzini
2010-09-03
OPENGL: Improve scaling, aspect ratio correction and display(GFX) modes.
Alejandro Marzini
2010-08-13
OPENGL: Remove unnecessary aspect ratio corrections, and add "Original Size" ...
Alejandro Marzini
2010-08-12
OPENGL: Fix problem when switching between SDL and OpenGL Graphics Managers.
Alejandro Marzini
2010-08-06
OPENGL: Add 5/3 and 5/4 aspect ratio corrections.
Alejandro Marzini
2010-08-05
OPENGL: Improve aspect ratio correction mode selection.
Alejandro Marzini
2010-08-03
OPENGL: Refresh OpenGL textures on all loadGFX() calls.
Alejandro Marzini
2010-08-02
OPENGL: Save last fullscreen mode size to config file.
Alejandro Marzini
2010-08-01
OPENGL: By default only enable None, Conserve and 4/3 aspect ratio corrections.
Alejandro Marzini
2010-08-01
Fix warnings.
Alejandro Marzini
2010-08-01
OPENGL: Remove use of floats for aspect ratio correction. Improved fullscreen...
Alejandro Marzini
2010-07-31
OPENGL: Add support for BGR and rgb(a) reversed formats (Not available for GL...
Alejandro Marzini
2010-07-31
OPENGL: For GLES, add glOrthox and do not use GL_BGR.
Alejandro Marzini
2010-07-31
Add OpenGL dependencies to MinGW configure.
Alejandro Marzini
2010-07-31
OPENGL: Fix texture updating.
Alejandro Marzini
2010-07-30
SDL/OPENGL: Add ability to switch between SDL and OpenGL graphics managers.
Alejandro Marzini
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