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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2014-02-25
OPENGL: Fix building with --disable-16bit
Torbjörn Andersson
2014-02-12
OPENGL: Always support RGBA8888 (memory layout).
Johannes Schickel
2014-02-12
OPENGL: Move RGBA8888 (logical layout) to OpenGL specific formats.
Johannes Schickel
2014-02-12
OPENGL: Use frac_t for cursor scaling.
Johannes Schickel
2014-02-12
OPENGL: Simplify shake offset application.
Johannes Schickel
2014-02-12
OPENGL: Use GLfloat for draw cooridnates in Texture.
Johannes Schickel
2014-02-12
OPENGL: Use signed types for mouse coordinates.
Johannes Schickel
2014-02-12
OPENGL: Properly use signed types for cursor hotspot.
Johannes Schickel
2014-02-11
OPENGL: Fix cursor regression when defaultFormat doesn't have an alpha channel.
Johannes Schickel
2014-02-11
OPENGL: Properly setup full game palette on video mode change if required.
Johannes Schickel
2014-02-11
OPENGL: Refactor texture instantiation.
Johannes Schickel
2014-02-11
OPENGL: Rename notifyContextChange to notifyContextCreate.
Johannes Schickel
2014-02-11
OPENGL: Add notification function about context destruction.
Johannes Schickel
2014-02-11
OPENGL: Release old texture name before creating a new one.
Johannes Schickel
2014-01-23
Merge pull request #409 from lordhoto/rtti
Johannes Schickel
2014-01-21
OPENGL: Properly query for OpenGL errors.
Johannes Schickel
2013-11-20
OPENGL: Fix texture re-allocation check
Willem Jan Palenstijn
2013-11-17
OPENGL: Fix >1Bpp mouse cursors which do not require format conversion.
Johannes Schickel
2013-10-24
SDL: Let SdlGraphicsManager inherit from GraphicsManager.
Johannes Schickel
2013-10-23
SDL: Do not require a static graphics mode list in OpenGL and SurfaceSDL.
Johannes Schickel
2013-10-19
OPENGL/SDL: Add screenshot support.
Johannes Schickel
2013-10-19
OPENGL: Limit maximum Surface size to maximum texture size.
Johannes Schickel
2013-10-19
TIZEN: Adapt to new OpenGL code.
Johannes Schickel
2013-10-19
OPENGL: Implement dirty rect handling.
Johannes Schickel
2013-10-19
OPENGL: Add OSD support.
Johannes Schickel
2013-10-19
SDL: Add a OpenGL SDL backend and hook it into the SDL backend.
Johannes Schickel
2013-10-19
OPENGL: Add new generic OpenGL (ES) backend.
Johannes Schickel
2013-10-05
BACKENDS: Remove OpenGL and OpenGL SDL backend.
Johannes Schickel
2013-08-03
OPENGL: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
OPENGL: Prefer getBasePtr over direct Surface::pixels access.
Johannes Schickel
2013-07-03
TIZEN: bada port updated to tizen
Chris Warren-Smith
2013-01-26
Merge pull request #301 from lordhoto/c++11-playground
Johannes Schickel
2013-01-24
OPENGL: Fix linear filtering when the texture size doesn't match the real size
Matthew Hoops
2013-01-09
OPENGL: Silence C++11 narrowing warning.
Johannes Schickel
2012-08-09
OPENGL: Fix RGBA8888 mode setup.
Johannes Schickel
2012-08-08
OPENGL: GL_BGRA does not exist in every GLES implementation.
David-John Willis
2012-06-16
ALL: Let overlay related methods in OSystem take a void * and use a proper pi...
Johannes Schickel
2012-06-16
BACKENDS: Make OSystem::setMouseCursor take a "const void *" buffer.
Johannes Schickel
2012-06-16
BACKENDS: Let copyRectToScreen take a "const void *" instead of "const byte *...
Johannes Schickel
2012-06-03
ALL: Replace cursorTargetScale in OSystem API with a simple "do not scale" lo...
Johannes Schickel
2012-03-28
OPENGL: Don't leak surfaces.
Alyssa Milburn
2012-02-20
OPENGL: Don't force alpha to 1
Willem Jan Palenstijn
2012-02-15
OPENGL: More formatting fixes.
Johannes Schickel
2012-02-15
OPENGL: Prevent access to a few more members in the SDL OpenGL code.
Johannes Schickel
2012-02-15
OPENGL: Use tabs instead of spaces for indentation.
Johannes Schickel
2012-02-15
OPENGL: Use C-style casts.
Johannes Schickel
2012-02-15
OPENGL: Let getGlErrStr return a Common::String.
Johannes Schickel
2012-02-15
OPENGL: Slight formatting fixes.
Johannes Schickel
2012-02-15
OPENGL: Make all GLTexture members private.
Johannes Schickel
2012-02-15
OPENGL: Unvirtualize all GLTexture methods.
Johannes Schickel
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