Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-03-16 | OPENGL: Support GLES2 contexts. | Johannes Schickel | |
2016-03-16 | OPENGL: Typo. | Johannes Schickel | |
2016-03-16 | OPENGL: Simplify orthogonal projection setup. | Johannes Schickel | |
2016-03-16 | OPENGL: Simplify context type setting. | Johannes Schickel | |
2016-03-16 | OPENGL: Support RGB555 for OpenGL ES output. | Johannes Schickel | |
This mode should *not* be used by any new engines/code. If someone is going to use it and says it works with the OpenGL output, please make them wear a red uniform and beam them onto a remote planet. | |||
2016-03-16 | OPENGL: Allow runtime specification of OpenGL mode. | Johannes Schickel | |
Formerly, we required that the OpenGL mode was fixed at compile time. Now we allow the code to work with whatever it is given at runtime. It is still possible to force a context type on compile time. | |||
2016-03-16 | OPENGL: Remove support for ARGB8888. | Johannes Schickel | |
This used to be used by Sword25. Since it is not supported by GLES and no engine code uses it we drop support. Hopefully, this helps people to realize they should not use that format in their engine. | |||
2016-03-16 | OPENGL: Rename GLCALL to GL_CALL. | Johannes Schickel | |
2016-03-16 | OPENGL: Resolve OpenGL functions on run-time. | Johannes Schickel | |
Formerly we relied on static linkage. However, in the presense of modern OpenGL (ES) implementations it is not easily identifable which library to link against. For example, on Linux amd64 with nVidia drivers and SDL2 setup to create a GLES 1.1 context one would need to link against libGL.so. However, traditionally GLES 1.1 required to link against libGLESv1_CM.so. To prevent a huge mess we simply resolve the OpenGL functions on run-time now and stop linking against a static library (in most cases). GLES support needs to be enabled manually on configure time for now. Tizen changes have NOT been tested. | |||
2016-03-16 | OPENGL: Define GLCALL in opengl-sys.h. | Johannes Schickel | |
debug.h is now always included and all calls should be made through GLCALL. | |||
2016-03-16 | OPENGL: Add functionality to query OpenGL functions on runtime. | Johannes Schickel | |
This can and will be used for future extension usage support. Tizen changes have been untested. | |||
2016-03-16 | OPENGL: Refactor GL extension handling slightly. | Johannes Schickel | |
2015-12-14 | OPENGL: Smooth mouse experience when black bars are visible. | Johannes Schickel | |
This gets rid of the feeling of the mouse sticking to black borders by using the full output resolution as area for tracking game mouse movement. The same behavior is present in plain SDL output with SDL2. | |||
2015-12-13 | OPENGL: Limit scissor override to invisible overlay. | Johannes Schickel | |
This fixes some corner cases which caused black bars to appear for a few screen updates when the overlay is visible. | |||
2015-12-12 | OPENGL: Implement black borders using scissor test. | Johannes Schickel | |
2015-12-12 | OPENGL: Only redraw screen when actual changes happened. | Johannes Schickel | |
2015-12-12 | OPENGL: Refactor screen refresh handling. | Johannes Schickel | |
Subclasses of OpenGLGraphicsManager are now supposed to supply a refreshScreen function which handles actual screen updating (for example, buffer swapping). | |||
2015-12-12 | OPENGL: Fix include guard name. | Johannes Schickel | |
2015-01-07 | OPENGL: Fix truncation issue resulting in wrong mouse coordinates. | Johannes Schickel | |
2015-01-07 | OPENGL: Limit mouse cursor drawing to inside game screen when no overlay is ↵ | Johannes Schickel | |
visible. | |||
2014-10-28 | BACKENDS: Remove trailing whitespace | Filippos Karapetis | |
2014-08-29 | BACKENDS: Fix some Doxygen comments that seem wrong. | Einar Johan Trøan Sømåen | |
2014-02-25 | OPENGL: Fix building with --disable-16bit | Torbjörn Andersson | |
2014-02-12 | OPENGL: Always support RGBA8888 (memory layout). | Johannes Schickel | |
2014-02-12 | OPENGL: Move RGBA8888 (logical layout) to OpenGL specific formats. | Johannes Schickel | |
The reason here is that GL_UNSIGNED_INT_8_8_8_8 is not supported by the GLES standard. Thus we cannot use it outside OpenGL specific code paths. | |||
2014-02-12 | OPENGL: Use frac_t for cursor scaling. | Johannes Schickel | |
2014-02-12 | OPENGL: Simplify shake offset application. | Johannes Schickel | |
2014-02-12 | OPENGL: Use GLfloat for draw cooridnates in Texture. | Johannes Schickel | |
2014-02-12 | OPENGL: Use signed types for mouse coordinates. | Johannes Schickel | |
This adjusts for the fact that our event handling also uses signed coordinates. | |||
2014-02-12 | OPENGL: Properly use signed types for cursor hotspot. | Johannes Schickel | |
2014-02-11 | OPENGL: Fix cursor regression when defaultFormat doesn't have an alpha channel. | Johannes Schickel | |
2014-02-11 | OPENGL: Properly setup full game palette on video mode change if required. | Johannes Schickel | |
2014-02-11 | OPENGL: Refactor texture instantiation. | Johannes Schickel | |
2014-02-11 | OPENGL: Rename notifyContextChange to notifyContextCreate. | Johannes Schickel | |
2014-02-11 | OPENGL: Add notification function about context destruction. | Johannes Schickel | |
2014-02-11 | OPENGL: Release old texture name before creating a new one. | Johannes Schickel | |
This prevents any texture name leaks (and thus memory leaks) on recreateInternalTexture calls. | |||
2014-01-23 | Merge pull request #409 from lordhoto/rtti | Johannes Schickel | |
Enable RTTI and clean up the code by exploiting the availability of dynamic_cast. | |||
2014-01-21 | OPENGL: Properly query for OpenGL errors. | Johannes Schickel | |
There might be various error flags and we need to clear all of them to get precise error results. Thus, we need to call glGetError in a loop to achieve that. | |||
2013-11-20 | OPENGL: Fix texture re-allocation check | Willem Jan Palenstijn | |
This fixes a crash when opening the menu in the SCI Laura Bow 2 intro. | |||
2013-11-17 | OPENGL: Fix >1Bpp mouse cursors which do not require format conversion. | Johannes Schickel | |
2013-10-24 | SDL: Let SdlGraphicsManager inherit from GraphicsManager. | Johannes Schickel | |
2013-10-23 | SDL: Do not require a static graphics mode list in OpenGL and SurfaceSDL. | Johannes Schickel | |
2013-10-19 | OPENGL/SDL: Add screenshot support. | Johannes Schickel | |
2013-10-19 | OPENGL: Limit maximum Surface size to maximum texture size. | Johannes Schickel | |
This is mostly aimed at old graphics chips. For example, wjp's old laptop only supports 1024x1024 textures but has a 1280x800 screen. Switching to fullscreen would create a bigger overlay than supported. Now it will get limited to an smaller resolution and then scaled too. Alternatively we could think of tiling surfaces into textures. But then handling scaling would be more complicated since it might result in artifacts on texture tile borders. | |||
2013-10-19 | TIZEN: Adapt to new OpenGL code. | Johannes Schickel | |
Thanks to Chris Warren-Smith for testing this a bit. | |||
2013-10-19 | OPENGL: Implement dirty rect handling. | Johannes Schickel | |
2013-10-19 | OPENGL: Add OSD support. | Johannes Schickel | |
2013-10-19 | SDL: Add a OpenGL SDL backend and hook it into the SDL backend. | Johannes Schickel | |
The hooking code is nearly exactly the old hooking code. Only the OpenGL SDL creation has been adapted since it uses a different constructor now. | |||
2013-10-19 | OPENGL: Add new generic OpenGL (ES) backend. | Johannes Schickel | |
This backend is based on ideas of the old OpenGL backend, of the Android GL backend and of the iPhone GL backend. | |||
2013-10-05 | BACKENDS: Remove OpenGL and OpenGL SDL backend. | Johannes Schickel | |
This breaks our Tizen port. |